Merge pull request #10711 from colonelpopcorn/bleed
Refactored ticks to delay per issue #9810
This commit is contained in:
@@ -17,7 +17,7 @@ namespace OpenRA.Traits
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{
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public class DrawLineToTargetInfo : ITraitInfo
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{
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public readonly int Ticks = 60;
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public readonly int Delay = 60;
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public virtual object Create(ActorInitializer init) { return new DrawLineToTarget(init.Self, this); }
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}
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@@ -38,7 +38,7 @@ namespace OpenRA.Traits
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this.c = c;
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if (display)
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lifetime = info.Ticks;
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lifetime = info.Delay;
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}
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public void SetTargets(Actor self, List<Target> targets, Color c, bool display)
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@@ -47,7 +47,7 @@ namespace OpenRA.Traits
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this.c = c;
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if (display)
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lifetime = info.Ticks;
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lifetime = info.Delay;
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}
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public void Selected(Actor a)
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@@ -56,7 +56,7 @@ namespace OpenRA.Traits
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return;
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// Reset the order line timeout.
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lifetime = info.Ticks;
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lifetime = info.Delay;
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}
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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@@ -74,7 +74,7 @@ namespace OpenRA.Mods.Common.Activities
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foreach (var t in self.TraitsImplementing<INotifyHarvesterAction>())
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t.Harvested(self, resource);
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return ActivityUtils.SequenceActivities(new Wait(harvInfo.LoadTicksPerBale), this);
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return ActivityUtils.SequenceActivities(new Wait(harvInfo.BaleLoadDelay), this);
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}
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}
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}
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Activities
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if (ammoPools == null)
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return;
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ammoPoolsReloadTimes = ammoPools.ToDictionary(x => x, y => y.Info.ReloadTicks);
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ammoPoolsReloadTimes = ammoPools.ToDictionary(x => x, y => y.Info.ReloadDelay);
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}
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public override Activity Tick(Actor self)
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@@ -66,7 +66,7 @@ namespace OpenRA.Mods.Common.Activities
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if (sound != null)
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Game.Sound.Play(sound, self.CenterPosition);
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ammoPoolsReloadTimes[pool] = pool.Info.ReloadTicks;
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ammoPoolsReloadTimes[pool] = pool.Info.ReloadDelay;
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}
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return needsReloading ? this : NextActivity;
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@@ -43,13 +43,13 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string RearmSound = null;
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[Desc("Time to reload per ReloadCount on airfield etc.")]
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public readonly int ReloadTicks = 25 * 2;
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public readonly int ReloadDelay = 50;
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[Desc("Whether or not ammo is replenished on its own.")]
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public readonly bool SelfReloads = false;
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[Desc("Time to reload per ReloadCount when actor 'SelfReloads'.")]
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public readonly int SelfReloadTicks = 25 * 2;
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public readonly int SelfReloadDelay = 50;
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[Desc("Whether or not reload timer should be reset when ammo has been fired.")]
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public readonly bool ResetOnFire = false;
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@@ -72,7 +72,7 @@ namespace OpenRA.Mods.Common.Traits
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else
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CurrentAmmo = Info.Ammo;
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RemainingTicks = Info.SelfReloadTicks;
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RemainingTicks = Info.SelfReloadDelay;
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PreviousAmmo = GetAmmoCount();
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}
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@@ -112,13 +112,13 @@ namespace OpenRA.Mods.Common.Traits
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// Resets the tick counter if ammo was fired.
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if (Info.ResetOnFire && GetAmmoCount() < PreviousAmmo)
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{
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RemainingTicks = Info.SelfReloadTicks;
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RemainingTicks = Info.SelfReloadDelay;
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PreviousAmmo = GetAmmoCount();
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}
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if (!FullAmmo() && --RemainingTicks == 0)
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{
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RemainingTicks = Info.SelfReloadTicks;
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RemainingTicks = Info.SelfReloadDelay;
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for (var i = 0; i < Info.ReloadCount; i++)
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GiveAmmo();
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly int MaxCharges = 1;
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[Desc("Reload time for all charges (in ticks).")]
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public readonly int ReloadTime = 120;
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public readonly int ReloadDelay = 120;
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[Desc("Delay for initial charge attack (in ticks).")]
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public readonly int InitialChargeDelay = 22;
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@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Traits
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public void Attacking(Actor self, Target target, Armament a, Barrel barrel)
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{
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--charges;
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timeToRecharge = info.ReloadTime;
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timeToRecharge = info.ReloadDelay;
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}
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public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove, bool forceAttack)
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@@ -33,10 +33,10 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("How much resources it can carry.")]
