Refactor translation files
- Add prefixes to all message keys to provide context - Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus) - Rename some class fields for consistency with translation keys
This commit is contained in:
committed by
Paul Chote
parent
46caa2d889
commit
a0f17b15ec
@@ -1,18 +1,20 @@
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## Player
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low = Low
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medium = Medium
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no-powers = No Powers
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unrestricted = Unrestricted
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options-tech-level =
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.low = Low
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.medium = Medium
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.no-powers = No Powers
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.unrestricted = Unrestricted
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automatic-concrete =
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checkbox-automatic-concrete =
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.label = Automatic Concrete
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.description = Concrete foundations are automatically created beneath buildings
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## World
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map-worms =
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dropdown-map-worms =
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.label = Worms
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.description = Worms roam the map and devour unprepared forces
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mcv-only = MCV Only
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light-support = Light Support
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heavy-support = Heavy Support
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options-starting-units =
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.mcv-only = MCV Only
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.light-support = Light Support
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.heavy-support = Heavy Support
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@@ -232,27 +232,27 @@ GameSpeeds:
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DefaultSpeed: default
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Speeds:
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slowest:
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Name: slowest
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Name: options-game-speed.slowest
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Timestep: 80
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OrderLatency: 2
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slower:
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Name: slower
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Name: options-game-speed.slower
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Timestep: 50
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OrderLatency: 3
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default:
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Name: normal
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Name: options-game-speed.normal
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Timestep: 40
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OrderLatency: 3
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fast:
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Name: fast
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Name: options-game-speed.fast
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Timestep: 35
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OrderLatency: 4
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faster:
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Name: faster
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Name: options-game-speed.faster
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Timestep: 30
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OrderLatency: 4
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fastest:
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Name: fastest
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Name: options-game-speed.fastest
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Timestep: 20
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OrderLatency: 6
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@@ -126,8 +126,8 @@ Player:
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FogCheckboxDisplayOrder: 3
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LobbyPrerequisiteCheckbox@AUTOCONCRETE:
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ID: autoconcrete
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Label: automatic-concrete.label
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Description: automatic-concrete.description
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Label: checkbox-automatic-concrete.label
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Description: checkbox-automatic-concrete.description
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Enabled: False
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DisplayOrder: 7
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Prerequisites: global-auto-concrete
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@@ -158,19 +158,19 @@ Player:
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Prerequisite: player.smuggler
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Factions: smuggler
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ProvidesTechPrerequisite@low:
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Name: low
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Name: options-tech-level.low
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Prerequisites: techlevel.low
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Id: low
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ProvidesTechPrerequisite@medium:
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Name: medium
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Name: options-tech-level.medium
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Prerequisites: techlevel.low, techlevel.medium
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Id: medium
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ProvidesTechPrerequisite@nosuper:
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Name: no-powers
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Name: options-tech-level.no-powers
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Prerequisites: techlevel.low, techlevel.medium, techlevel.high
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Id: nopowers
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ProvidesTechPrerequisite@all:
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Name: unrestricted
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Name: options-tech-level.unrestricted
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Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons
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Id: unrestricted
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EnemyWatcher:
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@@ -157,8 +157,8 @@ World:
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Type: SandCrater
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Sequence: sandcraters
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MapCreeps:
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CheckboxLabel: map-worms.label
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CheckboxDescription: map-worms.description
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CheckboxLabel: dropdown-map-worms.label
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CheckboxDescription: dropdown-map-worms.description
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CheckboxDisplayOrder: 5
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SpawnMapActors:
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MapBuildRadius:
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@@ -173,12 +173,12 @@ World:
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SeparateTeamSpawnsCheckboxDisplayOrder: 6
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StartingUnits@mcv:
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Class: none
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ClassName: mcv-only
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ClassName: options-starting-units.mcv-only
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BaseActor: mcv
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Factions: atreides, ordos, harkonnen
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StartingUnits@lightatreides:
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Class: light
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ClassName: light-support
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ClassName: options-starting-units.light-support
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Factions: atreides
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BaseActor: mcv
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SupportActors: light_inf, light_inf, light_inf, trooper, grenadier, trike, quad
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@@ -186,7 +186,7 @@ World:
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OuterSupportRadius: 5
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StartingUnits@lightharkonnen:
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Class: light
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ClassName: light-support
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ClassName: options-starting-units.light-support
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Factions: harkonnen
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BaseActor: mcv
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SupportActors: light_inf, light_inf, light_inf, trooper, trooper, trike, quad
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@@ -194,7 +194,7 @@ World:
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OuterSupportRadius: 5
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StartingUnits@lightordos:
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Class: light
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ClassName: light-support
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ClassName: options-starting-units.light-support
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Factions: ordos
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BaseActor: mcv
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SupportActors: light_inf, light_inf, light_inf, trooper, engineer, raider, quad
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@@ -202,7 +202,7 @@ World:
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OuterSupportRadius: 5
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StartingUnits@heavyatreides:
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Class: heavy
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ClassName: heavy-support
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ClassName: options-starting-units.heavy-support
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Factions: atreides
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BaseActor: mcv
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SupportActors: light_inf, light_inf, light_inf, trooper, grenadier, trike, combat_tank_a, missile_tank
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@@ -210,7 +210,7 @@ World:
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OuterSupportRadius: 5
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StartingUnits@heavyharkonnen:
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Class: heavy
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ClassName: heavy-support
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ClassName: options-starting-units.heavy-support
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Factions: harkonnen
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BaseActor: mcv
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SupportActors: light_inf, light_inf, light_inf, trooper, engineer, quad, combat_tank_h, siege_tank
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@@ -218,7 +218,7 @@ World:
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OuterSupportRadius: 5
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StartingUnits@heavyordos:
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Class: heavy
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ClassName: heavy-support
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ClassName: options-starting-units.heavy-support
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Factions: ordos
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BaseActor: mcv
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SupportActors: light_inf, light_inf, light_inf, trooper, engineer, raider, combat_tank_o, missile_tank
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