unify water palette rotation

This commit is contained in:
Chris Forbes
2012-04-25 21:32:33 +12:00
parent ca1fbb187b
commit a0940e7ae5
4 changed files with 16 additions and 47 deletions

View File

@@ -1,37 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc
{
class CncWaterPaletteRotationInfo : TraitInfo<CncWaterPaletteRotation> {}
class CncWaterPaletteRotation : ITick, IPaletteModifier
{
float t = 0;
public void Tick(Actor self) { t += .25f; }
public void AdjustPalette(Dictionary<string,Palette> palettes)
{
// Only modify the terrain palette
var pal = palettes["terrain"];
var copy = (uint[])pal.Values.Clone();
var rotate = (int)t % 7;
for (int i = 0; i < 7; i++)
pal.SetColor(0x20 + (rotate + i) % 7, copy[0x20 + i]);
}
}
}

View File

@@ -55,7 +55,6 @@
<Compile Include="Activities\HarvesterDockSequence.cs" /> <Compile Include="Activities\HarvesterDockSequence.cs" />
<Compile Include="CncLoadScreen.cs" /> <Compile Include="CncLoadScreen.cs" />
<Compile Include="CncMenuPaletteEffect.cs" /> <Compile Include="CncMenuPaletteEffect.cs" />
<Compile Include="CncWaterPaletteRotation.cs" />
<Compile Include="DeadBuildingState.cs" /> <Compile Include="DeadBuildingState.cs" />
<Compile Include="Effects\IonCannon.cs" /> <Compile Include="Effects\IonCannon.cs" />
<Compile Include="IonCannonPower.cs" /> <Compile Include="IonCannonPower.cs" />

View File

@@ -15,18 +15,24 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.RA
{ {
class WaterPaletteRotationInfo : TraitInfo<WaterPaletteRotation> {} class WaterPaletteRotationInfo : ITraitInfo
{
public readonly int Base = 0x60;
public object Create(ActorInitializer init) { return new WaterPaletteRotation(this); }
}
class WaterPaletteRotation : ITick, IPaletteModifier class WaterPaletteRotation : ITick, IPaletteModifier
{ {
float t = 0; float t = 0;
public void Tick(Actor self) readonly WaterPaletteRotationInfo info;
{
t += .25f; public WaterPaletteRotation(WaterPaletteRotationInfo info) { this.info = info; }
}
public void Tick(Actor self) { t += .25f; }
static string[] excludePalettes = { "cursor", "chrome", "colorpicker" }; static string[] excludePalettes = { "cursor", "chrome", "colorpicker" };
static uint[] temp = new uint[7]; static uint[] temp = new uint[7]; /* allocating this on the fly actually hurts our profile */
public void AdjustPalette(Dictionary<string,Palette> palettes) public void AdjustPalette(Dictionary<string,Palette> palettes)
{ {
@@ -39,10 +45,10 @@ namespace OpenRA.Mods.RA
var rotate = (int)t % 7; var rotate = (int)t % 7;
for (var i = 0; i < 7; i++) for (var i = 0; i < 7; i++)
temp[(rotate + i) % 7] = colors[0x60 + i]; temp[(rotate + i) % 7] = colors[info.Base + i];
for (var i = 0; i < 7; i++) for (var i = 0; i < 7; i++)
pal.Value.SetColor(0x60 + i, temp[i]); pal.Value.SetColor(info.Base + i, temp[i]);
} }
} }
} }

View File

@@ -52,7 +52,8 @@ World:
CncMenuPaletteEffect: CncMenuPaletteEffect:
ScreenShaker: ScreenShaker:
NukePaletteEffect: NukePaletteEffect:
CncWaterPaletteRotation: WaterPaletteRotation:
Base: 32
BuildingInfluence: BuildingInfluence:
BridgeLayer: BridgeLayer:
Bridges: bridge1, bridge2, bridge3, bridge4 Bridges: bridge1, bridge2, bridge3, bridge4