fix weap door crash in cnc
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@@ -53,7 +53,8 @@ namespace OpenRA.Mods.RA.Render
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public void BuildingComplete( Actor self )
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{
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roof.Play( NormalizeSequence(self, "idle-top") );
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roof.Play(NormalizeSequence(self,
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self.GetDamageState() > DamageState.Heavy ? "damaged-idle-top" : "idle-top"));
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self.Trait<RenderSimple>().anims.Add( "roof", new RenderSimple.AnimationWithOffset( roof ) { ZOffset = 24 } );
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}
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@@ -71,11 +72,14 @@ namespace OpenRA.Mods.RA.Render
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public override void Damaged(Actor self, AttackInfo e)
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{
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if (!e.DamageStateChanged) return;
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if (e.DamageState >= DamageState.Heavy)
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roof.ReplaceAnim("damaged-" + roof.CurrentSequence.Name);
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else
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roof.ReplaceAnim(roof.CurrentSequence.Name.Replace("damaged-",""));
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if (roof.CurrentSequence != null)
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{
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if (e.DamageState >= DamageState.Heavy)
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roof.ReplaceAnim("damaged-" + roof.CurrentSequence.Name);
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else
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roof.ReplaceAnim(roof.CurrentSequence.Name.Replace("damaged-", ""));
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}
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}
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public void UnitProduced(Actor self, Actor other, int2 exit)
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