unify water palette rotation
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@@ -1,37 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc
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{
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class CncWaterPaletteRotationInfo : TraitInfo<CncWaterPaletteRotation> {}
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class CncWaterPaletteRotation : ITick, IPaletteModifier
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{
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float t = 0;
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public void Tick(Actor self) { t += .25f; }
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public void AdjustPalette(Dictionary<string,Palette> palettes)
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{
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// Only modify the terrain palette
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var pal = palettes["terrain"];
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var copy = (uint[])pal.Values.Clone();
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var rotate = (int)t % 7;
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for (int i = 0; i < 7; i++)
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pal.SetColor(0x20 + (rotate + i) % 7, copy[0x20 + i]);
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}
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}
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}
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@@ -55,7 +55,6 @@
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<Compile Include="Activities\HarvesterDockSequence.cs" />
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<Compile Include="Activities\HarvesterDockSequence.cs" />
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<Compile Include="CncLoadScreen.cs" />
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<Compile Include="CncLoadScreen.cs" />
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<Compile Include="CncMenuPaletteEffect.cs" />
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<Compile Include="CncMenuPaletteEffect.cs" />
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<Compile Include="CncWaterPaletteRotation.cs" />
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<Compile Include="DeadBuildingState.cs" />
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<Compile Include="DeadBuildingState.cs" />
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<Compile Include="Effects\IonCannon.cs" />
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<Compile Include="Effects\IonCannon.cs" />
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<Compile Include="IonCannonPower.cs" />
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<Compile Include="IonCannonPower.cs" />
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@@ -15,18 +15,24 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA
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{
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{
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class WaterPaletteRotationInfo : TraitInfo<WaterPaletteRotation> {}
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class WaterPaletteRotationInfo : ITraitInfo
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{
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public readonly int Base = 0x60;
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public object Create(ActorInitializer init) { return new WaterPaletteRotation(this); }
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}
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class WaterPaletteRotation : ITick, IPaletteModifier
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class WaterPaletteRotation : ITick, IPaletteModifier
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{
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{
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float t = 0;
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float t = 0;
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public void Tick(Actor self)
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readonly WaterPaletteRotationInfo info;
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{
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t += .25f;
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public WaterPaletteRotation(WaterPaletteRotationInfo info) { this.info = info; }
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}
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public void Tick(Actor self) { t += .25f; }
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static string[] excludePalettes = { "cursor", "chrome", "colorpicker" };
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static string[] excludePalettes = { "cursor", "chrome", "colorpicker" };
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static uint[] temp = new uint[7];
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static uint[] temp = new uint[7]; /* allocating this on the fly actually hurts our profile */
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public void AdjustPalette(Dictionary<string,Palette> palettes)
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public void AdjustPalette(Dictionary<string,Palette> palettes)
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{
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{
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@@ -39,10 +45,10 @@ namespace OpenRA.Mods.RA
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var rotate = (int)t % 7;
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var rotate = (int)t % 7;
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for (var i = 0; i < 7; i++)
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for (var i = 0; i < 7; i++)
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temp[(rotate + i) % 7] = colors[0x60 + i];
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temp[(rotate + i) % 7] = colors[info.Base + i];
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for (var i = 0; i < 7; i++)
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for (var i = 0; i < 7; i++)
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pal.Value.SetColor(0x60 + i, temp[i]);
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pal.Value.SetColor(info.Base + i, temp[i]);
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}
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}
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}
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}
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}
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}
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@@ -52,7 +52,8 @@ World:
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CncMenuPaletteEffect:
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CncMenuPaletteEffect:
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ScreenShaker:
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ScreenShaker:
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NukePaletteEffect:
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NukePaletteEffect:
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CncWaterPaletteRotation:
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WaterPaletteRotation:
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Base: 32
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BuildingInfluence:
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BuildingInfluence:
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BridgeLayer:
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BridgeLayer:
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Bridges: bridge1, bridge2, bridge3, bridge4
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Bridges: bridge1, bridge2, bridge3, bridge4
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