shuffling

This commit is contained in:
Chris Forbes
2010-01-02 12:22:34 +13:00
parent acacd99a71
commit a2a00ae599
17 changed files with 34 additions and 36 deletions

View File

@@ -2,13 +2,11 @@
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using IjwFramework.Collections;
using IjwFramework.Types;
using OpenRa.Game.Graphics;
using OpenRa.Game.Support;
using OpenRa.Game.GameRules;
using OpenRa.Game.Graphics;
using OpenRa.Game.Orders;
using OpenRa.Game.Support;
namespace OpenRa.Game
{
@@ -363,7 +361,7 @@ namespace OpenRa.Game
if (producing.Done)
{
if (group == "Building" || group == "Defense")
Game.controller.orderGenerator = new PlaceBuilding(player.PlayerActor, item);
Game.controller.orderGenerator = new PlaceBuildingOrderGenerator(player.PlayerActor, item);
return;
}

View File

@@ -5,6 +5,7 @@ using IjwFramework.Collections;
using IjwFramework.Types;
using OpenRa.Game.GameRules;
using OpenRa.Game.Graphics;
using OpenRa.Game.Orders;
using OpenRa.Game.Traits;
namespace OpenRa.Game
@@ -62,7 +63,7 @@ namespace OpenRa.Game
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down)
{
if (!(orderGenerator is PlaceBuilding))
if (!(orderGenerator is PlaceBuildingOrderGenerator))
dragStart = dragEnd = xy;
ApplyOrders(xy, mi);
}
@@ -72,7 +73,7 @@ namespace OpenRa.Game
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up)
{
if (!(orderGenerator is PlaceBuilding))
if (!(orderGenerator is PlaceBuildingOrderGenerator))
{
var newSelection = Game.SelectActorsInBox(Game.CellSize * dragStart, Game.CellSize * xy);
CombineSelection(newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy);

View File

@@ -6,6 +6,7 @@ using System.Net.Sockets;
using OpenRa.FileFormats;
using OpenRa.Game.GameRules;
using OpenRa.Game.Graphics;
using OpenRa.Game.Orders;
using OpenRa.Game.Support;
using OpenRa.Game.Traits;

View File

@@ -93,16 +93,16 @@
<Compile Include="GameRules\TechTree.cs" />
<Compile Include="GameRules\VoiceInfo.cs" />
<Compile Include="Effects\IEffect.cs" />
<Compile Include="IOrderSource.cs" />
<Compile Include="LocalOrderSource.cs" />
<Compile Include="Orders\IOrderSource.cs" />
<Compile Include="Orders\LocalOrderSource.cs" />
<Compile Include="Effects\Missile.cs" />
<Compile Include="NetworkOrderSource.cs" />
<Compile Include="OrderIO.cs" />
<Compile Include="OrderManager.cs" />
<Compile Include="Orders\NetworkOrderSource.cs" />
<Compile Include="Orders\OrderIO.cs" />
<Compile Include="Orders\OrderManager.cs" />
<Compile Include="Ore.cs" />
<Compile Include="PathSearch.cs" />
<Compile Include="ProductionItem.cs" />
<Compile Include="ReplayOrderSource.cs" />
<Compile Include="Orders\ReplayOrderSource.cs" />
<Compile Include="Smudge.cs" />
<Compile Include="Sound.cs" />
<Compile Include="Support\Stopwatch.cs" />
@@ -149,15 +149,15 @@
<Compile Include="Traits\Activities\Sell.cs" />
<Compile Include="Traits\Activities\Teleport.cs" />
<Compile Include="BuildingInfluenceMap.cs" />
<Compile Include="IOrderGenerator.cs" />
<Compile Include="PlaceBuilding.cs" />
<Compile Include="Orders\IOrderGenerator.cs" />
<Compile Include="Orders\PlaceBuildingOrderGenerator.cs" />
<Compile Include="Player.cs" />
<Compile Include="Race.cs" />
<Compile Include="Graphics\Sheet.cs" />
<Compile Include="Support\Log.cs" />
<Compile Include="PathFinder.cs" />
<Compile Include="Graphics\Sequence.cs" />
<Compile Include="Order.cs" />
<Compile Include="Orders\Order.cs" />
<Compile Include="Graphics\SequenceProvider.cs" />
<Compile Include="Graphics\SheetBuilder.cs" />
<Compile Include="Graphics\HardwarePalette.cs" />
@@ -234,14 +234,14 @@
<Compile Include="Traits\Unit.cs" />
<Compile Include="Traits\WaterPaletteRotation.cs" />
<Compile Include="Traits\WithShadow.cs" />
<Compile Include="UnitOrders.cs" />
<Compile Include="Orders\UnitOrders.cs" />
<Compile Include="Traits\Util.cs" />
<Compile Include="UiOverlay.cs" />
<Compile Include="Graphics\Util.cs" />
<Compile Include="Graphics\Vertex.cs" />
<Compile Include="Graphics\Viewport.cs" />
<Compile Include="UnitInfluenceMap.cs" />
<Compile Include="UnitOrderGenerator.cs" />
<Compile Include="Orders\UnitOrderGenerator.cs" />
<Compile Include="VoicePool.cs" />
<Compile Include="World.cs" />
</ItemGroup>

