Port gdi04b to the new Lua API

This commit is contained in:
Oliver Brakmann
2014-10-15 19:45:32 +02:00
parent 3a1185d9b5
commit a1f9881a72
4 changed files with 146 additions and 136 deletions

View File

@@ -1,172 +1,198 @@
NodxTemplate = { {HandOfNod, {"e1", "e1", "e3", "e3"}} }
AutoTemplate = { {HandOfNod, {"e1", "e1", "e1", "e3", "e3"}} }
BhndTrigger = { CPos.New(39, 21), CPos.New(40, 21), CPos.New(41, 21) }
Atk1Trigger = { CPos.New(35, 37) }
Atk2Trigger = { CPos.New(9, 44), CPos.New(10, 44), CPos.New(11, 44), CPos.New(12, 44), CPos.New(13, 44) }
AutoTrigger = { CPos.New(5, 30), CPos.New(6, 30), CPos.New(7, 30), CPos.New(8, 30), CPos.New(9, 30), CPos.New(10, 30), CPos.New(11, 30), CPos.New(12, 30), CPos.New(13, 30) }
GDIHeliTrigger = { CPos.New(11, 11), CPos.New(11, 12), CPos.New(11, 13), CPos.New(11, 14), CPos.New(11, 15), CPos.New(12, 15), CPos.New(13, 15), CPos.New(14, 15), CPos.New(15, 15), CPos.New(16, 15) }
Hunters = { Hunter1, Hunter2, Hunter3, Hunter4, Hunter5 }
NodxUnits = { "e1", "e1", "e3", "e3" }
AutoUnits = { "e1", "e1", "e1", "e3", "e3" }
KillsUntilReinforcements = 12
kills = 0
KillCounter = function() kills = kills + 1 end
GDIReinforcements = {"e2", "e2", "e2", "e2"}
GDIReinforcementsWaypoints = {GDIReinforcementsEntry, GDIReinforcementsWP1}
GDIReinforcements = { "e2", "e2", "e2", "e2", "e2" }
GDIReinforcementsWaypoints = { GDIReinforcementsEntry.Location, GDIReinforcementsWP1.Location }
NodHeli = {{HeliEntry, NodHeliLZ}, {"e1", "e1", "e3", "e3"}}
NodHeli = { { HeliEntry.Location, NodHeliLZ.Location }, { "e1", "e1", "e3", "e3" } }
SendHeli = function(heli, func)
Reinforcements.ReinforceWithCargo(nod, "tran", heli[1], heli[2], func)
end
HeliAction = function(heliActor, team)
Actor.AfterMove(heliActor)
Actor.UnloadCargo(heliActor, true)
Actor.Wait(heliActor, Utils.Seconds(2))
Actor.ScriptedMove(heliActor, HeliEntry.Location)
Actor.RemoveSelf(heliActor)
Team.Do(team, function(actor)
Actor.Hunt(actor)
Actor.OnIdle(actor, Actor.Hunt)
Actor.OnKilled(actor, KillCounter)
SendHeli = function(heli)
units = Reinforcements.ReinforceWithTransport(nod, "tran", heli[2], heli[1], { heli[1][1] })
Utils.Do(units[2], function(actor)
actor.Hunt()
Trigger.OnIdle(actor, actor.Hunt)
Trigger.OnKilled(actor, KillCounter)
end)
end
SendGDIReinforcements = function()
Reinforcements.ReinforceWithCargo(player, "apc", GDIReinforcementsWaypoints, GDIReinforcements, function(apc, team)
Team.Add(team, apc)
Actor.OnKilled(apc, SendGDIReinforcements)
Team.Do(team, function(unit) Actor.SetStance(unit, "Defend") end)
Media.PlaySpeechNotification(gdi, "Reinforce")
Reinforcements.ReinforceWithTransport(gdi, "apc", GDIReinforcements, GDIReinforcementsWaypoints, nil, function(apc, team)
table.insert(team, apc)
Trigger.OnAllKilled(team, function() Trigger.AfterDelay(Utils.Seconds(5), SendGDIReinforcements) end)
Utils.Do(team, function(unit) unit.Stance = "Defend" end)
end)
end
Build = function(template, repeats, func)
Production.BuildTeamFromTemplate(nod, template, function(team)
Team.Do(team, func)
Build = function(unitTypes, repeats, func)
if HandOfNod.IsDead then
return
end
local innerFunc = function(units)
Utils.Do(units, func)
if repeats then
Team.AddEventHandler(team.OnAllKilled, function()
Build(template, repeats, func)
Trigger.OnAllKilled(units, function()
Build(unitTypes, repeats, func)
end)
end
end)
end
if not HandOfNod.Build(unitTypes, innerFunc) then
Trigger.AfterDelay(Utils.Seconds(5), function()
Build(unitTypes, repeats, func)
end)
end
end
BuildNod1 = function()
Build(NodxTemplate, false, function(actor)
Actor.OnKilled(actor, KillCounter)
Actor.Patrol(actor, {waypoint1, waypoint2, waypoint3, waypoint4}, 0, false)
Actor.OnIdle(actor, Actor.Hunt)
Build(NodxUnits, false, function(actor)
Trigger.OnKilled(actor, KillCounter)
actor.Patrol({ waypoint1.Location, waypoint2.Location, waypoint3.Location, waypoint4.Location }, false)
Trigger.OnIdle(actor, actor.Hunt)
end)
end
BuildNod2 = function()
Build(NodxTemplate, false, function(actor)
Actor.OnKilled(actor, KillCounter)
Actor.Patrol(actor, {waypoint1, waypoint2}, 0, false)
Actor.OnIdle(actor, Actor.Hunt)
Build(NodxUnits, false, function(actor)
Trigger.OnKilled(actor, KillCounter)
actor.Patrol({ waypoint1.Location, waypoint2.Location }, false)
Trigger.OnIdle(actor, actor.Hunt)
end)
end
BuildAuto = function()
Build(AutoTemplate, true, function(actor)
Actor.OnKilled(actor, KillCounter)
Actor.OnIdle(actor, Actor.Hunt)
Build(AutoUnits, true, function(actor)
Trigger.OnKilled(actor, KillCounter)
Trigger.OnIdle(actor, actor.Hunt)
end)
end
-- FIXME: replace with real cell trigger when available
CellTrigger = function(player, trigger, radius, func)
local units = Map.FindUnitsInCircle(player, trigger, radius)
if #units > 0 then
func()
end
end
BhndTriggered = false
Atk1Triggered = false
Atk2Triggered = false
AutoTriggered = false