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public readonly int Capacity = 28;
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public readonly int LoadTicksPerBale = 4;
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public readonly int BaleLoadDelay = 4;
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[Desc("How fast it can dump it's carryage.")]
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public readonly int UnloadTicksPerBale = 4;
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public readonly int BaleUnloadDelay = 4;
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[Desc("How many squares to show the fill level.")]
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public readonly int PipCount = 7;
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@@ -290,7 +290,7 @@ namespace OpenRA.Mods.Common.Traits
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if (--contents[type] == 0)
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contents.Remove(type);
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currentUnloadTicks = Info.UnloadTicksPerBale;
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currentUnloadTicks = Info.BaleUnloadDelay;
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}
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return contents.Count == 0;
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@@ -22,8 +22,8 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Allows King of the Hill (KotH) style gameplay.")]
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public class StrategicVictoryConditionsInfo : ITraitInfo, Requires<MissionObjectivesInfo>
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{
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[Desc("Amount of time (in game ticks) that the player has to hold all the strategic points.", "Defaults to 5 minutes.")]
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public readonly int TicksToHold = 25 * 60 * 5;
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[Desc("Amount of time (in game ticks) that the player has to hold all the strategic points.", "Defaults to 7500 ticks (5 minutes at default speed).")]
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public readonly int HoldDuration = 7500;
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[Desc("Should the timer reset when the player loses hold of a strategic point.")]
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public readonly bool ResetOnHoldLost = true;
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@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Traits
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public StrategicVictoryConditions(Actor self, StrategicVictoryConditionsInfo svcInfo)
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{
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info = svcInfo;
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TicksLeft = info.TicksToHold;
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TicksLeft = info.HoldDuration;
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player = self.Owner;
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mo = self.Trait<MissionObjectives>();
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}
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@@ -97,7 +97,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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else if (TicksLeft != 0)
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if (info.ResetOnHoldLost)
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TicksLeft = info.TicksToHold; // Reset the time hold
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TicksLeft = info.HoldDuration; // Reset the time hold
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}
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}
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@@ -19,8 +19,8 @@ namespace OpenRA.Mods.Common.Traits
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{
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public class WithInfantryBodyInfo : UpgradableTraitInfo, IRenderActorPreviewSpritesInfo, Requires<IMoveInfo>, Requires<RenderSpritesInfo>
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{
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public readonly int MinIdleWaitTicks = 30;
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public readonly int MaxIdleWaitTicks = 110;
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public readonly int MinIdleDelay = 30;
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public readonly int MaxIdleDelay = 110;
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[SequenceReference] public readonly string MoveSequence = "run";
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[SequenceReference] public readonly string AttackSequence = null;
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@@ -146,7 +146,7 @@ namespace OpenRA.Mods.Common.Traits
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if (Info.IdleSequences.Length > 0)
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{
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idleSequence = Info.IdleSequences.Random(self.World.SharedRandom);
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idleDelay = self.World.SharedRandom.Next(Info.MinIdleWaitTicks, Info.MaxIdleWaitTicks);
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idleDelay = self.World.SharedRandom.Next(Info.MinIdleDelay, Info.MaxIdleDelay);
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}
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}
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else if (AllowIdleAnimation(self))
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@@ -17,7 +17,7 @@ namespace OpenRA.Mods.Common.Traits
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class SelfHealingInfo : UpgradableTraitInfo, Requires<HealthInfo>
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{
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public readonly int Step = 5;
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public readonly int Ticks = 5;
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public readonly int Delay = 5;
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public readonly float HealIfBelow = .5f;
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public readonly int DamageCooldown = 0;
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@@ -53,7 +53,7 @@ namespace OpenRA.Mods.Common.Traits
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if (--ticks <= 0)
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{
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ticks = Info.Ticks;
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ticks = Info.Delay;
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self.InflictDamage(self, -Info.Step, null);
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}
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}
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@@ -20,13 +20,13 @@ namespace OpenRA.Mods.Common.Traits
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public readonly int WanderMoveRadius = 1;
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[Desc("Number of ticks to wait before decreasing the effective move radius.")]
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public readonly int TicksToWaitBeforeReducingMoveRadius = 5;
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public readonly int ReduceMoveRadiusDelay = 5;
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[Desc("Minimum amount of ticks the actor will sit idly before starting to wander.")]
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public readonly int MinMoveDelayInTicks = 0;
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public readonly int MinMoveDelay = 0;
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[Desc("Maximum amount of ticks the actor will sit idly before starting to wander.")]
