AI Support Power Meta Data implemented.

Changes included:
Decision can be defined for the AI support powers, governing their targeting.
Each decision can be made up of multiple considerations.
This commit is contained in:
UberWaffe
2014-07-09 18:48:52 +02:00
parent 60a3196bb2
commit a1e51b71d6
10 changed files with 778 additions and 38 deletions

View File

@@ -107,6 +107,57 @@ Player:
combato: 100%
SquadSize: 8
MaxBaseRadius: 40
SupportPowerDecision@Airstrike:
OrderName: AirstrikePowerInfoOrder
MinimumAttractiveness: 2000
Consideration@1:
Against: Enemy
Types: Vehicle, Tank, Infantry
Attractiveness: 2
TargetMetric: Value
CheckRadius: 3c0
Consideration@2:
Against: Enemy
Types: Structure
Attractiveness: 1
TargetMetric: Value
CheckRadius: 2c0
Consideration@3:
Against: Ally
Types: Ground, Water
Attractiveness: -10
TargetMetric: Value
CheckRadius: 4c0
SupportPowerDecision@Paratroopers:
OrderName: ParatroopersPowerInfoOrder
MinimumAttractiveness: 5
Consideration@1:
Against: Enemy
Types: Structure
Attractiveness: 1
TargetMetric: None
CheckRadius: 10c0
Consideration@2:
Against: Enemy
Types: Vehicle, Tank, Infantry
Attractiveness: -5
TargetMetric: None
CheckRadius: 4c0
SupportPowerDecision@NukePower:
OrderName: NukePowerInfoOrder
MinimumAttractiveness: 3000
Consideration@1:
Against: Enemy
Types: Structure
Attractiveness: 1
TargetMetric: Value
CheckRadius: 5c0
Consideration@2:
Against: Ally
Types: Air, Ground, Water
Attractiveness: -10
TargetMetric: Value
CheckRadius: 7c0
HackyAI@Vidius:
Name: Vidious
UnitQueues: Infantry, Vehicle, Armor, Starport
@@ -215,6 +266,57 @@ Player:
combato: 100%
SquadSize: 6
MaxBaseRadius: 40
SupportPowerDecision@Airstrike:
OrderName: AirstrikePowerInfoOrder
MinimumAttractiveness: 2000
Consideration@1:
Against: Enemy
Types: Vehicle, Tank, Infantry
Attractiveness: 2
TargetMetric: Value
CheckRadius: 3c0
Consideration@2:
Against: Enemy
Types: Structure
Attractiveness: 1
TargetMetric: Value
CheckRadius: 2c0
Consideration@3:
Against: Ally
Types: Ground, Water
Attractiveness: -10
TargetMetric: Value
CheckRadius: 4c0
SupportPowerDecision@Paratroopers:
OrderName: ParatroopersPowerInfoOrder
MinimumAttractiveness: 5
Consideration@1:
Against: Enemy
Types: Structure
Attractiveness: 1
TargetMetric: None
CheckRadius: 10c0
Consideration@2:
Against: Enemy
Types: Vehicle, Tank, Infantry
Attractiveness: -5
TargetMetric: None
CheckRadius: 4c0
SupportPowerDecision@NukePower:
OrderName: NukePowerInfoOrder
MinimumAttractiveness: 3000
Consideration@1:
Against: Enemy
Types: Structure
Attractiveness: 1
TargetMetric: Value
CheckRadius: 5c0
Consideration@2:
Against: Ally
Types: Air, Ground, Water
Attractiveness: -10
TargetMetric: Value
CheckRadius: 7c0
HackyAI@Gladius:
Name: Gladius
UnitQueues: Infantry, Vehicle, Armor, Starport
@@ -323,3 +425,54 @@ Player:
combato: 100%
SquadSize: 10
MaxBaseRadius: 40
SupportPowerDecision@Airstrike:
OrderName: AirstrikePowerInfoOrder
MinimumAttractiveness: 2000
Consideration@1:
Against: Enemy
Types: Vehicle, Tank, Infantry
Attractiveness: 2
TargetMetric: Value
CheckRadius: 3c0
Consideration@2:
Against: Enemy
Types: Structure
Attractiveness: 1
TargetMetric: Value
CheckRadius: 2c0
Consideration@3:
Against: Ally
Types: Ground, Water
Attractiveness: -10
TargetMetric: Value
CheckRadius: 4c0
SupportPowerDecision@Paratroopers:
OrderName: ParatroopersPowerInfoOrder
MinimumAttractiveness: 5
Consideration@1:
Against: Enemy
Types: Structure
Attractiveness: 1
TargetMetric: None
CheckRadius: 10c0
Consideration@2:
Against: Enemy
Types: Vehicle, Tank, Infantry
Attractiveness: -5
TargetMetric: None
CheckRadius: 4c0
SupportPowerDecision@NukePower:
OrderName: NukePowerInfoOrder
MinimumAttractiveness: 3000
Consideration@1:
Against: Enemy
Types: Structure
Attractiveness: 1
TargetMetric: Value
CheckRadius: 5c0
Consideration@2:
Against: Ally
Types: Air, Ground, Water
Attractiveness: -10
TargetMetric: Value
CheckRadius: 7c0

View File

@@ -237,7 +237,7 @@
Selectable:
Priority: 2
TargetableBuilding:
TargetTypes: Ground, C4
TargetTypes: Ground, C4, Structure
Building:
Dimensions: 1,1
Footprint: x