Speed up RepairIndicator.Render.

Check repairer count first, as this is quicker than checking fog visibility.
This commit is contained in:
RoosterDragon
2015-09-06 21:06:02 +01:00
parent a8d4bc2cef
commit a1f6b83653

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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Effects
public IEnumerable<IRenderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
if (building.Disposed || wr.World.FogObscures(building) || rb.Repairers.Count == 0) if (building.Disposed || rb.Repairers.Count == 0 || wr.World.FogObscures(building))
return SpriteRenderable.None; return SpriteRenderable.None;
PaletteReference palette; PaletteReference palette;