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public readonly int MaxMoveDelayInTicks = 0;
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public readonly int MaxMoveDelay = 0;
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public abstract object Create(ActorInitializer init);
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}
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@@ -49,7 +49,7 @@ namespace OpenRA.Mods.Common.Traits
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public virtual void OnBecomingIdle(Actor self)
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{
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countdown = self.World.SharedRandom.Next(info.MinMoveDelayInTicks, info.MaxMoveDelayInTicks);
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countdown = self.World.SharedRandom.Next(info.MinMoveDelay, info.MaxMoveDelay);
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}
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public void TickIdle(Actor self)
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@@ -70,7 +70,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!self.World.Map.Contains(targetCell))
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{
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// If MoveRadius is too big there might not be a valid cell to order the attack to (if actor is on a small island and can't leave)
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if (++ticksIdle % info.TicksToWaitBeforeReducingMoveRadius == 0)
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if (++ticksIdle % info.ReduceMoveRadiusDelay == 0)
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effectiveMoveRadius--;
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return CPos.Zero; // We'll be back the next tick; better to sit idle for a few seconds than prolong this tick indefinitely with a loop
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@@ -617,6 +617,33 @@ namespace OpenRA.Mods.Common.UtilityCommands
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node.Key = "Image";
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}
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if (engineVersion < 20160321)
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{
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var parentKey = parent != null ? parent.Key.Split('@').First() : null;
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if (node.Key == "Ticks" && parentKey == "DrawLineToTarget")
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node.Key = "Duration";
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if (node.Key == "ReloadTicks")
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node.Key = "ReloadDelay";
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if (node.Key == "SelfReloadTicks")
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node.Key = "SelfReloadDelay";
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if (node.Key == "LoadTicksPerBale")
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node.Key = "BaleLoadDelay";
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if (node.Key == "UnloadTicksPerBale")
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node.Key = "BaleUnloadDelay";
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if (node.Key == "TicksToHold")
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node.Key = "HoldDuration";
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if (node.Key == "Ticks" && parentKey == "SelfHealing")
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node.Key = "Delay";
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if (node.Key == "TicksToWaitBeforeReducingMoveRadius")
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node.Key = "ReduceMoveRadiusDelay";
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if (node.Key == "MinIdleWaitTicks")
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node.Key = "MinIdleDelay";
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if (node.Key == "MaxIdleWaitTicks")
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node.Key = "MaxIdleWaitDelay";
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if (node.Key == "ReloadTime")
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node.Key = "ReloadDelay";
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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@@ -162,7 +162,7 @@ RMBO.easy:
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Health:
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HP: 300
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SelfHealing:
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Ticks: 10
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Delay: 10
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HealIfBelow: 50%
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DamageCooldown: 200
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RenderSprites:
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@@ -80,7 +80,7 @@ HELI:
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PipCount: 5
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SelfReloads: true
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ReloadCount: 10
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SelfReloadTicks: 200
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SelfReloadDelay: 200
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WithSpriteRotorOverlay:
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Offset: 0,0,85
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WithMuzzleOverlay:
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@@ -129,7 +129,7 @@ ORCA:
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PipCount: 6
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SelfReloads: true
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ReloadCount: 2
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SelfReloadTicks: 100
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SelfReloadDelay: 100
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SpawnActorOnDeath:
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Actor: ORCA.Husk
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AutoTarget:
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@@ -38,7 +38,7 @@
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Modifier: 90, 80, 70, 50
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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Delay: 100
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HealIfBelow: 1
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DamageCooldown: 125
