port gdi03 to the new Lua API
This commit is contained in:
@@ -29,6 +29,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tiberian Dawn Lua scripts",
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ProjectSection(SolutionItems) = preProject
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mods\cnc\maps\gdi01\gdi01.lua = mods\cnc\maps\gdi01\gdi01.lua
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mods\cnc\maps\gdi02\gdi02.lua = mods\cnc\maps\gdi02\gdi02.lua
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mods\cnc\maps\gdi03\gdi03.lua = mods\cnc\maps\gdi03\gdi03.lua
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mods\cnc\maps\gdi04a\gdi04a.lua = mods\cnc\maps\gdi04a\gdi04a.lua
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mods\cnc\maps\gdi04b\gdi04b.lua = mods\cnc\maps\gdi04b\gdi04b.lua
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mods\cnc\maps\gdi04c\gdi04c.lua = mods\cnc\maps\gdi04c\gdi04c.lua
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107
mods/cnc/maps/gdi03/gdi03.lua
Normal file
107
mods/cnc/maps/gdi03/gdi03.lua
Normal file
@@ -0,0 +1,107 @@
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SamSites = { Sam1, Sam2, Sam3, Sam4 }
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Sam4Guards = { Sam4Guard0, Sam4Guard1, Sam4Guard2, Sam4Guard3, Sam4Guard4, HiddenBuggy }
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NodInfantrySquad = { "e1", "e1", "e1", "e1", "e1" }
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InfantryReinforcements = { "e1", "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2", "e2" }
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JeepReinforcements = { "jeep", "jeep", "jeep" }
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AttackPlayer = function()
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if NodBarracks.IsDead or NodBarracks.Owner == player then
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return
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end
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local after = function(team)
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Utils.Do(team, function(actor)
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actor.AttackMove(AttackWaypoint.Location)
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Trigger.OnIdle(actor, actor.Hunt)
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end)
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Trigger.OnAllKilled(team, function() Trigger.AfterDelay(DateTime.Seconds(15), AttackPlayer) end)
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end
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NodBarracks.Build(NodInfantrySquad, after)
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end
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SendReinforcements = function()
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Reinforcements.Reinforce(player, JeepReinforcements, { VehicleStart.Location, VehicleStop.Location })
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Reinforcements.Reinforce(player, InfantryReinforcements, { InfantryStart.Location, InfantryStop.Location }, 5)
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Trigger.AfterDelay(DateTime.Seconds(3), function()
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Reinforcements.Reinforce(player, { "mcv" }, { VehicleStart.Location, MCVwaypoint.Location })
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InitialUnitsArrived = true
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end)
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Media.PlaySpeechNotification(player, "Reinforce")
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end
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WorldLoaded = function()
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player = Player.GetPlayer("GDI")
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enemy = Player.GetPlayer("Nod")
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Trigger.OnObjectiveAdded(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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Trigger.OnObjectiveCompleted(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Media.PlayMovieFullscreen("samdie.vqa", function()
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nodObjective = enemy.AddPrimaryObjective("Destroy all GDI troops")
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gdiMainObjective = player.AddPrimaryObjective("Eliminate all Nod forces in the area")
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gdiAirSupportObjective = player.AddSecondaryObjective("Destroy the SAM sites to receive air support")
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end)
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Trigger.OnPlayerLost(player, function()
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Media.PlaySpeechNotification(player, "Lose")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("gameover.vqa")
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end)
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end)
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Trigger.OnPlayerWon(player, function()
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Media.PlaySpeechNotification(player, "Win")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("bombaway.vqa")
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end)
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end)
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Trigger.OnAllKilled(SamSites, function()
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player.MarkCompletedObjective(gdiAirSupportObjective)
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Actor.Create("SamsDestroyed", true, { Owner = player })
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end)
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Utils.Do(Map.NamedActors, function(actor)
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if actor.Owner == enemy and actor.HasProperty("StartBuildingRepairs") then
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Trigger.OnDamaged(actor, function(building)
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if building.Owner == enemy and building.Health < 0.25 * building.MaxHealth then
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building.StartBuildingRepairs()
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end
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end)
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end
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end)
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Trigger.OnDamaged(Sam4, function()
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Utils.Do(Sam4Guards, function(sam4Guard)
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if not sam4Guard.IsDead then
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Trigger.OnIdle(sam4Guard, sam4Guard.Hunt)
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end
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end)
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end)
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InitialUnitsArrived = false
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Trigger.AfterDelay(DateTime.Seconds(1), SendReinforcements)
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Camera.Position = MCVwaypoint.CenterPosition
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Trigger.AfterDelay(DateTime.Seconds(15), AttackPlayer)
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end
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Tick = function()
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if InitialUnitsArrived then
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if player.HasNoRequiredUnits() then
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enemy.MarkCompletedObjective(nodObjective)
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end
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if enemy.HasNoRequiredUnits() then
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player.MarkCompletedObjective(gdiMainObjective)
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end
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end
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end
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BIN
mods/cnc/maps/gdi03/map.bin
Normal file
BIN
mods/cnc/maps/gdi03/map.bin
Normal file
Binary file not shown.
