Use static ctors for static setup.
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@@ -16,11 +16,15 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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{
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public class CncConnectingLogic
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{
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static bool staticSetup;
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Action onConnect, onRetry, onAbort;
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string host;
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int port;
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static CncConnectingLogic()
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{
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Game.ConnectionStateChanged += ConnectionStateChangedStub;
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}
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static void ConnectionStateChangedStub(OrderManager om)
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{
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var panel = Widget.RootWidget.GetWidget("CONNECTING_PANEL");
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@@ -68,11 +72,6 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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this.onConnect = onConnect;
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this.onRetry = onRetry;
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this.onAbort = onAbort;
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if (!staticSetup)
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{
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staticSetup = true;
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Game.ConnectionStateChanged += ConnectionStateChangedStub;
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}
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var panel = widget.GetWidget("CONNECTING_PANEL");
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panel.GetWidget<ButtonWidget>("ABORT_BUTTON").OnClick = () => { Widget.CloseWindow(); onAbort(); };
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@@ -19,8 +19,12 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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enum MenuType { None, Diplomacy, Cheats }
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MenuType menu = MenuType.None;
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static bool staticSetup;
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Widget ingameRoot;
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static CncIngameChromeLogic()
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{
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Game.AddChatLine += AddChatLineStub;
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}
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static void AddChatLineStub(Color c, string from, string text)
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{
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@@ -49,11 +53,6 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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.Fade(CncMenuPaletteEffect.EffectType.None);
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ingameRoot = widget.GetWidget("INGAME_ROOT");
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if (!staticSetup)
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{
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staticSetup = true;
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Game.AddChatLine += AddChatLineStub;
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}
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if (world.LocalPlayer != null)
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widget.GetWidget("PLAYER_WIDGETS").IsVisible = () => true;
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@@ -37,7 +37,14 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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readonly Action onExit;
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readonly OrderManager orderManager;
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static bool staticSetup;
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static CncLobbyLogic()
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{
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Game.LobbyInfoChanged += LobbyInfoChangedStub;
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Game.BeforeGameStart += BeforeGameStartStub;
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Game.AddChatLine += AddChatLineStub;
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Game.ConnectionStateChanged += ConnectionStateChangedStub;
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}
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public static CncLobbyLogic GetHandler()
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{
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var panel = Widget.RootWidget.GetWidget("SERVER_LOBBY");
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@@ -127,16 +134,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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this.orderManager = orderManager;
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this.OnGameStart = () => { Widget.CloseWindow(); onStart(); };
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this.onExit = onExit;
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if (!staticSetup)
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{
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staticSetup = true;
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Game.LobbyInfoChanged += LobbyInfoChangedStub;
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Game.BeforeGameStart += BeforeGameStartStub;
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Game.AddChatLine += AddChatLineStub;
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Game.ConnectionStateChanged += ConnectionStateChangedStub;
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}
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UpdateCurrentMap();
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PlayerPalettePreview = world.WorldActor.Trait<CncColorPickerPaletteModifier>();
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PlayerPalettePreview.Ramp = Game.Settings.Player.ColorRamp;
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