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UpgradeTypes: selfheal
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@@ -233,7 +233,7 @@
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Guardable:
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SelfHealing@HOSPITAL:
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Step: 5
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Ticks: 100
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Delay: 100
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HealIfBelow: 1
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DamageCooldown: 125
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UpgradeTypes: hospitalheal
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@@ -764,7 +764,7 @@ OBLI:
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FireDelay: 0
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AttackCharge:
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ChargeAudio: obelpowr.aud
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ReloadTime: 40
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ReloadDelay: 40
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InitialChargeDelay: 50
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-EmitInfantryOnSell:
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DetectCloaked:
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@@ -55,8 +55,8 @@ HARV:
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Resources: Tiberium, BlueTiberium
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PipCount: 7
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Capacity: 20
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LoadTicksPerBale: 12
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UnloadTicksPerBale: 6
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BaleLoadDelay: 12
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BaleUnloadDelay: 6
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SearchFromProcRadius: 25
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SearchFromOrderRadius: 15
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Mobile:
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@@ -410,7 +410,7 @@ HTNK:
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WithMuzzleOverlay:
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AutoTarget:
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SelfHealing:
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Ticks: 10
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Delay: 10
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HealIfBelow: 50%
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DamageCooldown: 200
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SpawnActorOnDeath:
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@@ -486,7 +486,7 @@ MLRS:
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PipCount: 0
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SelfReloads: true
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ReloadCount: 1
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SelfReloadTicks: 45
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SelfReloadDelay: 45
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AttackTurreted:
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WithReloadingSpriteTurret:
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AmmoPoolName: primary
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@@ -38,7 +38,7 @@ carryall.reinforce:
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Image: carryall
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SelfHealing:
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Step: 5
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Ticks: 3
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Delay: 3
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HealIfBelow: 50%
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carryall:
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@@ -38,7 +38,7 @@
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Modifier: 90, 80, 70, 50
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SelfHealing@ELITE:
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Step: 2
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Ticks: 125
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Delay: 125
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HealIfBelow: 1
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DamageCooldown: 125
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UpgradeTypes: selfheal
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@@ -43,7 +43,7 @@ mcv:
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VisualBounds: 42,42
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SelfHealing:
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Step: 5
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Ticks: 3
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Delay: 3
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HealIfBelow: 50%
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|
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harvester:
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@@ -68,7 +68,7 @@ harvester:
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Capacity: 28
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HarvestFacings: 8
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Resources: Spice
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UnloadTicksPerBale: 5
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BaleUnloadDelay: 5
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SearchFromProcRadius: 30
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SearchFromOrderRadius: 15
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Health:
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@@ -94,7 +94,7 @@ harvester:
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VisualBounds: 42,42
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SelfHealing:
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Step: 5
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Ticks: 3
|
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Delay: 3
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HealIfBelow: 50%
|
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|
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trike:
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@@ -335,7 +335,7 @@ devastator:
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VisualBounds: 44,38,0,0
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SelfHealing:
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Step: 5
