Hide faction for players who randomed in diplomacy and objectives panels
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@@ -11,6 +11,7 @@
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using System.Drawing;
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using System.Drawing;
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using System.Linq;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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namespace OpenRA.Mods.Common.Widgets.Logic
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@@ -53,9 +54,17 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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nameLabel.GetColor = () => pp.Color.RGB;
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nameLabel.GetColor = () => pp.Color.RGB;
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var flag = item.Get<ImageWidget>("FACTIONFLAG");
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var flag = item.Get<ImageWidget>("FACTIONFLAG");
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flag.GetImageName = () => pp.Country.Race;
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flag.GetImageCollection = () => "flags";
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flag.GetImageCollection = () => "flags";
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item.Get<LabelWidget>("FACTION").GetText = () => pp.Country.Name;
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if (lp.Stances[pp] == Stance.Ally || lp.WinState != WinState.Undefined)
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{
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flag.GetImageName = () => pp.Country.Race;
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item.Get<LabelWidget>("FACTION").GetText = () => pp.Country.Name;
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}
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else
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{
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flag.GetImageName = () => pp.PlayerReference.Race;
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item.Get<LabelWidget>("FACTION").GetText = () => pp.PlayerReference.Race;
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}
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var team = item.Get<LabelWidget>("TEAM");
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var team = item.Get<LabelWidget>("TEAM");
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var teamNumber = (client == null) ? 0 : client.Team;
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var teamNumber = (client == null) ? 0 : client.Team;
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@@ -464,8 +464,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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public static void AddPlayerFlagAndName(ScrollItemWidget template, Player player)
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public static void AddPlayerFlagAndName(ScrollItemWidget template, Player player)
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{
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{
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var flag = template.Get<ImageWidget>("FLAG");
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var flag = template.Get<ImageWidget>("FLAG");
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flag.GetImageName = () => player.Country.Race;
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flag.GetImageCollection = () => "flags";
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flag.GetImageCollection = () => "flags";
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if (player.World.RenderPlayer != null && player.World.RenderPlayer.Stances[player] != Stance.Ally)
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flag.GetImageName = () => player.PlayerReference.Race;
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else
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flag.GetImageName = () => player.Country.Race;
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var playerName = template.Get<LabelWidget>("PLAYER");
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var playerName = template.Get<LabelWidget>("PLAYER");
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var client = player.World.LobbyInfo.ClientWithIndex(player.ClientIndex);
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var client = player.World.LobbyInfo.ClientWithIndex(player.ClientIndex);
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