View File

@@ -1,6 +1,6 @@
using System.Collections.Generic;
namespace OpenRa.Game
namespace OpenRa.Game.Orders
{
interface IOrderSource
{

View File

@@ -1,6 +1,6 @@
using System.Collections.Generic;
namespace OpenRa.Game
namespace OpenRa.Game.Orders
{
class LocalOrderSource : IOrderSource
{

View File

@@ -4,7 +4,7 @@ using System.Linq;
using System.Net.Sockets;
using System.Threading;
namespace OpenRa.Game
namespace OpenRa.Game.Orders
{
class NetworkOrderSource : IOrderSource
{

View File

@@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.IO;
namespace OpenRa.Game
namespace OpenRa.Game.Orders
{
static class OrderIO
{

View File

@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace OpenRa.Game
namespace OpenRa.Game.Orders
{
class OrderManager
{

View File

@@ -1,14 +1,14 @@
using System.Collections.Generic;
using OpenRa.Game.GameRules;
namespace OpenRa.Game
namespace OpenRa.Game.Orders
{
class PlaceBuilding : IOrderGenerator
class PlaceBuildingOrderGenerator : IOrderGenerator
{
readonly Actor Producer;
readonly BuildingInfo Building;
public PlaceBuilding(Actor producer, string name)
public PlaceBuildingOrderGenerator(Actor producer, string name)
{
Producer = producer;
Building = (BuildingInfo)Rules.UnitInfo[ name ];

View File

@@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.IO;
namespace OpenRa.Game
namespace OpenRa.Game.Orders
{
class ReplayOrderSource : IOrderSource
{

View File

@@ -2,7 +2,7 @@
using System.Drawing;
using System.Linq;
namespace OpenRa.Game
namespace OpenRa.Game.Orders
{
class UnitOrderGenerator : IOrderGenerator
{

View File

@@ -1,11 +1,9 @@
using System;
using System.Drawing;
using System.Linq;
using System.Drawing;
using OpenRa.Game.GameRules;
using OpenRa.Game.Traits;
using OpenRa.Game.Graphics;
using OpenRa.Game.Traits;
namespace OpenRa.Game
namespace OpenRa.Game.Orders
{
static class UnitOrders
{

View File

@@ -1,5 +1,6 @@
using System.Collections.Generic;
using OpenRa.Game.Graphics;
using OpenRa.Game.Orders;
namespace OpenRa.Game.Traits
{

View File

@@ -1,5 +1,4 @@
using System.Collections.Generic;
using OpenRa.Game.Graphics;
using OpenRa.Game.Graphics;
namespace OpenRa.Game.Traits
{