AI Support Power Meta Data implemented.
Changes included: Decision can be defined for the AI support powers, governing their targeting. Each decision can be made up of multiple considerations.
This commit is contained in:
@@ -65,6 +65,58 @@ Player:
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heli: 5%
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orca: 5%
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SquadSize: 15
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SupportPowerDecision@Airstrike:
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OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 2000
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Consideration@1:
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Against: Enemy
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Types: Vehicle, Infantry
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@2:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 2c0
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SupportPowerDecision@IonCannonPower:
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OrderName: IonCannonPowerInfoOrder
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MinimumAttractiveness: 1000
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FineScanRadius: 2
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Consideration@1:
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Against: Enemy
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Types: Air, Tank, Vehicle, Infantry, Water
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Attractiveness: 2
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@2:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@3:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 3c0
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SupportPowerDecision@NukePower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 5c0
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Consideration@2:
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Against: Ally
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Types: Air, Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 7c0
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HackyAI@Watson:
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Name: Watson
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BuildingCommonNames:
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@@ -131,6 +183,58 @@ Player:
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jeep: 20%
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mtnk: 50%
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SquadSize: 15
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SupportPowerDecision@Airstrike:
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OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 2000
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Consideration@1:
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Against: Enemy
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Types: Vehicle, Infantry
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@2:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 2c0
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SupportPowerDecision@IonCannonPower:
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OrderName: IonCannonPowerInfoOrder
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MinimumAttractiveness: 1000
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FineScanRadius: 2
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Consideration@1:
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Against: Enemy
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Types: Air, Tank, Vehicle, Infantry, Water
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Attractiveness: 2
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@2:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@3:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 3c0
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SupportPowerDecision@NukePower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 5c0
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Consideration@2:
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Against: Ally
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Types: Air, Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 7c0
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HackyAI@HAL9001:
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Name: HAL 9001
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BuildingCommonNames:
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@@ -199,3 +303,55 @@ Player:
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htnk: 50%
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orca: 10%
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SquadSize: 8
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SupportPowerDecision@Airstrike:
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OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 2000
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Consideration@1:
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Against: Enemy
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Types: Vehicle, Infantry
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@2:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 2c0
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SupportPowerDecision@IonCannonPower:
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OrderName: IonCannonPowerInfoOrder
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MinimumAttractiveness: 1000
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FineScanRadius: 2
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Consideration@1:
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Against: Enemy
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Types: Air, Tank, Vehicle, Infantry, Water
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Attractiveness: 2
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@2:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@3:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 3c0
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SupportPowerDecision@NukePower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 5c0
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Consideration@2:
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Against: Ally
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Types: Air, Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 7c0
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@@ -324,7 +324,7 @@
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Selectable:
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Priority: 3
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TargetableBuilding:
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TargetTypes: Ground, C4
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TargetTypes: Ground, C4, Structure
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Armor:
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Type: Wood
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Building:
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@@ -107,6 +107,57 @@ Player:
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combato: 100%
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SquadSize: 8
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MaxBaseRadius: 40
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SupportPowerDecision@Airstrike:
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OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 2000
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Consideration@1:
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Against: Enemy
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Types: Vehicle, Tank, Infantry
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Attractiveness: 2
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TargetMetric: Value
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CheckRadius: 3c0
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Consideration@2:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@3:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 4c0
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SupportPowerDecision@Paratroopers:
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OrderName: ParatroopersPowerInfoOrder
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MinimumAttractiveness: 5
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: None
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CheckRadius: 10c0
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Consideration@2:
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Against: Enemy
