Add a flipped napalm explosion for buildings

This commit is contained in:
abcdefg30
2015-11-14 00:41:30 +01:00
parent e238c583d5
commit a1fd16f6c9
3 changed files with 12 additions and 10 deletions

View File

@@ -410,7 +410,7 @@
DestroyedSounds: kaboom22.aud DestroyedSounds: kaboom22.aud
WithSpriteBody: WithSpriteBody:
WithBuildingExplosion: WithBuildingExplosion:
Sequences: building, napalm, large_explosion, self_destruct, large_napalm Sequences: building, building_napalm, large_explosion, self_destruct, large_napalm
CaptureNotification: CaptureNotification:
ShakeOnDeath: ShakeOnDeath:
ProximityCaptor: ProximityCaptor:

View File

@@ -87,7 +87,7 @@ GAP:
MustBeDestroyed: MustBeDestroyed:
RequiredForShortGame: false RequiredForShortGame: false
WithBuildingExplosion: WithBuildingExplosion:
Sequences: building, napalm, large_explosion, self_destruct Sequences: building, building_napalm, large_explosion, self_destruct
SPEN: SPEN:
Inherits: ^Building Inherits: ^Building
@@ -417,7 +417,7 @@ TSLA:
Range: 8c0 Range: 8c0
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
WithBuildingExplosion: WithBuildingExplosion:
Sequences: building, napalm, large_explosion, self_destruct Sequences: building, building_napalm, large_explosion, self_destruct
AGUN: AGUN:
Inherits: ^Defense Inherits: ^Defense
@@ -466,7 +466,7 @@ AGUN:
DetectCloaked: DetectCloaked:
Range: 6c0 Range: 6c0
WithBuildingExplosion: WithBuildingExplosion:
Sequences: building, napalm, large_explosion, self_destruct Sequences: building, building_napalm, large_explosion, self_destruct
DOME: DOME:
Inherits: ^Building Inherits: ^Building
@@ -546,7 +546,7 @@ PBOX:
DetectCloaked: DetectCloaked:
Range: 6c0 Range: 6c0
WithBuildingExplosion: WithBuildingExplosion:
Sequences: building, napalm, large_explosion, self_destruct Sequences: building, building_napalm, large_explosion, self_destruct
HBOX: HBOX:
Inherits: ^Defense Inherits: ^Defense
@@ -594,7 +594,7 @@ HBOX:
Amount: -15 Amount: -15
-MustBeDestroyed: -MustBeDestroyed:
WithBuildingExplosion: WithBuildingExplosion:
Sequences: building, napalm, large_explosion, self_destruct Sequences: building, building_napalm, large_explosion, self_destruct
GUN: GUN:
Inherits: ^Defense Inherits: ^Defense
@@ -632,7 +632,7 @@ GUN:
DetectCloaked: DetectCloaked:
Range: 7c0 Range: 7c0
WithBuildingExplosion: WithBuildingExplosion:
Sequences: building, napalm, large_explosion, self_destruct Sequences: building, building_napalm, large_explosion, self_destruct
FTUR: FTUR:
Inherits: ^Defense Inherits: ^Defense
@@ -670,7 +670,7 @@ FTUR:
Range: 6c0 Range: 6c0
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
WithBuildingExplosion: WithBuildingExplosion:
Sequences: building, napalm, large_explosion, self_destruct Sequences: building, building_napalm, large_explosion, self_destruct
SAM: SAM:
Inherits: ^Defense Inherits: ^Defense
@@ -1004,7 +1004,7 @@ SILO:
Power: Power:
Amount: -10 Amount: -10
WithBuildingExplosion: WithBuildingExplosion:
Sequences: building, napalm, large_explosion, self_destruct Sequences: building, building_napalm, large_explosion, self_destruct
HPAD: HPAD:
Inherits: ^Building Inherits: ^Building
@@ -1390,7 +1390,7 @@ KENN:
Amount: -10 Amount: -10
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
WithBuildingExplosion: WithBuildingExplosion:
Sequences: building, napalm, large_explosion, self_destruct Sequences: building, building_napalm, large_explosion, self_destruct
TENT: TENT:
Inherits: ^Building Inherits: ^Building

View File

@@ -25,6 +25,8 @@ explosion:
med_explosion_air: veh-hit1 med_explosion_air: veh-hit1
large_splash: h2o_exp1 large_splash: h2o_exp1
napalm: napalm2 napalm: napalm2
building_napalm: napalm2
FlipX: true
nuke: atomsfx nuke: atomsfx
med_splash: h2o_exp2 med_splash: h2o_exp2
self_destruct: art-exp1 self_destruct: art-exp1