Merge pull request #9292 from obrakmann/fix-silo-infinite-loop

Fix an infinite loop that occurs when a silo is captured
This commit is contained in:
Matthias Mailänder
2015-09-06 21:54:14 +02:00

View File

@@ -49,7 +49,6 @@ namespace OpenRA.Mods.Common.Traits
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
playerResources = newOwner.PlayerActor.Trait<PlayerResources>();
OnOwnerChanged(self, oldOwner, newOwner);
}
}
}