Move TerrainRenderer to a mod-defined trait.

This commit is contained in:
Paul Chote
2018-10-01 18:09:26 +01:00
committed by abcdefg30
parent fec9fe1ad4
commit a06cfb4004
9 changed files with 38 additions and 11 deletions

View File

@@ -7,6 +7,7 @@
VictoryMusic: win1
DefeatMusic: nod_map1
DebugVisualizations:
TerrainRenderer:
TerrainGeometryOverlay:
ShroudRenderer:
ShroudVariants: typea, typeb, typec, typed

View File

@@ -8,6 +8,7 @@
DefeatMusic: score
TerrainGeometryOverlay:
DebugVisualizations:
TerrainRenderer:
ShroudRenderer:
ShroudVariants: shrouda, shroudb, shroudc, shroudd
FogVariants: foga, fogb, fogc, fogd

View File

@@ -89,6 +89,7 @@
Locomotor@IMMOBILE:
Name: immobile
TerrainSpeeds:
TerrainRenderer:
ShroudRenderer:
FogVariants: shroud
Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255

View File

@@ -6,6 +6,7 @@
MusicPlaylist:
VictoryMusic: score
DefeatMusic: maps
TerrainRenderer:
ShroudRenderer:
Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255
UseExtendedIndex: true