Fix editor parsing templates. Fixes #4247.
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@@ -80,10 +80,12 @@ namespace OpenRA.Editor
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var stride = data.Stride;
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for (var u = 0; u < template.Size.X; u++)
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{
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for (var v = 0; v < template.Size.Y; v++)
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if (templateData[u + v * template.Size.X] != null)
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{
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var rawImage = templateData[u + v * template.Size.X];
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if (rawImage != null && rawImage.Length > 0)
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{
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var rawImage = templateData[u + v * template.Size.X];
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for (var i = 0; i < TileSize.Width; i++)
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for (var j = 0; j < TileSize.Height; j++)
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q[(v * TileSize.Width + j) * stride + u * TileSize.Width + i] = rawImage[i + TileSize.Width * j];
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@@ -94,6 +96,8 @@ namespace OpenRA.Editor
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for (var j = 0; j < TileSize.Height; j++)
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q[(v * TileSize.Width + j) * stride + u * TileSize.Width + i] = 0;
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}
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}
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}
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}
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bitmap.UnlockBits(data);
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