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Types: Vehicle, Tank, Infantry
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Attractiveness: -5
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TargetMetric: None
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CheckRadius: 4c0
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SupportPowerDecision@NukePower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 5c0
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Consideration@2:
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Against: Ally
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Types: Air, Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 7c0
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HackyAI@Vidius:
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Name: Vidious
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UnitQueues: Infantry, Vehicle, Armor, Starport
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@@ -215,6 +266,57 @@ Player:
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combato: 100%
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SquadSize: 6
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MaxBaseRadius: 40
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SupportPowerDecision@Airstrike:
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OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 2000
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Consideration@1:
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Against: Enemy
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Types: Vehicle, Tank, Infantry
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Attractiveness: 2
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TargetMetric: Value
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CheckRadius: 3c0
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Consideration@2:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@3:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 4c0
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SupportPowerDecision@Paratroopers:
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OrderName: ParatroopersPowerInfoOrder
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MinimumAttractiveness: 5
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: None
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CheckRadius: 10c0
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Consideration@2:
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Against: Enemy
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Types: Vehicle, Tank, Infantry
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Attractiveness: -5
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TargetMetric: None
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CheckRadius: 4c0
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SupportPowerDecision@NukePower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 5c0
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Consideration@2:
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Against: Ally
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Types: Air, Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 7c0
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HackyAI@Gladius:
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Name: Gladius
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UnitQueues: Infantry, Vehicle, Armor, Starport
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@@ -323,3 +425,54 @@ Player:
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combato: 100%
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SquadSize: 10
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MaxBaseRadius: 40
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SupportPowerDecision@Airstrike:
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OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 2000
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Consideration@1:
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Against: Enemy
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Types: Vehicle, Tank, Infantry
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Attractiveness: 2
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TargetMetric: Value
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CheckRadius: 3c0
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Consideration@2:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@3:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 4c0
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SupportPowerDecision@Paratroopers:
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OrderName: ParatroopersPowerInfoOrder
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MinimumAttractiveness: 5
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: None
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CheckRadius: 10c0
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Consideration@2:
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Against: Enemy
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Types: Vehicle, Tank, Infantry
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Attractiveness: -5
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TargetMetric: None
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CheckRadius: 4c0
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SupportPowerDecision@NukePower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 5c0
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Consideration@2:
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Against: Ally
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Types: Air, Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 7c0
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@@ -237,7 +237,7 @@
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Selectable:
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Priority: 2
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TargetableBuilding:
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TargetTypes: Ground, C4
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TargetTypes: Ground, C4, Structure
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Building:
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Dimensions: 1,1
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Footprint: x
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@@ -52,6 +52,45 @@ Player:
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2tnk: 25%
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3tnk: 50%
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SquadSize: 20
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SupportPowerDecision@Airstrike:
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OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 1
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: None
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CheckRadius: 5c0
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SupportPowerDecision@Paratroopers:
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OrderName: ParatroopersPowerInfoOrder
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MinimumAttractiveness: 5
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: None
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CheckRadius: 10c0
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Consideration@2:
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Against: Enemy
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Types: Vehicle, Tank, Infantry, Defense
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Attractiveness: -10
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TargetMetric: None
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CheckRadius: 10c0
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SupportPowerDecision@NukePower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 5c0
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Consideration@2:
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Against: Ally
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Types: Air, Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 7c0
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HackyAI@NormalAI:
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Name: Normal AI
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BuildingCommonNames:
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@@ -119,6 +158,45 @@ Player:
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ca: 10%
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pt: 10%
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SquadSize: 40
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SupportPowerDecision@Airstrike:
