unify water palette rotation

This commit is contained in:
Chris Forbes
2012-04-25 21:32:33 +12:00
parent ca1fbb187b
commit a0940e7ae5
4 changed files with 16 additions and 47 deletions

View File

@@ -1,37 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc
{
class CncWaterPaletteRotationInfo : TraitInfo<CncWaterPaletteRotation> {}
class CncWaterPaletteRotation : ITick, IPaletteModifier
{
float t = 0;
public void Tick(Actor self) { t += .25f; }
public void AdjustPalette(Dictionary<string,Palette> palettes)
{
// Only modify the terrain palette
var pal = palettes["terrain"];
var copy = (uint[])pal.Values.Clone();
var rotate = (int)t % 7;
for (int i = 0; i < 7; i++)
pal.SetColor(0x20 + (rotate + i) % 7, copy[0x20 + i]);
}
}
}

View File

@@ -55,7 +55,6 @@
<Compile Include="Activities\HarvesterDockSequence.cs" />
<Compile Include="CncLoadScreen.cs" />
<Compile Include="CncMenuPaletteEffect.cs" />
<Compile Include="CncWaterPaletteRotation.cs" />
<Compile Include="DeadBuildingState.cs" />
<Compile Include="Effects\IonCannon.cs" />
<Compile Include="IonCannonPower.cs" />