BIN
mods/cnc/maps/gdi03/map.png
Normal file
BIN
mods/cnc/maps/gdi03/map.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 50 KiB |
853
mods/cnc/maps/gdi03/map.yaml
Normal file
853
mods/cnc/maps/gdi03/map.yaml
Normal file
@@ -0,0 +1,853 @@
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Selectable: False
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MapFormat: 6
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RequiresMod: cnc
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Title: Destroy The SAM Sites
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Description: Build up forces to destroy Nod base.\n\nOnce all Nod SAM sites are neutralized then air support will be provided to combat obstacles such as turrets.\n\nDestroy all units and structures to complete the mission objective.
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Author: Westwood Studios
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PreviewVideo: gdi3.vqa
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Tileset: TEMPERAT
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MapSize: 64,64
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Bounds: 1,25,45,37
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UseAsShellmap: False
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Type: Campaign
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Options:
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Crates: False
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Fog: True
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Shroud: True
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AllyBuildRadius: False
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FragileAlliances: False
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StartingCash: 5000
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ConfigurableStartingUnits: False
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Players:
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PlayerReference@Nod:
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Name: Nod
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Race: nod
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ColorRamp: 3,255,127
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Allies: Nod
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Enemies: GDI
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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NonCombatant: True
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Race: gdi
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Enemies: Nod
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PlayerReference@GDI:
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Name: GDI
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Playable: True
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AllowBots: False
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Required: True
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LockRace: True
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Race: gdi
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LockColor: True
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ColorRamp: 31,222,183
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LockSpawn: True
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LockTeam: True
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Allies: GDI
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Enemies: Nod
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PlayerReference@Creeps:
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Name: Creeps
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NonCombatant: True
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Race: Random
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Enemies: Nod, GDI
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Actors:
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Actor0: wood
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Location: 45,59
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Owner: Neutral
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Actor1: wood
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Location: 44,59
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Owner: Neutral
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Actor2: wood
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Location: 43,59
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Owner: Neutral
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Actor3: wood
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Location: 42,59
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Owner: Neutral
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Actor4: wood
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Location: 45,58
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Owner: Neutral