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OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 1
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: None
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CheckRadius: 5c0
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SupportPowerDecision@Paratroopers:
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OrderName: ParatroopersPowerInfoOrder
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MinimumAttractiveness: 5
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: None
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CheckRadius: 10c0
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Consideration@2:
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Against: Enemy
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Types: Vehicle, Tank, Infantry, Defense
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Attractiveness: -10
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TargetMetric: None
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CheckRadius: 10c0
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SupportPowerDecision@NukePower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
|
||||
TargetMetric: Value
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CheckRadius: 5c0
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Consideration@2:
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Against: Ally
|
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Types: Air, Ground, Water
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Attractiveness: -10
|
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TargetMetric: Value
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CheckRadius: 7c0
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HackyAI@TurtleAI:
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Name: Turtle AI
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BuildingCommonNames:
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@@ -185,6 +263,45 @@ Player:
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ca: 10%
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pt: 10%
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SquadSize: 10
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SupportPowerDecision@Airstrike:
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OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 1
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
|
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TargetMetric: None
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CheckRadius: 5c0
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SupportPowerDecision@Paratroopers:
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OrderName: ParatroopersPowerInfoOrder
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MinimumAttractiveness: 5
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||||
Consideration@1:
|
||||
Against: Enemy
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||||
Types: Structure
|
||||
Attractiveness: 1
|
||||
TargetMetric: None
|
||||
CheckRadius: 10c0
|
||||
Consideration@2:
|
||||
Against: Enemy
|
||||
Types: Vehicle, Tank, Infantry, Defense
|
||||
Attractiveness: -10
|
||||
TargetMetric: None
|
||||
CheckRadius: 10c0
|
||||
SupportPowerDecision@NukePower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
|
||||
Consideration@1:
|
||||
Against: Enemy
|
||||
Types: Structure
|
||||
Attractiveness: 1
|
||||
TargetMetric: Value
|
||||
CheckRadius: 5c0
|
||||
Consideration@2:
|
||||
Against: Ally
|
||||
Types: Air, Ground, Water
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||||
Attractiveness: -10
|
||||
TargetMetric: Value
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||||
CheckRadius: 7c0
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||||
HackyAI@NavalAI:
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Name: Naval AI
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BuildingCommonNames:
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@@ -238,4 +355,43 @@ Player:
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ca: 20%
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pt: 10%
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SquadSize: 1
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||||
SupportPowerDecision@Airstrike:
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||||
OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 1
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||||
Consideration@1:
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||||
Against: Enemy
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||||
Types: Structure
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||||
Attractiveness: 1
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||||
TargetMetric: None
|
||||
CheckRadius: 5c0
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||||
SupportPowerDecision@Paratroopers:
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OrderName: ParatroopersPowerInfoOrder
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||||
MinimumAttractiveness: 5
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||||
Consideration@1:
|
||||
Against: Enemy
|
||||
Types: Structure
|
||||
Attractiveness: 1
|
||||
TargetMetric: None
|
||||
CheckRadius: 10c0
|
||||
Consideration@2:
|
||||
Against: Enemy
|
||||
Types: Vehicle, Tank, Infantry, Defense
|
||||
Attractiveness: -10
|
||||
TargetMetric: None
|
||||
CheckRadius: 10c0
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||||
SupportPowerDecision@NukePower:
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||||
OrderName: NukePowerInfoOrder
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||||
MinimumAttractiveness: 3000
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||||
Consideration@1:
|
||||
Against: Enemy
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||||
Types: Structure
|
||||
Attractiveness: 1
|
||||
TargetMetric: Value
|
||||
CheckRadius: 5c0
|
||||
Consideration@2:
|
||||
Against: Ally
|
||||
Types: Air, Ground, Water
|
||||
Attractiveness: -10
|
||||
TargetMetric: Value
|
||||
CheckRadius: 7c0
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@
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||||
Selectable:
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||||
Voice: VehicleVoice
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||||
TargetableUnit:
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||||
TargetTypes: Ground, C4, Repair
|
||||
TargetTypes: Ground, C4, Repair, Vehicle
|
||||
Repairable:
|
||||
Chronoshiftable:
|
||||
Passenger:
|
||||
@@ -73,7 +73,7 @@
|
||||
Selectable:
|
||||
Voice: VehicleVoice
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground, C4, Repair
|
||||
TargetTypes: Ground, C4, Repair, Tank
|
||||
Repairable:
|
||||
Chronoshiftable:
|
||||
Passenger:
|
||||
@@ -268,7 +268,7 @@
|
||||
Selectable:
|
||||
Priority: 3
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, C4, DetonateAttack
|
||||
TargetTypes: Ground, C4, DetonateAttack, Structure
|
||||
Building:
|
||||
Dimensions: 1,1
|
||||
Footprint: x
|
||||
@@ -310,6 +310,11 @@
|
||||
LuaScriptEvents:
|
||||
Demolishable:
|
||||
ScriptTriggers:
|
||||
|
||||
^Defense:
|
||||
Inherits: ^Building
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, C4, DetonateAttack, Structure, Defense
|
||||
|
||||
^Wall:
|
||||
AppearsOnRadar:
|
||||
|
||||
@@ -276,7 +276,7 @@ PDOX:
|
||||
Amount: -200
|
||||
|
||||
TSLA:
|
||||
Inherits: ^Building
|
||||
Inherits: ^Defense
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 80
|
||||
@@ -319,7 +319,7 @@ TSLA:
|
||||
Amount: -150
|
||||
|
||||
AGUN:
|
||||
Inherits: ^Building
|
||||
Inherits: ^Defense
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 90
|
||||
@@ -400,7 +400,7 @@ DOME:
|
||||
Amount: -40
|
||||
|
||||
PBOX:
|
||||
Inherits: ^Building
|
||||
Inherits: ^Defense
|
||||
Tooltip:
|
||||
Name: Pillbox
|
||||
Description: Static defense with a fireport for a\ngarrisoned soldier.
|
||||
@@ -445,7 +445,7 @@ PBOX:
|
||||
Amount: -15
|
||||
|
||||
HBOX:
|
||||
Inherits: ^Building
|
||||
Inherits: ^Defense
|
||||
Tooltip:
|
||||
Name: Camo Pillbox
|
||||
Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.
|
||||
@@ -493,7 +493,7 @@ HBOX:
|
||||
Amount: -15
|
||||
|
||||
GUN:
|
||||
Inherits: ^Building
|
||||
Inherits: ^Defense
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 70
|
||||
@@ -533,7 +533,7 @@ GUN:
|
||||
Amount: -40
|
||||
|
||||
FTUR:
|
||||
Inherits: ^Building
|
||||
Inherits: ^Defense
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 60
|
||||
@@ -571,7 +571,7 @@ FTUR:
|
||||
Amount: -20
|
||||
|
||||
SAM:
|
||||
Inherits: ^Building
|
||||
Inherits: ^Defense
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 100
|
||||
|
||||
Reference in New Issue
Block a user