unify water palette rotation

This commit is contained in:
Chris Forbes
2012-04-25 21:32:33 +12:00
parent ca1fbb187b
commit a0940e7ae5
4 changed files with 16 additions and 47 deletions

View File

@@ -15,18 +15,24 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class WaterPaletteRotationInfo : TraitInfo<WaterPaletteRotation> {}
class WaterPaletteRotationInfo : ITraitInfo
{
public readonly int Base = 0x60;
public object Create(ActorInitializer init) { return new WaterPaletteRotation(this); }
}
class WaterPaletteRotation : ITick, IPaletteModifier
{
float t = 0;
public void Tick(Actor self)
{
t += .25f;
}
readonly WaterPaletteRotationInfo info;
public WaterPaletteRotation(WaterPaletteRotationInfo info) { this.info = info; }
public void Tick(Actor self) { t += .25f; }
static string[] excludePalettes = { "cursor", "chrome", "colorpicker" };
static uint[] temp = new uint[7];
static uint[] temp = new uint[7]; /* allocating this on the fly actually hurts our profile */
public void AdjustPalette(Dictionary<string,Palette> palettes)
{
@@ -39,10 +45,10 @@ namespace OpenRA.Mods.RA
var rotate = (int)t % 7;
for (var i = 0; i < 7; i++)
temp[(rotate + i) % 7] = colors[0x60 + i];
temp[(rotate + i) % 7] = colors[info.Base + i];
for (var i = 0; i < 7; i++)
pal.Value.SetColor(0x60 + i, temp[i]);
pal.Value.SetColor(info.Base + i, temp[i]);
}
}
}