devastator gfx; & sonic weapons str. Fire fixed.

This commit is contained in:
psydev
2013-04-30 22:26:52 -07:00
committed by Paul Chote
parent 5ce9755071
commit a2382ce9b2
2 changed files with 12 additions and 15 deletions

View File

@@ -1247,7 +1247,7 @@ plates:
Length: 6 Length: 6
fire: fire:
1: fire 1: fire1
Start: 0 Start: 0
Length: * Length: *
2: fire2 2: fire2

View File

@@ -292,27 +292,24 @@ TowerMissile:
Damage: 40 Damage: 40
DevBullet: DevBullet:
ROF: 70 ROF: 50
Range: 5 Range: 5
Report: TANKHVY1 Report: TANKHVY1
Burst: 2 Projectile: Bullet
BurstDelay: 10 Speed: 50
Projectile: LaserZap Image: doubleblast
BeamRadius: 1
BeamDuration: 8
UsePlayerColor: true
Warhead: Warhead:
Spread: 6 Spread: 8
Versus: Versus:
None: 100% None: 100%
Wood: 50% Wood: 50%
Light: 100% Light: 100%
Heavy: 100% Heavy: 100%
Concrete: 50% Concrete: 80%
Explosion: large_explosion Explosion: shockwave
InfDeath: 4 InfDeath: 4
SmudgeType: SandCrater, RockCrater SmudgeType: SandCrater, RockCrater
Damage: 65 Damage: 100
227mm: 227mm:
ROF: 100 ROF: 100
@@ -400,7 +397,7 @@ FakeMissile:
Damage: 100 Damage: 100
Sound: Sound:
ROF: 85 ROF: 100
Range: 8.5 Range: 8.5
Report: SONIC1 Report: SONIC1
Projectile: LaserZap Projectile: LaserZap
@@ -412,10 +409,10 @@ Sound:
Versus: Versus:
None: 60% None: 60%
Wood: 85% Wood: 85%
Light: 90% Light: 80%
Concrete: 75% Concrete: 75%
InfDeath: 6 InfDeath: 6
Damage: 90 Damage: 150
ChainGun: ChainGun:
ROF: 10 ROF: 10