Move initial map exploration to Shroud.
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@@ -107,7 +107,7 @@ namespace OpenRA.Traits
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if (EnableAll)
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{
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self.Owner.Shroud.ExploreAll(self.World);
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self.Owner.Shroud.ExploreAll();
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var amount = order.ExtraData != 0 ? (int)order.ExtraData : info.Cash;
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self.Trait<PlayerResources>().GiveCash(amount);
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@@ -177,7 +177,7 @@ namespace OpenRA.Traits
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case "DevGiveExploration":
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{
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self.Owner.Shroud.ExploreAll(self.World);
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self.Owner.Shroud.ExploreAll();
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break;
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}
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@@ -33,7 +33,7 @@ namespace OpenRA.Traits
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public object Create(ActorInitializer init) { return new Shroud(init.Self); }
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}
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public class Shroud : ISync
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public class Shroud : ISync, INotifyCreated
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{
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public event Action<IEnumerable<PPos>> CellsChanged;
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@@ -79,6 +79,12 @@ namespace OpenRA.Traits
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explored = new CellLayer<bool>(map);
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}
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void INotifyCreated.Created(Actor self)
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{
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if (!self.World.LobbyInfo.GlobalSettings.Shroud)
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self.World.AddFrameEndTask(w => ExploreAll());
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}
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void Invalidate(IEnumerable<PPos> changed)
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{
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if (CellsChanged != null)
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@@ -241,7 +247,7 @@ namespace OpenRA.Traits
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Invalidate(changed);
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}
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public void ExploreAll(World world)
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public void ExploreAll()
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{
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var changed = new List<PPos>();
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foreach (var puv in map.ProjectedCellBounds)
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@@ -184,10 +184,6 @@ namespace OpenRA
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MapUid = Map.Uid,
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MapTitle = Map.Title
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};
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if (!LobbyInfo.GlobalSettings.Shroud)
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foreach (var player in Players)
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player.Shroud.ExploreAll(this);
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}
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public void AddToMaps(Actor self, IOccupySpace ios)
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@@ -36,10 +36,10 @@ namespace OpenRA.Mods.Common.Traits
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{
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foreach (var player in collector.World.Players)
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if (collector.Owner.IsAlliedWith(player))
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player.Shroud.ExploreAll(player.World);
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player.Shroud.ExploreAll();
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}
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else
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collector.Owner.Shroud.ExploreAll(collector.World);
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collector.Owner.Shroud.ExploreAll();
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base.Activate(collector);
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}
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@@ -72,7 +72,7 @@ namespace OpenRA.Mods.RA.Traits
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i.Trait.RefreshGranted();
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if ((Granted || GrantedAllies) && atek.Owner.IsAlliedWith(owner))
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atek.Owner.Shroud.ExploreAll(atek.World);
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atek.Owner.Shroud.ExploreAll();
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}
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void RefreshGranted()
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@@ -84,7 +84,7 @@ namespace OpenRA.Mods.RA.Traits
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GrantedAllies = owner.World.ActorsHavingTrait<GpsWatcher>(g => g.Granted).Any(p => p.Owner.IsAlliedWith(owner));
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if (Granted || GrantedAllies)
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owner.Shroud.ExploreAll(owner.World);
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owner.Shroud.ExploreAll();
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if (wasGranted != Granted || wasGrantedAllies != GrantedAllies)
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foreach (var tp in notifyOnRefresh.ToList())
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