hack in rank overlay; fix last rank; add an extra (elite) rank
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@@ -23,23 +23,25 @@ using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.RA
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{
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public class GainsExperienceInfo : ITraitInfo, ITraitPrerequisite<ValuedInfo>
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{
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public readonly float[] CostThreshold = { 2, 4, 8 };
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public readonly float[] FirepowerModifier = { 1.2f, 1.5f, 2 };
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public readonly float[] ArmorModifier = { 1.2f, 1.5f, 2 };
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public readonly float[] SpeedModifier = { 1.2f, 1.5f, 2 };
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public readonly float[] CostThreshold = { 2, 4, 8, 16 };
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public readonly float[] FirepowerModifier = { 1.1f, 1.2f, 1.3f, 2f };
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public readonly float[] ArmorModifier = { 1.1f, 1.2f, 1.3f, 2f };
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public readonly float[] SpeedModifier = { 1.1f, 1.2f, 1.3f, 2f };
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public object Create(Actor self) { return new GainsExperience(self, this); }
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}
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public class GainsExperience : IFirepowerModifier, ISpeedModifier, IDamageModifier
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public class GainsExperience : IFirepowerModifier, ISpeedModifier, IDamageModifier, IRenderModifier
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{
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readonly Actor self;
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readonly int[] Levels;
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readonly GainsExperienceInfo Info;
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readonly Animation RankAnim;
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public GainsExperience(Actor self, GainsExperienceInfo info)
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{
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@@ -47,6 +49,8 @@ namespace OpenRA.Mods.RA
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this.Info = info;
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var cost = self.Info.Traits.Get<ValuedInfo>().Cost;
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Levels = Info.CostThreshold.Select(t => (int)(t * cost)).ToArray();
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RankAnim = new Animation("rank");
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RankAnim.PlayFetchIndex("rank", () => Level - 1);
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}
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[Sync]
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@@ -58,7 +62,7 @@ namespace OpenRA.Mods.RA
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{
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Experience += amount;
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while (Level < Levels.Count() - 1 && Experience >= Levels[Level])
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while (Level < Levels.Count() && Experience >= Levels[Level])
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{
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Level++;
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@@ -83,5 +87,19 @@ namespace OpenRA.Mods.RA
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{
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return Level > 0 ? Info.SpeedModifier[Level - 1] : 1;
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}
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> rs)
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{
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foreach (var r in rs)
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yield return r;
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if (self.Owner == Game.world.LocalPlayer && Level > 0)
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{
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RankAnim.Tick(); // hack
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var bounds = self.GetBounds(true);
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yield return new Renderable(RankAnim.Image,
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new float2(bounds.Right - 6, bounds.Bottom - 8), "effect");
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}
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}
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}
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}
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BIN
mods/ra/rank.shp
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BIN
mods/ra/rank.shp
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Binary file not shown.
@@ -931,4 +931,7 @@
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<sequence name="3" start="0" length="15" src="fire3" />
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<sequence name="4" start="0" length="15" src="fire4" />
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</unit>
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<unit name="rank">
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<sequence name="rank" start="0" length="4" />
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</unit>
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</sequences>
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