unify water palette rotation
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@@ -15,18 +15,24 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class WaterPaletteRotationInfo : TraitInfo<WaterPaletteRotation> {}
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class WaterPaletteRotationInfo : ITraitInfo
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{
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public readonly int Base = 0x60;
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public object Create(ActorInitializer init) { return new WaterPaletteRotation(this); }
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}
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class WaterPaletteRotation : ITick, IPaletteModifier
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{
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float t = 0;
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public void Tick(Actor self)
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{
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t += .25f;
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}
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readonly WaterPaletteRotationInfo info;
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public WaterPaletteRotation(WaterPaletteRotationInfo info) { this.info = info; }
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public void Tick(Actor self) { t += .25f; }
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static string[] excludePalettes = { "cursor", "chrome", "colorpicker" };
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static uint[] temp = new uint[7];
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static uint[] temp = new uint[7]; /* allocating this on the fly actually hurts our profile */
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public void AdjustPalette(Dictionary<string,Palette> palettes)
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{
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@@ -39,10 +45,10 @@ namespace OpenRA.Mods.RA
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var rotate = (int)t % 7;
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for (var i = 0; i < 7; i++)
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temp[(rotate + i) % 7] = colors[0x60 + i];
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temp[(rotate + i) % 7] = colors[info.Base + i];
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for (var i = 0; i < 7; i++)
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pal.Value.SetColor(0x60 + i, temp[i]);
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pal.Value.SetColor(info.Base + i, temp[i]);
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}
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}
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}
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