Freeze resources under fog.

This commit is contained in:
Paul Chote
2013-07-24 20:12:27 +12:00
parent e1a7a55f2a
commit ff4a600d94

View File

@@ -18,12 +18,14 @@ namespace OpenRA.Traits
{
public class ResourceLayerInfo : TraitInfo<ResourceLayer> { }
public class ResourceLayer : IRenderOverlay, IWorldLoaded
public class ResourceLayer : IRenderOverlay, IWorldLoaded, ITickRender
{
World world;
ResourceType[] resourceTypes;
CellContents[,] content;
CellContents[,] render;
List<CPos> dirty;
bool hasSetupPalettes;
public void Render(WorldRenderer wr)
@@ -37,23 +39,30 @@ namespace OpenRA.Traits
var clip = Game.viewport.WorldBounds(world);
for (var x = clip.Left; x < clip.Right; x++)
{
for (var y = clip.Top; y < clip.Bottom; y++)
{
if (world.ShroudObscures(new CPos(x, y)))
var pos = new CPos(x, y);
if (world.ShroudObscures(pos))
continue;
var c = content[x, y];
var c = render[x, y];
if (c.Image != null)
c.Image[c.Density].DrawAt(
new CPos(x, y).ToPPos().ToFloat2(),
c.Type.info.PaletteRef);
{
var tile = c.Image[c.Density];
var px = wr.ScreenPxPosition(pos.CenterPosition) - 0.5f * tile.size;
tile.DrawAt(px, c.Type.info.PaletteRef);
}
}
}
}
public void WorldLoaded(World w)
{
this.world = w;
content = new CellContents[w.Map.MapSize.X, w.Map.MapSize.Y];
render = new CellContents[w.Map.MapSize.X, w.Map.MapSize.Y];
dirty = new List<CPos>();
resourceTypes = w.WorldActor.TraitsImplementing<ResourceType>().ToArray();
foreach (var rt in resourceTypes)
@@ -73,17 +82,37 @@ namespace OpenRA.Traits
if (!AllowResourceAt(type, new CPos(x, y)))
continue;
content[x, y].Type = type;
content[x, y].Image = ChooseContent(type);
render[x, y].Type = content[x, y].Type = type;
render[x, y].Image = content[x, y].Image = ChooseContent(type);
}
for (var x = map.Bounds.Left; x < map.Bounds.Right; x++)
{
for (var y = map.Bounds.Top; y < map.Bounds.Bottom; y++)
{
if (content[x, y].Type != null)
{
content[x, y].Density = GetIdealDensity(x, y);
render[x, y].Density = content[x, y].Density = GetIdealDensity(x, y);
w.Map.CustomTerrain[x, y] = content[x, y].Type.info.TerrainType;
}
}
}
}
public void TickRender(WorldRenderer wr, Actor self)
{
var remove = new List<CPos>();
foreach (var c in dirty)
{
if (!self.World.FogObscures(c))
{
render[c.X, c.Y] = content[c.X, c.Y];
remove.Add(c);
}
}
foreach (var r in remove)
dirty.Remove(r);
}
public bool AllowResourceAt(ResourceType rt, CPos a)
@@ -138,6 +167,10 @@ namespace OpenRA.Traits
content[i, j].Density + n);
world.Map.CustomTerrain[i, j] = t.info.TerrainType;
var cell = new CPos(i, j);
if (!dirty.Contains(cell))
dirty.Add(cell);
}
public bool IsFull(int i, int j)
@@ -158,6 +191,9 @@ namespace OpenRA.Traits
world.Map.CustomTerrain[p.X, p.Y] = null;
}
if (!dirty.Contains(p))
dirty.Add(p);
return type;
}
@@ -171,6 +207,9 @@ namespace OpenRA.Traits
content[p.X, p.Y].Image = null;
content[p.X, p.Y].Density = 0;
world.Map.CustomTerrain[p.X, p.Y] = null;
if (!dirty.Contains(p))
dirty.Add(p);
}
public ResourceType GetResource(CPos p) { return content[p.X, p.Y].Type; }