Speed up RepairIndicator.Render.
Check repairer count first, as this is quicker than checking fog visibility.
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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (building.Disposed || wr.World.FogObscures(building) || rb.Repairers.Count == 0)
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if (building.Disposed || rb.Repairers.Count == 0 || wr.World.FogObscures(building))
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return SpriteRenderable.None;
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PaletteReference palette;
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