Hide faction for players who randomed in diplomacy and objectives panels

This commit is contained in:
penev92
2015-03-23 19:24:24 +02:00
parent 3c4d712b78
commit a26be8188c
2 changed files with 15 additions and 3 deletions

View File

@@ -11,6 +11,7 @@
using System.Drawing;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
@@ -53,9 +54,17 @@ namespace OpenRA.Mods.Common.Widgets.Logic
nameLabel.GetColor = () => pp.Color.RGB;
var flag = item.Get<ImageWidget>("FACTIONFLAG");
flag.GetImageName = () => pp.Country.Race;
flag.GetImageCollection = () => "flags";
item.Get<LabelWidget>("FACTION").GetText = () => pp.Country.Name;
if (lp.Stances[pp] == Stance.Ally || lp.WinState != WinState.Undefined)
{
flag.GetImageName = () => pp.Country.Race;
item.Get<LabelWidget>("FACTION").GetText = () => pp.Country.Name;
}
else
{
flag.GetImageName = () => pp.PlayerReference.Race;
item.Get<LabelWidget>("FACTION").GetText = () => pp.PlayerReference.Race;
}
var team = item.Get<LabelWidget>("TEAM");
var teamNumber = (client == null) ? 0 : client.Team;