hack around bad interaction between firing anims and idle anims finishing
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@@ -58,12 +58,11 @@ namespace OpenRA.Mods.RA
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if (ri.anim.HasSequence(sequence))
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if (ri.anim.HasSequence(sequence))
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{
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{
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var previousSequence = ri.anim.CurrentSequence.Name;
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ri.anim.PlayThen(sequence,
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ri.anim.PlayThen(sequence,
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() =>
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() =>
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{
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{
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state = IdleState.None;
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state = IdleState.None;
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ri.anim.PlayRepeating(previousSequence);
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ri.anim.PlayRepeating("stand");
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});
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});
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}
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}
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else
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else
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