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Ticks: 3
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||||
Delay: 3
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HealIfBelow: 50%
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|
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raider:
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|
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@@ -159,7 +159,7 @@ MINVV:
|
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Description: Bomb (Hotkey B)
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SelfHealing:
|
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Step: -1
|
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Ticks: 1
|
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Delay: 1
|
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HealIfBelow: 101%
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DamageCooldown: 0
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Explodes:
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@@ -306,7 +306,7 @@ V2RL:
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EmptyWeapon: napalm
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SelfHealing:
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Step: 2
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Ticks: 1
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Delay: 1
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HealIfBelow: 40%
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|
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BADR.Bomber:
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@@ -16,7 +16,7 @@ MISS:
|
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|
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Player:
|
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StrategicVictoryConditions:
|
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TicksToHold: 3000
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HoldDuration: 3000
|
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ResetOnHoldLost: true
|
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RatioRequired: 0.65
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CriticalRatioRequired: 0.65
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|
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@@ -159,7 +159,7 @@ PBOX:
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Actor: 5TNK.Husk
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SelfHealing:
|
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Step: 1
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Ticks: 1
|
||||
Delay: 1
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||||
HealIfBelow: 100%
|
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DamageCooldown: 150
|
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Selectable:
|
||||
|
||||
@@ -172,7 +172,7 @@ YAK:
|
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AmmoPool:
|
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Ammo: 18
|
||||
PipCount: 6
|
||||
ReloadTicks: 11
|
||||
ReloadDelay: 11
|
||||
ReturnOnIdle:
|
||||
SelectionDecorations:
|
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VisualBounds: 30,28,0,2
|
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@@ -317,7 +317,7 @@ HIND:
|
||||
AmmoPool:
|
||||
Ammo: 24
|
||||
PipCount: 6
|
||||
ReloadTicks: 8
|
||||
ReloadDelay: 8
|
||||
SelectionDecorations:
|
||||
VisualBounds: 38,32
|
||||
WithMuzzleOverlay:
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
Modifier: 90, 80, 70, 50
|
||||
SelfHealing@ELITE:
|
||||
Step: 2
|
||||
Ticks: 100
|
||||
Delay: 100
|
||||
HealIfBelow: 1
|
||||
DamageCooldown: 125
|
||||
UpgradeTypes: selfheal
|
||||
@@ -221,7 +221,7 @@
|
||||
GenericName: Soldier
|
||||
SelfHealing@HOSPITAL:
|
||||
Step: 5
|
||||
Ticks: 100
|
||||
Delay: 100
|
||||
HealIfBelow: 1
|
||||
DamageCooldown: 125
|
||||
UpgradeTypes: hospitalheal
|
||||
|
||||
@@ -434,7 +434,7 @@ TSLA:
|
||||
AttackCharge:
|
||||
ChargeAudio: tslachg2.aud
|
||||
MaxCharges: 3
|
||||
ReloadTime: 120
|
||||
ReloadDelay: 120
|
||||
Power:
|
||||
Amount: -100
|
||||
DetectCloaked:
|
||||
|
||||
@@ -191,7 +191,7 @@ V2RL:
|
||||
Actor: 4TNK.Husk
|
||||
SelfHealing:
|
||||
Step: 1
|
||||
Ticks: 3
|
||||
Delay: 3
|
||||
HealIfBelow: 50%
|
||||
DamageCooldown: 150
|
||||
SelectionDecorations:
|
||||
@@ -253,7 +253,7 @@ HARV:
|
||||
Harvester:
|
||||
Capacity: 20
|
||||
Resources: Ore,Gems
|
||||
UnloadTicksPerBale: 1
|
||||
BaleUnloadDelay: 1
|
||||
SearchFromProcRadius: 30
|
||||
SearchFromOrderRadius: 15
|
||||
Health:
|
||||
|
||||
@@ -144,7 +144,7 @@ ORCAB:
|
||||
Ammo: 10
|
||||
PipCount: 2
|
||||
ReloadCount: 5
|
||||
ReloadTicks: 200
|
||||
ReloadDelay: 200
|
||||
PipType: Ammo
|
||||
PipTypeEmpty: AmmoEmpty
|
||||
AutoTarget:
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
Voice: Attack
|
||||
AutoTarget:
|
||||
SelfHealing:
|
||||
Ticks: 10
|
||||
Delay: 10
|
||||
HealIfBelow: 50%
|
||||
DamageCooldown: 200
|
||||
WithVoxelTurret:
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
Modifier: 90, 75
|
||||
SelfHealing@ELITE:
|
||||
Step: 2
|
||||
Ticks: 100
|
||||
Delay: 100
|
||||
HealIfBelow: 1
|
||||
DamageCooldown: 125
|
||||
UpgradeTypes: selfheal
|
||||
@@ -317,7 +317,7 @@
|
||||
DeathTypes: EnergyDeath
|
||||
SelfHealing@HOSPITAL:
|
||||
Step: 5
|
||||
Ticks: 100
|
||||
Delay: 100
|
||||
HealIfBelow: 1
|
||||
DamageCooldown: 125
|
||||
UpgradeTypes: hospitalheal
|
||||
|
||||
@@ -55,7 +55,7 @@ MEDIC:
|
||||
WithInfantryBody:
|
||||
AttackSequence: heal
|
||||
SelfHealing:
|
||||
Ticks: 60
|
||||
Delay: 60
|
||||
Passenger:
|
||||
PipType: Red
|
||||
|
||||
|
||||
@@ -233,8 +233,8 @@ WEED:
|
||||
DeliveryBuildings: nawast
|
||||
Capacity: 7
|
||||
Resources: Veins
|
||||
UnloadTicksPerBale: 20
|
||||
LoadTicksPerBale: 40
|
||||
BaleUnloadDelay: 20
|
||||
BaleLoadDelay: 40
|
||||
SearchFromProcRadius: 72
|
||||
SearchFromOrderRadius: 36
|
||||
HarvestVoice: Attack
|
||||
@@ -245,7 +245,7 @@ WEED:
|
||||
Health:
|
||||
HP: 600
|
||||
SelfHealing:
|
||||
Ticks: 10
|
||||
Delay: 10
|
||||
HealIfBelow: 50%
|
||||
DamageCooldown: 200
|
||||
Armor:
|
||||
|
||||
@@ -56,7 +56,7 @@ HARV:
|
||||
DeliveryBuildings: proc
|
||||
Capacity: 28
|
||||
Resources: Tiberium, BlueTiberium
|
||||
UnloadTicksPerBale: 1
|
||||
BaleUnloadDelay: 1
|
||||
SearchFromProcRadius: 36
|
||||
SearchFromOrderRadius: 18
|
||||
HarvestVoice: Attack
|
||||
@@ -75,7 +75,7 @@ HARV:
|
||||
Health:
|
||||
HP: 1000
|
||||
SelfHealing:
|
||||
Ticks: 10
|
||||
Delay: 10
|
||||
HealIfBelow: 50%
|
||||
DamageCooldown: 200
|
||||
Armor:
|
||||
|
||||
Reference in New Issue
Block a user