Add testcase for StanceInit
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@@ -40,7 +40,6 @@ BaseRearAttackWpts = { GroundAttackWpt1.Location, BaseRearAttackWpt1.Location, B
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SovietHarvesters = { Harvester1, Harvester2, Harvester3 }
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HarvesterGuard = { HarvGuard1, HarvGuard2, HarvGuard3 }
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UBoats = { Uboat1, Uboat2, Uboat3, Uboat4, Uboat5, Uboat6 }
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UboatPatrolWpts1 = { UboatPatrolWpt1.Location, UboatPatrolWpt2.Location, UboatPatrolWpt3.Location, UboatPatrolWpt4.Location }
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UboatPatrolWpts2 = { UboatPatrolWpt4.Location, UboatPatrolWpt2.Location, UboatPatrolWpt1.Location }
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UBoatPatrolUnits = { "ss" }
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@@ -183,8 +182,6 @@ SetupWorld = function()
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end)
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end)
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Utils.Do(UBoats, function(a) a.Stance = "Defend" end)
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Utils.Do(Map.NamedActors, function(actor)
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if actor.Owner == soviets and actor.HasProperty("StartBuildingRepairs") then
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Trigger.OnDamaged(actor, function(building)
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@@ -2053,26 +2053,32 @@ Actors:
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Location: 17,92
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Owner: Soviets
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Facing: 128
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Stance: Defend
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Uboat2: ss
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Location: 20,91
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Owner: Soviets
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Facing: 128
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Stance: Defend
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Uboat3: ss
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Location: 17,112
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Owner: Soviets
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Facing: 192
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Stance: Defend
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Uboat4: ss
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Location: 34,120
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Owner: Soviets
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Facing: 160
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Stance: Defend
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Uboat5: ss
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Location: 24,126
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Owner: Soviets
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Facing: 160
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Stance: Defend
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Uboat6: ss
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Location: 29,131
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Owner: Soviets
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Facing: 192
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Stance: Defend
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WarFactory: weap
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Location: 70,72
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Owner: Soviets
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