Refactor translation files
- Add prefixes to all message keys to provide context - Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus) - Rename some class fields for consistency with translation keys
This commit is contained in:
committed by
Paul Chote
parent
46caa2d889
commit
a0f17b15ec
@@ -1,18 +1,21 @@
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## Player
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low = Low
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medium = Medium
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no-powers = No Powers
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unrestricted = Unrestricted
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options-tech-level =
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.low = Low
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.medium = Medium
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.no-powers = No Powers
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.unrestricted = Unrestricted
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redeployable-mcvs =
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checkbox-redeployable-mcvs =
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.label = Redeployable MCVs
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.description = Allow undeploying Construction Yard
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## World
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mcv-only = MCV Only
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light = Light
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heavy = Heavy
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options-starting-units =
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.mcv-only = MCV Only
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.light = Light
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.medium = Medium
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.heavy = Heavy
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map-creeps =
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dropdown-map-creeps =
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.label = Creep Actors
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.description = Hostile forces spawn on the battlefield
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@@ -290,27 +290,27 @@ GameSpeeds:
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DefaultSpeed: default
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Speeds:
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slowest:
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Name: slowest
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Name: options-game-speed.slowest
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Timestep: 80
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OrderLatency: 2
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slower:
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Name: slower
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Name: options-game-speed.slower
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Timestep: 50
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OrderLatency: 3
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default:
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Name: normal
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Name: options-game-speed.normal
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Timestep: 40
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OrderLatency: 3
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fast:
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Name: fast
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Name: options-game-speed.fast
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Timestep: 35
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OrderLatency: 4
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faster:
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Name: faster
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Name: options-game-speed.faster
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Timestep: 30
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OrderLatency: 4
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fastest:
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Name: fastest
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Name: options-game-speed.fastest
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Timestep: 20
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OrderLatency: 6
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@@ -107,8 +107,8 @@ Player:
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FogCheckboxDisplayOrder: 3
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LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY:
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ID: factundeploy
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Label: redeployable-mcvs.label
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Description: redeployable-mcvs.description
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Label: checkbox-redeployable-mcvs.label
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Description: checkbox-redeployable-mcvs.description
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Enabled: True
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DisplayOrder: 7
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Prerequisites: global-factundeploy
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@@ -127,19 +127,19 @@ Player:
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ArrowSequence:
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CircleSequence:
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ProvidesTechPrerequisite@low:
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Name: low
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Name: options-tech-level.low
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Prerequisites: techlevel.low
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Id: low
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ProvidesTechPrerequisite@medium:
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Name: medium
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Name: options-tech-level.medium
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Prerequisites: techlevel.low, techlevel.medium
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Id: medium
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ProvidesTechPrerequisite@nosuper:
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Name: no-powers
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Name: options-tech-level.no-powers
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Prerequisites: techlevel.low, techlevel.medium, techlevel.high
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Id: nopowers
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ProvidesTechPrerequisite@all:
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Name: unrestricted
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Name: options-tech-level.unrestricted
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Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons
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Id: unrestricted
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ResourceStorageWarning:
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@@ -307,12 +307,12 @@ World:
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CreateMapPlayers:
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StartingUnits@MCV:
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Class: none
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ClassName: mcv-only
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ClassName: options-starting-units.mcv-only
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Factions: gdi, nod
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BaseActor: mcv
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StartingUnits@light.gdi:
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Class: light
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ClassName: light
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ClassName: options-starting-units.light
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Factions: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e1,smech
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@@ -320,7 +320,7 @@ World:
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OuterSupportRadius: 5
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StartingUnits@light.nod:
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Class: light
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ClassName: light
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ClassName: options-starting-units.light
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,bggy
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@@ -328,7 +328,7 @@ World:
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OuterSupportRadius: 5
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StartingUnits@med.gdi:
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Class: medium
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ClassName: medium
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ClassName: options-starting-units.medium
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Factions: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e2,e2,jumpjet,smech
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@@ -336,7 +336,7 @@ World:
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OuterSupportRadius: 5
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StartingUnits@med.nod:
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Class: medium
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ClassName: medium
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ClassName: options-starting-units.medium
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e1,e3,e3,cyborg,bggy
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@@ -344,7 +344,7 @@ World:
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OuterSupportRadius: 5
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StartingUnits@heavy.gdi:
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Class: heavy
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ClassName: heavy
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ClassName: options-starting-units.heavy
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Factions: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e2,e2,jumpjet,smech,smech,mmch
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@@ -352,7 +352,7 @@ World:
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OuterSupportRadius: 5
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StartingUnits@heavy.nod:
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Class: heavy
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ClassName: heavy
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ClassName: options-starting-units.heavy
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e1,e3,e3,cyborg,bggy,bike,ttnk
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