GDIHeliTriggered = false
ReinforcementsSent = false
kills = 0
KillCounter = function() kills = kills + 1 end
Tick = function()
nod.Cash = 1000
if not ReinforcementsSent and kills >= KillsUntilReinforcements then
ReinforcementsSent = true
gdi.MarkCompletedObjective(reinforcementsObjective)
SendGDIReinforcements()
end
if Mission.RequiredUnitsAreDestroyed(player) then
OpenRA.RunAfterDelay(Utils.Seconds(1), MissionFailed)
end
if not BhndTriggered then
CellTrigger(player, BhndTrigger, 2, function()
BhndTriggered = true
SendHeli(NodHeli, HeliAction)
end)
end
if not Atk1Triggered then
CellTrigger(player, Atk1Trigger, 2, function()
Atk1Triggered = true
BuildNod1()
end)
elseif not Atk2Triggered then
CellTrigger(player, Atk2Trigger, 2, function()
Atk2Triggered = true
BuildNod2()
end)
elseif not AutoTriggered then
CellTrigger(player, AutoTrigger, 2, function()
AutoTriggered = true
BuildAuto()
OpenRA.RunAfterDelay(Utils.Seconds(5), function()
Actor.Hunt(tank)
end)
end)
elseif not GDIHeliTriggered then
CellTrigger(player, HeliTrigger, 2, function()
GDIHeliTriggered = true
Reinforcements.ReinforceWithCargo(player, "tran", {HeliEntry, GDIHeliLZ}, nil, Actor.AfterMove)
if gdi.HasNoRequiredUnits() then
Trigger.AfterDelay(Utils.Seconds(1), function()
gdi.MarkFailedObjective(gdiObjective)
end)
end
end
SetupWorld = function()
OpenRA.GiveCash(nod, 10000)
Production.EventHandlers.Setup(nod)
Utils.Do(Mission.GetGroundAttackersOf(nod), function(unit)
Actor.OnKilled(unit, KillCounter)
Utils.Do(nod.GetGroundAttackers(), function(unit)
Trigger.OnKilled(unit, KillCounter)
end)
Utils.Do(Mission.GetGroundAttackersOf(player), function(unit)
Actor.SetStance(unit, "Defend")
Utils.Do(gdi.GetGroundAttackers(), function(unit)
unit.Stance = "Defend"
end)
hunters1 = Team.New({Hunter1, Hunter2})
hunters2 = Team.New({Hunter3, Hunter4, Hunter5})
Utils.Do(Hunters, function(actor) actor.Hunt() end)
OpenRA.RunAfterDelay(1, function() Team.Do(hunters1, Actor.Hunt) end)
OpenRA.RunAfterDelay(1, function() Team.Do(hunters2, Actor.Hunt) end)
Actor.OnRemovedFromWorld(crate, MissionAccomplished)
Trigger.OnRemovedFromWorld(crate, function() gdi.MarkCompletedObjective(gdiObjective) end)
end
WorldLoaded = function()
Media.PlayMovieFullscreen("bkground.vqa", function() Media.PlayMovieFullscreen("nitejump.vqa") end)
gdi = Player.GetPlayer("GDI")
nod = Player.GetPlayer("Nod")
player = OpenRA.GetPlayer("GDI")
nod = OpenRA.GetPlayer("Nod")
Trigger.OnObjectiveAdded(gdi, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
Trigger.OnObjectiveCompleted(gdi, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(gdi, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerWon(gdi, function()
Media.PlaySpeechNotification(gdi, "Win")
Trigger.AfterDelay(Utils.Seconds(1), function()
Media.PlayMovieFullscreen("burdet1.vqa")
end)
end)
Trigger.OnPlayerLost(gdi, function()
Media.PlaySpeechNotification(gdi, "Lose")
Trigger.AfterDelay(Utils.Seconds(1), function()
Media.PlayMovieFullscreen("gameover.vqa")
end)
end)
gdiObjective = gdi.AddPrimaryObjective("Retrieve the crate with the stolen rods.")
reinforcementsObjective = gdi.AddSecondaryObjective("Eliminate " .. KillsUntilReinforcements .. " Nod units for reinforcements.")
nod.AddPrimaryObjective("Defend against the GDI forces.")
SetupWorld()
OpenRA.SetViewportCenterPosition(GDIReinforcementsWP1.CenterPosition)
end
bhndTrigger = false
Trigger.OnExitedFootprint(BhndTrigger, function(a, id)
if not bhndTrigger and a.Owner == gdi then
bhndTrigger = true
Trigger.RemoveFootprintTrigger(id)
SendHeli(NodHeli)
end
end)
MissionAccomplished = function()
Mission.MissionOver({ player }, nil, true)
Media.PlayMovieFullscreen("burdet1.vqa")
end
atk1Trigger = false
Trigger.OnExitedFootprint(Atk1Trigger, function(a, id)
if not atk1Trigger and a.Owner == gdi then
atk1Trigger = true
Trigger.RemoveFootprintTrigger(id)
BuildNod1()
end
end)
MissionFailed = function()
Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("gameover.vqa")
atk2Trigger = false
Trigger.OnEnteredFootprint(Atk2Trigger, function(a, id)
if not atk2Trigger and a.Owner == gdi then
atk2Trigger = true
Trigger.RemoveFootprintTrigger(id)
BuildNod2()
end
end)
autoTrigger = false
Trigger.OnEnteredFootprint(AutoTrigger, function(a, id)
if not autoTrigger and a.Owner == gdi then
autoTrigger = true
Trigger.RemoveFootprintTrigger(id)
BuildAuto()
Trigger.AfterDelay(Utils.Seconds(4), function()
tank.Hunt()
end)
end
end)
gdiHeliTrigger = false
Trigger.OnEnteredFootprint(GDIHeliTrigger, function(a, id)
if not gdiHeliTrigger and a.Owner == gdi then
gdiHeliTrigger = true
Trigger.RemoveFootprintTrigger(id)
Reinforcements.ReinforceWithTransport(gdi, "tran", nil, { HeliEntry.Location, GDIHeliLZ.Location })
end
end)
Camera.Position = GDIReinforcementsWP1.CenterPosition
Media.PlayMovieFullscreen("bkground.vqa", function() Media.PlayMovieFullscreen("nitejump.vqa") end)
end