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Actor5: v14
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Location: 44,58
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Owner: Neutral
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Actor6: v15
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Location: 43,58
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Owner: Neutral
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Actor7: wood
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Location: 42,58
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Owner: Neutral
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Actor8: wood
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Location: 45,57
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Owner: Neutral
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Actor9: v17
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Location: 44,57
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Owner: Neutral
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Actor10: v17
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Location: 43,57
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Owner: Neutral
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Actor11: wood
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Location: 42,57
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Owner: Neutral
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Actor12: sbag
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Location: 35,33
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Owner: Neutral
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Actor13: sbag
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Location: 34,33
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Owner: Neutral
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Actor14: sbag
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Location: 33,33
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Owner: Neutral
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Actor15: sbag
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Location: 32,33
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Owner: Neutral
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Actor16: sbag
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Location: 31,33
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Owner: Neutral
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Actor17: sbag
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Location: 30,33
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Owner: Neutral
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Actor18: sbag
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Location: 29,33
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Owner: Neutral
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Actor19: sbag
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Location: 28,33
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Owner: Neutral
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Actor20: sbag
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Location: 23,33
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Owner: Neutral
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Actor21: sbag
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Location: 22,33
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Owner: Neutral
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Actor22: sbag
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Location: 21,33
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Owner: Neutral
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Actor23: sbag
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Location: 20,33
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Owner: Neutral
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Actor24: sbag
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Location: 35,32
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Owner: Neutral
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Actor25: sbag
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Location: 29,32
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Owner: Neutral
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Actor26: sbag
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Location: 28,32
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Owner: Neutral
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Actor27: sbag
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Location: 23,32
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Owner: Neutral
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Actor28: sbag
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Location: 22,32
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Owner: Neutral
