Use the rendered resource state for the harvest order targeter.
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@@ -433,7 +433,7 @@ namespace OpenRA.Mods.RA
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if (!self.Owner.Shroud.IsExplored(location))
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return false;
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var res = self.World.WorldActor.Trait<ResourceLayer>().GetResource(location);
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var res = self.World.WorldActor.Trait<ResourceLayer>().GetRenderedResource(location);
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var info = self.Info.Traits.Get<HarvesterInfo>();
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if (res == null || !info.Resources.Contains(res.info.Name))
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