Add a flipped napalm explosion for buildings
This commit is contained in:
@@ -410,7 +410,7 @@
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DestroyedSounds: kaboom22.aud
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DestroyedSounds: kaboom22.aud
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WithSpriteBody:
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WithSpriteBody:
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WithBuildingExplosion:
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WithBuildingExplosion:
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Sequences: building, napalm, large_explosion, self_destruct, large_napalm
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Sequences: building, building_napalm, large_explosion, self_destruct, large_napalm
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CaptureNotification:
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CaptureNotification:
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ShakeOnDeath:
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ShakeOnDeath:
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ProximityCaptor:
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ProximityCaptor:
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@@ -87,7 +87,7 @@ GAP:
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MustBeDestroyed:
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MustBeDestroyed:
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RequiredForShortGame: false
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RequiredForShortGame: false
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WithBuildingExplosion:
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WithBuildingExplosion:
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Sequences: building, napalm, large_explosion, self_destruct
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Sequences: building, building_napalm, large_explosion, self_destruct
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SPEN:
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SPEN:
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Inherits: ^Building
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Inherits: ^Building
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@@ -417,7 +417,7 @@ TSLA:
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Range: 8c0
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Range: 8c0
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ProvidesPrerequisite@buildingname:
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ProvidesPrerequisite@buildingname:
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WithBuildingExplosion:
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WithBuildingExplosion:
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Sequences: building, napalm, large_explosion, self_destruct
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Sequences: building, building_napalm, large_explosion, self_destruct
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AGUN:
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AGUN:
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Inherits: ^Defense
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Inherits: ^Defense
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@@ -466,7 +466,7 @@ AGUN:
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DetectCloaked:
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DetectCloaked:
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Range: 6c0
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Range: 6c0
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WithBuildingExplosion:
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WithBuildingExplosion:
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Sequences: building, napalm, large_explosion, self_destruct
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Sequences: building, building_napalm, large_explosion, self_destruct
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DOME:
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DOME:
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Inherits: ^Building
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Inherits: ^Building
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@@ -546,7 +546,7 @@ PBOX:
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DetectCloaked:
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DetectCloaked:
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Range: 6c0
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Range: 6c0
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WithBuildingExplosion:
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WithBuildingExplosion:
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Sequences: building, napalm, large_explosion, self_destruct
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Sequences: building, building_napalm, large_explosion, self_destruct
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HBOX:
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HBOX:
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Inherits: ^Defense
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Inherits: ^Defense
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@@ -594,7 +594,7 @@ HBOX:
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Amount: -15
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Amount: -15
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-MustBeDestroyed:
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-MustBeDestroyed:
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WithBuildingExplosion:
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WithBuildingExplosion:
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Sequences: building, napalm, large_explosion, self_destruct
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Sequences: building, building_napalm, large_explosion, self_destruct
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GUN:
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GUN:
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Inherits: ^Defense
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Inherits: ^Defense
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@@ -632,7 +632,7 @@ GUN:
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DetectCloaked:
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DetectCloaked:
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Range: 7c0
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Range: 7c0
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WithBuildingExplosion:
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WithBuildingExplosion:
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Sequences: building, napalm, large_explosion, self_destruct
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Sequences: building, building_napalm, large_explosion, self_destruct
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FTUR:
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FTUR:
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Inherits: ^Defense
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Inherits: ^Defense
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@@ -670,7 +670,7 @@ FTUR:
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Range: 6c0
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Range: 6c0
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ProvidesPrerequisite@buildingname:
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ProvidesPrerequisite@buildingname:
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WithBuildingExplosion:
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WithBuildingExplosion:
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Sequences: building, napalm, large_explosion, self_destruct
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Sequences: building, building_napalm, large_explosion, self_destruct
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SAM:
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SAM:
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Inherits: ^Defense
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Inherits: ^Defense
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@@ -1004,7 +1004,7 @@ SILO:
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Power:
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Power:
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Amount: -10
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Amount: -10
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WithBuildingExplosion:
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WithBuildingExplosion:
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Sequences: building, napalm, large_explosion, self_destruct
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Sequences: building, building_napalm, large_explosion, self_destruct
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HPAD:
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HPAD:
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Inherits: ^Building
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Inherits: ^Building
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@@ -1390,7 +1390,7 @@ KENN:
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Amount: -10
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Amount: -10
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ProvidesPrerequisite@buildingname:
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ProvidesPrerequisite@buildingname:
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WithBuildingExplosion:
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WithBuildingExplosion:
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Sequences: building, napalm, large_explosion, self_destruct
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Sequences: building, building_napalm, large_explosion, self_destruct
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TENT:
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TENT:
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Inherits: ^Building
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Inherits: ^Building
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@@ -25,6 +25,8 @@ explosion:
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med_explosion_air: veh-hit1
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med_explosion_air: veh-hit1
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large_splash: h2o_exp1
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large_splash: h2o_exp1
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napalm: napalm2
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napalm: napalm2
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building_napalm: napalm2
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FlipX: true
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nuke: atomsfx
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nuke: atomsfx
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med_splash: h2o_exp2
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med_splash: h2o_exp2
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self_destruct: art-exp1
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self_destruct: art-exp1
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