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Actor29: sbag
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Location: 20,32
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Owner: Neutral
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Actor30: sbag
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Location: 35,31
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Owner: Neutral
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Actor31: sbag
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Location: 20,31
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Owner: Neutral
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Actor32: sbag
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Location: 35,30
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Owner: Neutral
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Actor33: sbag
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Location: 20,30
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Owner: Neutral
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Actor34: sbag
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Location: 35,29
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Owner: Neutral
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Actor35: sbag
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Location: 20,29
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Owner: Neutral
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Actor36: sbag
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Location: 35,28
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Owner: Neutral
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Actor37: sbag
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Location: 20,28
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Owner: Neutral
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Actor38: sbag
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Location: 35,27
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Owner: Neutral
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Actor39: sbag
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Location: 20,27
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Owner: Neutral
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Actor40: sbag
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Location: 35,26
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Owner: Neutral
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Actor41: sbag
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Location: 20,26
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Owner: Neutral
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Actor42: sbag
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Location: 35,25
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Owner: Neutral
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Actor43: sbag
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Location: 34,25
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Owner: Neutral
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Actor44: sbag
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Location: 33,25
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Owner: Neutral
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Actor45: sbag
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Location: 32,25
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Owner: Neutral
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Actor46: sbag
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Location: 31,25
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Owner: Neutral
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Actor47: sbag
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Location: 30,25
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Owner: Neutral
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Actor48: sbag
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Location: 29,25
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Owner: Neutral
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Actor49: sbag
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Location: 28,25
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Owner: Neutral
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Actor50: sbag
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Location: 27,25
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Owner: Neutral
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Actor51: sbag
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Location: 26,25
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Owner: Neutral
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Actor52: sbag
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Location: 25,25
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Owner: Neutral