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@@ -597,21 +597,6 @@ Actors:
crate: CRATE
Location: 14,13
Owner: Neutral
BhndTrigger: waypoint
Location: 40,21
Owner: Neutral
Atk1Trigger: waypoint
Location: 35,37
Owner: Neutral
Atk2Trigger: waypoint
Location: 11,44
Owner: Neutral
AutoTrigger: waypoint
Location: 12,30
Owner: Neutral
HeliTrigger: waypoint
Location: 13,15
Owner: Neutral
HeliEntry: waypoint
Location: 4,26
Owner: Neutral
@@ -626,8 +611,8 @@ Rules:
-SpawnMPUnits:
-MPStartLocations:
-CrateSpawner:
LuaScriptInterface:
LuaScripts: gdi04b.lua
LuaScript:
Scripts: gdi04b.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
Player:
@@ -674,21 +659,20 @@ Rules:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
HARV:
-MustBeDestroyed:
E3:
AutoTarget:
ScanRadius: 5
CRATE:
Crate:
Lifetime: 9999
LuaScriptEvents:
HealUnitsCrateAction:
-RevealMapCrateAction:
-GiveMcvCrateAction:
-GiveCashCrateAction:
-ExplodeCrateAction@fire:
-GrantUpgradeCrateAction@cloak:
-DuplicateUnitCrateAction:
ScriptTriggers:
Sequences:
@@ -696,7 +680,7 @@ VoxelSequences:
Weapons:
Tiberium:
Warhead: SpreadDamage
Warhead@1Dam: SpreadDamage
Damage: 4
Voices:

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