Move TerrainRenderer to a mod-defined trait.
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@@ -34,7 +34,7 @@ namespace OpenRA.Graphics
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readonly HashSet<Actor> onScreenActors = new HashSet<Actor>();
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readonly HardwarePalette palette = new HardwarePalette();
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readonly Dictionary<string, PaletteReference> palettes = new Dictionary<string, PaletteReference>();
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readonly TerrainRenderer terrainRenderer;
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readonly IRenderTerrain terrainRenderer;
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readonly Lazy<DebugVisualizations> debugVis;
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readonly Func<string, PaletteReference> createPaletteReference;
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readonly bool enableDepthBuffer;
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@@ -62,7 +62,7 @@ namespace OpenRA.Graphics
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palette.Initialize();
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Theater = new Theater(world.Map.Rules.TileSet);
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terrainRenderer = new TerrainRenderer(world, this);
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terrainRenderer = world.WorldActor.TraitOrDefault<IRenderTerrain>();
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debugVis = Exts.Lazy(() => world.WorldActor.TraitOrDefault<DebugVisualizations>());
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}
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@@ -181,7 +181,9 @@ namespace OpenRA.Graphics
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if (enableDepthBuffer)
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Game.Renderer.Context.EnableDepthBuffer();
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terrainRenderer.Draw(this, Viewport);
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if (terrainRenderer != null)
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terrainRenderer.RenderTerrain(this, Viewport);
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Game.Renderer.Flush();
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for (var i = 0; i < renderables.Count; i++)
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@@ -330,7 +332,6 @@ namespace OpenRA.Graphics
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palette.Dispose();
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Theater.Dispose();
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terrainRenderer.Dispose();
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}
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}
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}
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@@ -134,7 +134,6 @@
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<Compile Include="Graphics\SpriteFont.cs" />
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<Compile Include="Graphics\SpriteLoader.cs" />
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<Compile Include="Graphics\SpriteRenderer.cs" />
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<Compile Include="Graphics\TerrainRenderer.cs" />
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<Compile Include="Graphics\Util.cs" />
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<Compile Include="Graphics\Viewport.cs" />
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<Compile Include="Graphics\WorldRenderer.cs" />
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@@ -374,12 +374,16 @@ namespace OpenRA.Traits
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[RequireExplicitImplementation]
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public interface INotifyBecomingIdle { void OnBecomingIdle(Actor self); }
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[RequireExplicitImplementation]
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public interface INotifyIdle { void TickIdle(Actor self); }
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public interface IRenderAboveWorld { void RenderAboveWorld(Actor self, WorldRenderer wr); }
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public interface IRenderShroud { void RenderShroud(Shroud shroud, WorldRenderer wr); }
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[RequireExplicitImplementation]
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public interface IRenderTerrain { void RenderTerrain(WorldRenderer wr, Viewport viewport); }
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public interface IRenderAboveShroud
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{
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IEnumerable<IRenderable> RenderAboveShroud(Actor self, WorldRenderer wr);
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@@ -563,6 +563,7 @@
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<Compile Include="Traits\World\PaletteFromGimpOrJascFile.cs" />
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<Compile Include="Traits\World\PaletteFromPng.cs" />
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<Compile Include="Traits\World\PaletteFromRGBA.cs" />
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<Compile Include="Traits\World\TerrainRenderer.cs" />
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<Compile Include="Traits\World\ValidateOrder.cs" />
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<Compile Include="Pathfinder\CellInfoLayerPool.cs" />
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<Compile Include="Pathfinder\Constants.cs" />
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@@ -11,19 +11,32 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Graphics
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namespace OpenRA.Mods.Common.Traits
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{
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sealed class TerrainRenderer : IDisposable
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public class TerrainRendererInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new TerrainRenderer(init.World); }
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}
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public sealed class TerrainRenderer : IRenderTerrain, IWorldLoaded, INotifyActorDisposing
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{
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readonly Map map;
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readonly Dictionary<string, TerrainSpriteLayer> spriteLayers = new Dictionary<string, TerrainSpriteLayer>();
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readonly Theater theater;
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Theater theater;
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bool disposed;
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public TerrainRenderer(World world, WorldRenderer wr)
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public TerrainRenderer(World world)
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{
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map = world.Map;
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}
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void IWorldLoaded.WorldLoaded(World world, WorldRenderer wr)
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{
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theater = wr.Theater;
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foreach (var template in map.Rules.TileSet.Templates)
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@@ -52,7 +65,7 @@ namespace OpenRA.Graphics
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kv.Value.Update(cell, palette == kv.Key ? sprite : null);
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}
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public void Draw(WorldRenderer wr, Viewport viewport)
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void IRenderTerrain.RenderTerrain(WorldRenderer wr, Viewport viewport)
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{
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foreach (var kv in spriteLayers.Values)
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kv.Draw(wr.Viewport);
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@@ -61,13 +74,18 @@ namespace OpenRA.Graphics
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r.Render(wr);
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}
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public void Dispose()
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void INotifyActorDisposing.Disposing(Actor self)
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{
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if (disposed)
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return;
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map.Tiles.CellEntryChanged -= UpdateCell;
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map.Height.CellEntryChanged -= UpdateCell;
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foreach (var kv in spriteLayers.Values)
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kv.Dispose();
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disposed = true;
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}
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}
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}
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@@ -7,6 +7,7 @@
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VictoryMusic: win1
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DefeatMusic: nod_map1
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DebugVisualizations:
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TerrainRenderer:
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TerrainGeometryOverlay:
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ShroudRenderer:
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ShroudVariants: typea, typeb, typec, typed
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@@ -8,6 +8,7 @@
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DefeatMusic: score
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TerrainGeometryOverlay:
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DebugVisualizations:
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TerrainRenderer:
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ShroudRenderer:
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ShroudVariants: shrouda, shroudb, shroudc, shroudd
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FogVariants: foga, fogb, fogc, fogd
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@@ -89,6 +89,7 @@
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Locomotor@IMMOBILE:
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Name: immobile
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TerrainSpeeds:
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TerrainRenderer:
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ShroudRenderer:
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FogVariants: shroud
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Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255
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@@ -6,6 +6,7 @@
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MusicPlaylist:
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VictoryMusic: score
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DefeatMusic: maps
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TerrainRenderer:
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ShroudRenderer:
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Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255
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UseExtendedIndex: true
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