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Actor53: sbag
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Location: 24,25
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Owner: Neutral
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Actor54: sbag
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Location: 23,25
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Owner: Neutral
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Actor55: sbag
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Location: 22,25
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Owner: Neutral
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Actor56: sbag
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Location: 21,25
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Owner: Neutral
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Actor57: sbag
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Location: 20,25
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Owner: Neutral
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Actor58: t01
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Location: 21,51
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Owner: Neutral
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Actor59: tc04
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Location: 11,34
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Owner: Neutral
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Actor60: t01
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Location: 43,59
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Owner: Neutral
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Actor61: t01
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Location: 41,58
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Owner: Neutral
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Actor62: t05
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Location: 12,38
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Owner: Neutral
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Actor63: tc01
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Location: 22,44
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Owner: Neutral
|
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Actor64: t02
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Location: 3,34
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Owner: Neutral
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Actor65: tc02
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||||
Location: 24,57
|
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Owner: Neutral
|
||||
Actor66: tc02
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||||
Location: 3,35
|
||||
Owner: Neutral
|
||||
Actor67: tc02
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||||
Location: 2,48
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||||
Owner: Neutral
|
||||
Actor68: t03
|
||||
Location: 41,57
|
||||
Owner: Neutral
|
||||
Actor69: t03
|
||||
Location: 45,55
|
||||
Owner: Neutral
|
||||
Actor70: t06
|
||||
Location: 45,53
|
||||
Owner: Neutral
|
||||
Actor71: t16
|
||||
Location: 40,60
|
||||
Owner: Neutral
|
||||
Actor72: tc01
|
||||
Location: 44,52
|
||||
Owner: Neutral
|
||||
Actor73: tc04
|
||||
Location: 39,53
|
||||
Owner: Neutral
|
||||
Actor74: t01
|
||||
Location: 36,38
|
||||
Owner: Neutral
|
||||
Actor75: t06
|
||||
Location: 36,43
|
||||
Owner: Neutral
|
||||
Actor76: t06
|
||||
Location: 35,42
|
||||
Owner: Neutral
|
||||
Actor77: t05
|
||||
Location: 24,56
|
||||
Owner: Neutral
|
||||
Actor78: tc02
|
||||
Location: 30,51
|
||||
Owner: Neutral
|
||||
Actor79: t01
|
||||
Location: 30,53
|
||||
Owner: Neutral
|
||||
Actor80: tc05
|
||||
Location: 34,56
|
||||
Owner: Neutral
|
||||
Actor81: tc04
|
||||
Location: 24,49
|
||||
Owner: Neutral
|
||||
Actor82: t07
|
||||
Location: 4,36
|
||||
Owner: Neutral
|
||||
Actor83: t06
|
||||
Location: 2,37
|
||||
Owner: Neutral
|
||||
Actor84: t08
|
||||
Location: 3,38
|
||||
Owner: Neutral
|
||||
Actor85: t11
|
||||
Location: 2,36
|
||||
Owner: Neutral
|
||||
Actor86: tc05
|
||||
Location: 17,31
|
||||
Owner: Neutral
|
||||
Actor87: t12
|
||||
Location: 19,26
|
||||
Owner: Neutral
|
||||
Actor88: t12
|
||||
Location: 33,44
|
||||
Owner: Neutral
|
||||
Actor89: t08
|
||||
Location: 36,42
|
||||
Owner: Neutral
|
||||
Actor90: tc01
|
||||
Location: 39,43
|
||||
Owner: Neutral
|
||||
Actor91: tc02
|
||||
Location: 22,51
|
||||
Owner: Neutral
|
||||
Actor92: tc04
|
||||
Location: 20,50
|
||||
Owner: Neutral
|
||||
Actor93: tc01
|
||||
Location: 43,33
|
||||
Owner: Neutral
|
||||
Actor94: t17
|
||||
Location: 14,33
|
||||
Owner: Neutral
|
||||
Actor95: t12
|
||||
Location: 36,30
|
||||
Owner: Neutral
|
||||
Actor96: tc04
|
||||
Location: 38,25
|
||||
Owner: Neutral
|
||||
Actor97: tc01
|
||||
Location: 36,28
|
||||
Owner: Neutral
|
||||
Actor98: t16
|
||||
Location: 38,28
|
||||
Owner: Neutral
|
||||
Actor99: tc01
|
||||
Location: 34,45
|
||||
Owner: Neutral
|
||||
Actor100: tc04
|
||||
Location: 20,42
|
||||
Owner: Neutral
|
||||
Actor101: t16
|
||||
Location: 19,43
|
||||
Owner: Neutral
|
||||
Actor102: tc04
|
||||
Location: 16,26
|
||||
Owner: Neutral
|
||||
Actor103: tc01
|
||||
Location: 4,31
|
||||
Owner: Neutral
|
||||
Actor104: t17
|
||||
Location: 6,31
|
||||
Owner: Neutral
|
||||
Actor105: t01
|
||||
Location: 20,38
|
||||
Owner: Neutral
|
||||
Actor106: t02
|
||||
Location: 23,40
|
||||
Owner: Neutral
|
||||
Actor107: t02
|
||||
Location: 31,42
|
||||
Owner: Neutral
|
||||
Actor108: t07
|
||||
Location: 32,39
|
||||
Owner: Neutral
|
||||
Actor109: t07
|
||||
Location: 21,33
|
||||
Owner: Neutral
|
||||
Actor110: nuke
|
||||
Location: 29,26
|
||||
Owner: Nod
|
||||
NodBarracks: hand
|
||||
Location: 24,26
|
||||
Owner: Nod
|
||||
Actor112: silo
|
||||
Location: 33,26
|
||||
Owner: Nod
|
||||
Actor113: silo
|
||||
Location: 31,26
|
||||
Owner: Nod
|
||||
Actor114: proc
|
||||
Location: 31,28
|
||||
Owner: Nod
|
||||
Actor115: nuke
|
||||
Location: 22,26
|
||||
Owner: Nod
|
||||
Actor116: fact
|
||||
Location: 26,26
|
||||
Owner: Nod
|
||||
Actor117: gun
|
||||
Location: 20,34
|
||||
Owner: Nod
|
||||
Facing: 160
|
||||
Actor118: v07
|
||||
Location: 40,55
|
||||
Owner: Neutral
|
||||
Actor119: v11
|
||||
Location: 44,60
|
||||
Owner: Neutral
|
||||
Actor120: v08
|
||||
Location: 40,56
|
||||
Owner: Neutral
|
||||
Actor121: v01
|
||||
Location: 44,54
|
||||
Owner: Neutral
|
||||
Sam1: sam
|
||||
Location: 28,52
|
||||
Owner: Nod
|
||||
Sam2: sam
|
||||
Location: 22,46
|
||||
Owner: Nod
|
||||
Sam3: sam
|
||||
Location: 35,47
|
||||
Owner: Nod
|
||||
Actor125: gun
|
||||
Location: 36,30
|
||||
Owner: Nod
|
||||
Facing: 96
|
||||
Sam4: sam
|
||||
Location: 12,34
|
||||
Owner: Nod
|
||||
Actor127: gun
|
||||
Location: 29,34
|
||||
Owner: Nod
|
||||
Facing: 96
|
||||
Actor129: bggy
|
||||
Location: 22,29
|
||||
Owner: Nod
|
||||
Facing: 128
|
||||
MCVwaypoint: waypoint
|
||||
Location: 9,60
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 0
|
||||
VehicleStop: waypoint
|
||||
Location: 10,55
|
||||
Owner: GDI
|
||||
Actor134: bggy
|
||||
Location: 21,29
|
||||
Owner: Nod
|
||||
Facing: 128
|
||||
Actor135: bggy
|
||||
Location: 28,50
|
||||
Owner: Nod
|
||||
Facing: 160
|
||||
HiddenBuggy: bggy
|
||||
Location: 6,25
|
||||
Owner: Nod
|
||||
Facing: 0
|
||||
Actor137: bggy
|
||||
Location: 21,30
|
||||
Owner: Nod
|
||||
Facing: 128
|
||||
Actor138: bggy
|
||||
Location: 22,30
|
||||
Owner: Nod
|
||||
Facing: 128
|
||||
Actor139: e3
|
||||
Location: 17,28
|
||||
Owner: Nod
|
||||
Facing: 96
|
||||
SubCell: 0
|
||||
Actor140: e1
|
||||
Location: 19,29
|
||||
Owner: Nod
|
||||
Facing: 160
|
||||
SubCell: 4
|
||||
Actor141: e1
|
||||
Location: 18,28
|
||||
Owner: Nod
|
||||
Facing: 160
|
||||
SubCell: 4
|
||||
Actor142: e1
|
||||
Location: 19,28
|
||||
Owner: Nod
|
||||
Facing: 96
|
||||
SubCell: 0
|
||||
Actor143: e1
|
||||
Location: 31,32
|
||||
Owner: Nod
|
||||
Facing: 160
|
||||
SubCell: 0
|
||||
Actor144: e1
|
||||
Location: 34,32
|
||||
Owner: Nod
|
||||
Facing: 96
|
||||
SubCell: 4
|
||||
Actor145: e3
|
||||
Location: 34,31
|
||||
Owner: Nod
|
||||
Facing: 96
|
||||
SubCell: 4
|
||||
Actor146: e3
|
||||
Location: 34,32
|
||||
Owner: Nod
|
||||
Facing: 96
|
||||
SubCell: 1
|
||||
Actor147: e3
|
||||
Location: 18,29
|
||||
Owner: Nod
|
||||
Facing: 160
|
||||
SubCell: 3
|
||||
Actor148: e3
|
||||
Location: 30,51
|
||||
Owner: Nod
|
||||
Facing: 160
|
||||
SubCell: 0
|
||||
Actor149: e1
|
||||
Location: 20,42
|
||||
Owner: Nod
|
||||
Facing: 160
|
||||
SubCell: 0
|
||||
Actor150: e1
|
||||
Location: 23,44
|
||||
Owner: Nod
|
||||
Facing: 224
|
||||
SubCell: 4
|
||||
Actor151: e1
|
||||
Location: 24,33
|
||||
Owner: Nod
|
||||
Facing: 192
|
||||
SubCell: 0
|
||||
Actor152: e1
|
||||
Location: 22,34
|
||||
Owner: Nod
|
||||
Facing: 96
|
||||
SubCell: 4
|
||||
Actor153: e1
|
||||
Location: 27,33
|
||||
Owner: Nod
|
||||
Facing: 96
|
||||
SubCell: 2
|
||||
Actor154: e1
|
||||
Location: 30,34
|
||||
Owner: Nod
|
||||
Facing: 160
|
||||
SubCell: 1
|
||||
Actor155: e1
|
||||
Location: 14,33
|
||||
Owner: Nod
|
||||
Facing: 96
|
||||
SubCell: 4
|
||||
Actor156: e1
|
||||
Location: 34,45
|
||||
Owner: Nod
|
||||
Facing: 64
|
||||
SubCell: 1
|
||||
Actor157: e1
|
||||
Location: 36,45
|
||||
Owner: Nod
|
||||
Facing: 160
|
||||
SubCell: 1
|
||||
Actor158: e3
|
||||
Location: 30,32
|
||||
Owner: Nod
|
||||
Facing: 160
|
||||
SubCell: 3
|
||||
Actor159: e3
|
||||
Location: 21,32
|
||||
Owner: Nod
|
||||
Facing: 96
|
||||
SubCell: 3
|
||||
Actor160: e3
|
||||
Location: 14,32
|
||||
Owner: Nod
|
||||
Facing: 96
|
||||
SubCell: 3
|
||||
Sam4Guard1: e1
|
||||
Location: 11,31
|
||||
Owner: Nod
|
||||
Facing: 96
|
||||
SubCell: 4
|
||||
Sam4Guard2: e1
|
||||
Location: 10,31
|
