Speed up RepairIndicator.Render.
Check repairer count first, as this is quicker than checking fog visibility.
This commit is contained in:
@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Effects
|
|||||||
|
|
||||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||||
{
|
{
|
||||||
if (building.Disposed || wr.World.FogObscures(building) || rb.Repairers.Count == 0)
|
if (building.Disposed || rb.Repairers.Count == 0 || wr.World.FogObscures(building))
|
||||||
return SpriteRenderable.None;
|
return SpriteRenderable.None;
|
||||||
|
|
||||||
PaletteReference palette;
|
PaletteReference palette;
|
||||||
|
|||||||
Reference in New Issue
Block a user