making FIX cheaper, since no one uses it. Lower HP

Nobody uses repair bay, because it's not a pre-requisite for anything, and it's expensive. Reducing cost from $1200 to $600.
To compensate for its lower value, its HP are being lowered as well, from 800 to 400. Now it should be killable with an airstrike, which is about right. 

To anyone paying attention: there has been some discussion over whether repairs should be cheaper. I am agnostic on the issue for now. How about we see if people like the repair bay more now and consider using it, before making further balance changes? Open to discussion.
This commit is contained in:
psydev
2013-04-12 10:28:53 -07:00
parent 4804b9d460
commit a29d4759b6

View File

@@ -399,7 +399,7 @@ HQ:
FIX:
Inherits: ^Building
Valued:
Cost: 1200
Cost: 600
Tooltip:
Name: Repair Facility
Icon: fixicnh
@@ -413,7 +413,7 @@ FIX:
Footprint: _x_ xxx _x_
Dimensions: 3,3
Health:
HP: 800
HP: 400
RevealsShroud:
Range: 5
BelowUnits: