Tweaked RA and TD artillery explosion
Renamed RA UnitExplode to AmmoExplode, added new UnitExplode with 1/10 damage. Reduced TD UnitExplode damage to 1/10 of old value. Now artillery always explodes, but there's only a 75% chance it explodes violently and only when it has ammo. If either condition isn't met, it explodes with the (now less violent) UnitExplode.
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@@ -226,8 +226,9 @@ ARTY:
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AttackFrontal:
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WithMuzzleFlash:
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Explodes:
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Weapon: UnitExplode
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Chance: 75
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Weapon: ArtilleryExplode
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EmptyWeapon: UnitExplodeSmall
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LoadedChance: 75
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AutoTarget:
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ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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