AI Support Power Meta Data implemented.
Changes included: Decision can be defined for the AI support powers, governing their targeting. Each decision can be made up of multiple considerations.
This commit is contained in:
@@ -107,6 +107,57 @@ Player:
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combato: 100%
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SquadSize: 8
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MaxBaseRadius: 40
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SupportPowerDecision@Airstrike:
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OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 2000
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Consideration@1:
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Against: Enemy
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Types: Vehicle, Tank, Infantry
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Attractiveness: 2
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TargetMetric: Value
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CheckRadius: 3c0
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Consideration@2:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@3:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 4c0
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SupportPowerDecision@Paratroopers:
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OrderName: ParatroopersPowerInfoOrder
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MinimumAttractiveness: 5
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: None
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CheckRadius: 10c0
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Consideration@2:
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Against: Enemy
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Types: Vehicle, Tank, Infantry
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Attractiveness: -5
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TargetMetric: None
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CheckRadius: 4c0
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SupportPowerDecision@NukePower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 5c0
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Consideration@2:
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Against: Ally
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Types: Air, Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 7c0
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HackyAI@Vidius:
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Name: Vidious
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UnitQueues: Infantry, Vehicle, Armor, Starport
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@@ -215,6 +266,57 @@ Player:
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combato: 100%
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SquadSize: 6
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MaxBaseRadius: 40
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SupportPowerDecision@Airstrike:
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OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 2000
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Consideration@1:
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Against: Enemy
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Types: Vehicle, Tank, Infantry
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Attractiveness: 2
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TargetMetric: Value
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CheckRadius: 3c0
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Consideration@2:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@3:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 4c0
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SupportPowerDecision@Paratroopers:
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OrderName: ParatroopersPowerInfoOrder
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MinimumAttractiveness: 5
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: None
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CheckRadius: 10c0
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Consideration@2:
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Against: Enemy
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Types: Vehicle, Tank, Infantry
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Attractiveness: -5
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TargetMetric: None
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CheckRadius: 4c0
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SupportPowerDecision@NukePower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 5c0
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Consideration@2:
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Against: Ally
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Types: Air, Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 7c0
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HackyAI@Gladius:
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Name: Gladius
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UnitQueues: Infantry, Vehicle, Armor, Starport
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@@ -323,3 +425,54 @@ Player:
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combato: 100%
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SquadSize: 10
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MaxBaseRadius: 40
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SupportPowerDecision@Airstrike:
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OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 2000
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Consideration@1:
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Against: Enemy
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Types: Vehicle, Tank, Infantry
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Attractiveness: 2
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TargetMetric: Value
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CheckRadius: 3c0
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Consideration@2:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@3:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 4c0
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SupportPowerDecision@Paratroopers:
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OrderName: ParatroopersPowerInfoOrder
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MinimumAttractiveness: 5
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: None
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CheckRadius: 10c0
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Consideration@2:
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Against: Enemy
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Types: Vehicle, Tank, Infantry
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Attractiveness: -5
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TargetMetric: None
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CheckRadius: 4c0
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SupportPowerDecision@NukePower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 5c0
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Consideration@2:
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Against: Ally
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Types: Air, Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 7c0
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@@ -237,7 +237,7 @@
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Selectable:
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Priority: 2
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TargetableBuilding:
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TargetTypes: Ground, C4
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TargetTypes: Ground, C4, Structure
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Building:
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Dimensions: 1,1
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Footprint: x
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