||||
Owner: Nod
|
||||
Facing: 96
|
||||
SubCell: 2
|
||||
Actor163: c6
|
||||
Location: 42,56
|
||||
Owner: Neutral
|
||||
Facing: 0
|
||||
SubCell: 1
|
||||
Actor164: c3
|
||||
Location: 43,56
|
||||
Owner: Neutral
|
||||
Facing: 0
|
||||
SubCell: 1
|
||||
Actor165: c2
|
||||
Location: 40,58
|
||||
Owner: Neutral
|
||||
Facing: 0
|
||||
SubCell: 1
|
||||
Actor166: e3
|
||||
Location: 40,43
|
||||
Owner: Nod
|
||||
Facing: 0
|
||||
SubCell: 3
|
||||
Actor167: e3
|
||||
Location: 19,45
|
||||
Owner: Nod
|
||||
Facing: 160
|
||||
SubCell: 2
|
||||
Actor168: e3
|
||||
Location: 43,33
|
||||
Owner: Nod
|
||||
Facing: 96
|
||||
SubCell: 4
|
||||
InfantryStop: waypoint
|
||||
Location: 14,57
|
||||
Owner: GDI
|
||||
Actor177: e3
|
||||
Location: 14,32
|
||||
Owner: Nod
|
||||
Facing: 96
|
||||
SubCell: 1
|
||||
Sam4Guard0: e1
|
||||
Location: 9,31
|
||||
Owner: Nod
|
||||
Facing: 96
|
||||
SubCell: 1
|
||||
Actor179: e3
|
||||
Location: 13,36
|
||||
Owner: Nod
|
||||
Facing: 96
|
||||
SubCell: 2
|
||||
Actor180: e3
|
||||
Location: 11,34
|
||||
Owner: Nod
|
||||
Facing: 64
|
||||
SubCell: 4
|
||||
Actor181: e3
|
||||
Location: 20,45
|
||||
Owner: Nod
|
||||
Facing: 160
|
||||
SubCell: 3
|
||||
Actor182: e1
|
||||
Location: 25,51
|
||||
Owner: Nod
|
||||
Facing: 160
|
||||
SubCell: 0
|
||||
Actor183: e1
|
||||
Location: 24,52
|
||||
Owner: Nod
|
||||
Facing: 160
|
||||
SubCell: 0
|
||||
Actor184: e3
|
||||
Location: 33,46
|
||||
Owner: Nod
|
||||
Facing: 160
|
||||
SubCell: 0
|
||||
Actor185: e3
|
||||
Location: 37,47
|
||||
Owner: Nod
|
||||
Facing: 160
|
||||
SubCell: 3
|
||||
Actor186: e3
|
||||
Location: 37,28
|
||||
Owner: Nod
|
||||
Facing: 0
|
||||
SubCell: 3
|
||||
Actor187: e3
|
||||
Location: 38,28
|
||||
Owner: Nod
|
||||
Facing: 0
|
||||
SubCell: 0
|
||||
Actor188: e3
|
||||
Location: 14,32
|
||||
Owner: Nod
|
||||
Facing: 0
|
||||
SubCell: 4
|
||||
Sam4Guard3: e1
|
||||
Location: 10,31
|
||||
Owner: Nod
|
||||
Facing: 0
|
||||
SubCell: 3
|
||||
Sam4Guard4: e1
|
||||
Location: 10,31
|
||||
Owner: Nod
|
||||
Facing: 0
|
||||
SubCell: 4
|
||||
Actor191: e3
|
||||
Location: 24,46
|
||||
Owner: Nod
|
||||
Facing: 128
|
||||
SubCell: 1
|
||||
InfantryStart: waypoint
|
||||
Location: 14,61
|
||||
Owner: GDI
|
||||
VehicleStart: waypoint
|
||||
Location: 9,61
|
||||
Owner: GDI
|
||||
AttackWaypoint: waypoint
|
||||
Location: 6,52
|
||||
Owner: Neutral
|
||||
|
||||
Smudges:
|
||||
|
||||
Rules:
|
||||
World:
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
-CrateSpawner:
|
||||
LuaScript:
|
||||
Scripts: gdi03.lua
|
||||
ObjectivesPanel:
|
||||
PanelName: MISSION_OBJECTIVES
|
||||
Player:
|
||||
-ConquestVictoryConditions:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
^Vehicle:
|
||||
MustBeDestroyed:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Tank:
|
||||
MustBeDestroyed:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Helicopter:
|
||||
MustBeDestroyed:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Infantry:
|
||||
MustBeDestroyed:
|
||||
SpawnViceroid:
|
||||
Probability: 0
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Plane:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Ship:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Building:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Wall:
|
||||
Tooltip:
|
||||
ShowOwnerRow: false
|
||||
^Husk:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy, Ally, Neutral
|
||||
GenericStancePrefix: false
|
||||
ShowOwnerRow: false
|
||||
HARV:
|
||||
-MustBeDestroyed:
|
||||
WEAP:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
NUK2:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
FIX:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
HPAD:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
EYE:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
GUN:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
ATWR:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
E3:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
E4:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
E5:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
RMBO:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
AFLD:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
TMPL:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
OBLI:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
SAM:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
Building:
|
||||
Power:
|
||||
Amount: -10
|
||||
-Capturable:
|
||||
HQ:
|
||||
AirstrikePower:
|
||||
Prerequisites: ~airsupport
|
||||
ChargeTime: 120
|
||||
SamsDestroyed:
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: airsupport
|
||||
AirSupport:
|
||||
Tooltip:
|
||||
Name: A10 Air Strike
|
||||
|
||||
Sequences:
|
||||
|
||||
VoxelSequences:
|
||||
|
||||
Weapons:
|
||||
|
||||
Voices:
|
||||
|
||||
Notifications:
|
||||
|
||||
Translations:
|
||||
Reference in New Issue
Block a user