Add lobby sounds for leave, join and option change

This commit is contained in:
Matthias Mailänder
2023-06-14 19:10:52 +02:00
committed by Gustas
parent d217ab39c2
commit a1efb28f0b
8 changed files with 73 additions and 11 deletions

View File

@@ -20,6 +20,12 @@ namespace OpenRA.Network
{
public const int ChatMessageMaxLength = 2500;
[TranslationReference("player")]
const string Joined = "notification-joined";
[TranslationReference("player")]
const string Left = "notification-lobby-disconnected";
static Player FindPlayerByClient(this World world, Session.Client c)
{
return world.Players.FirstOrDefault(p => p.ClientIndex == c.Index && p.PlayerReference.Playable);
@@ -44,7 +50,12 @@ namespace OpenRA.Network
foreach (var node in yaml)
{
var localizedMessage = new LocalizedMessage(node.Value);
TextNotificationsManager.AddSystemLine(localizedMessage.TranslatedText);
if (localizedMessage.Key == Joined)
TextNotificationsManager.AddPlayerJoinedLine(localizedMessage.TranslatedText);
else if (localizedMessage.Key == Left)
TextNotificationsManager.AddPlayerLeftLine(localizedMessage.TranslatedText);
else
TextNotificationsManager.AddSystemLine(localizedMessage.TranslatedText);
}
break;

View File

@@ -14,7 +14,7 @@ using OpenRA.Primitives;
namespace OpenRA
{
public enum TextNotificationPool { System, Chat, Mission, Feedback, Transients }
public enum TextNotificationPool { System, Join, Leave, Chat, Mission, Feedback, Transients }
public class TextNotification : IEquatable<TextNotification>
{

View File

@@ -51,6 +51,16 @@ namespace OpenRA
AddTextNotification(TextNotificationPool.Mission, SystemClientId, prefix, text, prefixColor);
}
public static void AddPlayerJoinedLine(string text)
{
AddTextNotification(TextNotificationPool.Join, SystemClientId, SystemMessageLabel, text);
}
public static void AddPlayerLeftLine(string text)
{
AddTextNotification(TextNotificationPool.Leave, SystemClientId, SystemMessageLabel, text);
}
public static void AddSystemLine(string text)
{
AddSystemLine(SystemMessageLabel, text);
@@ -86,11 +96,15 @@ namespace OpenRA
{
var filters = Game.Settings.Game.TextNotificationPoolFilters;
return pool == TextNotificationPool.Chat ||
pool == TextNotificationPool.System ||
pool == TextNotificationPool.Mission ||
(pool == TextNotificationPool.Transients && filters.HasFlag(TextNotificationPoolFilters.Transients)) ||
(pool == TextNotificationPool.Feedback && filters.HasFlag(TextNotificationPoolFilters.Feedback));
switch (pool)
{
case TextNotificationPool.Transients:
return filters.HasFlag(TextNotificationPoolFilters.Transients);
case TextNotificationPool.Feedback:
return filters.HasFlag(TextNotificationPoolFilters.Feedback);
default:
return true;
}
}
public static void Clear()