3D buttons (still needs a little work)
This commit is contained in:
@@ -136,6 +136,8 @@ namespace OpenRA
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}
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public Widget rootWidget;
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public Widget selectedWidget;
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List<string> visibleTabs = new List<string>();
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public void Tick(World world)
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@@ -1045,6 +1047,12 @@ namespace OpenRA
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int2 lastMousePos;
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public bool HandleInput(World world, MouseInput mi)
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{
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if (selectedWidget != null)
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{
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selectedWidget.HandleInput(mi);
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return true;
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}
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if (rootWidget.HandleInput(mi))
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return true;
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@@ -1065,6 +1073,9 @@ namespace OpenRA
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public bool HitTest(int2 mousePos)
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{
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if (selectedWidget != null)
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return true;
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return rootWidget.GetEventBounds().Contains(mousePos.X, mousePos.Y)
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|| buttons.Any(a => a.First.Contains(mousePos.ToPoint()));
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}
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@@ -7,6 +7,37 @@ namespace OpenRA.Widgets
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class ButtonWidget : Widget
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{
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public readonly string Text = "";
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public bool Depressed = false;
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public int VisualHeight = 1;
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public override bool HandleInput(MouseInput mi)
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{
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if (Game.chrome.selectedWidget == this)
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Depressed = (GetEventBounds().Contains(mi.Location.X,mi.Location.Y)) ? true : false;
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// Relinquish focus
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if (Game.chrome.selectedWidget == this && mi.Event == MouseInputEvent.Up)
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{
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Game.chrome.selectedWidget = null;
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Depressed = false;
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}
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// Are we able to handle this event?
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if (!Visible || !GetEventBounds().Contains(mi.Location.X,mi.Location.Y))
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return base.HandleInput(mi);
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// Give button focus only while the mouse is down
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// This is a bit of a hack: it will become cleaner soonish
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// It will also steal events from any potential children
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// We also want to play a click sound
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if (mi.Event == MouseInputEvent.Down)
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{
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Game.chrome.selectedWidget = this;
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Depressed = true;
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return true;
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}
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return base.HandleInput(mi);
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}
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public override void Draw()
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{
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@@ -16,7 +47,8 @@ namespace OpenRA.Widgets
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return;
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}
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string collection = "dialog2";
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string collection = (Depressed) ? "dialog3" : "dialog2";
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int2 stateOffset = (Depressed) ? new int2(VisualHeight,VisualHeight) : new int2(0,0);
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Game.chrome.renderer.Device.EnableScissor(Bounds.Left, Bounds.Top, Bounds.Width, Bounds.Height);
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string[] images = { "border-t", "border-b", "border-l", "border-r", "corner-tl", "corner-tr", "corner-bl", "corner-br", "background" };
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@@ -45,7 +77,7 @@ namespace OpenRA.Widgets
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Game.chrome.rgbaRenderer.DrawSprite(ss[7], new float2(Bounds.Right - ss[7].size.X, Bounds.Bottom - ss[7].size.Y), "chrome");
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Game.chrome.rgbaRenderer.Flush();
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Game.chrome.renderer.BoldFont.DrawText(Game.chrome.rgbaRenderer, Text, new int2(Bounds.X+Bounds.Width/2, Bounds.Y+Bounds.Height/2) - new int2(Game.chrome.renderer.BoldFont.Measure(Text).X / 2, Game.chrome.renderer.BoldFont.Measure(Text).Y/2), Color.White);
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Game.chrome.renderer.BoldFont.DrawText(Game.chrome.rgbaRenderer, Text, new int2(Bounds.X+Bounds.Width/2, Bounds.Y+Bounds.Height/2) - new int2(Game.chrome.renderer.BoldFont.Measure(Text).X / 2, Game.chrome.renderer.BoldFont.Measure(Text).Y/2) + stateOffset, Color.White);
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Game.chrome.renderer.Device.DisableScissor();
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@@ -87,9 +87,9 @@ namespace OpenRA.Widgets
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// Mousedown
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// todo: route the other events too!
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if (InputHandler.Value != null && mi.Event == MouseInputEvent.Down)
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if (InputHandler.Value != null && mi.Event == MouseInputEvent.Up)
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return InputHandler.Value.OnClick(this, mi);
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return false;
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}
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@@ -1,32 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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namespace OpenRA.Traits
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{
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class SpawnDefaultUnitsInfo : StatelessTraitInfo<SpawnDefaultUnits> { }
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class SpawnDefaultUnits : IOnGameStart
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{
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public void GameStarted(Player p, int2 sp)
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{
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p.World.CreateActor("mcv", sp, p);
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}
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}
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}
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BIN
artsrc/cnc/dialog3.xcf
Normal file
BIN
artsrc/cnc/dialog3.xcf
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Binary file not shown.
@@ -142,6 +142,17 @@
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<image name="corner-tr" x="82" y="0" width="1" height="1" />
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<image name="corner-bl" x="0" y="82" width="1" height="1" />
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<image name="corner-br" x="82" y="82" width="1" height="1" />
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</collection>
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<collection name="dialog3" src="dialog3.png">
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<image name="background" x="1" y="1" width="126" height="126" />
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<image name="border-r" x="127" y="1" width="1" height="126" />
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<image name="border-l" x="0" y="1" width="1" height="126" />
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<image name="border-b" x="1" y="127" width="126" height="1" />
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<image name="border-t" x="1" y="0" width="126" height="1" />
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<image name="corner-tl" x="0" y="0" width="1" height="1" />
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<image name="corner-tr" x="82" y="0" width="1" height="1" />
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<image name="corner-bl" x="0" y="82" width="1" height="1" />
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<image name="corner-br" x="82" y="82" width="1" height="1" />
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</collection>
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<collection name="spawnpoints" src="spawnpoints.png">
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<image name="unowned" x="16" y="0" width="16" height="16" />
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BIN
mods/cnc/dialog3.png
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BIN
mods/cnc/dialog3.png
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Binary file not shown.
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After Width: | Height: | Size: 6.4 KiB |
@@ -132,6 +132,17 @@
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<image name="corner-br" x="252" y="252" width="4" height="4" />
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<image name="background" x="4" y="4" width="248" height="248" />
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</collection>
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<collection name="dialog3" src="widget-panel.png">
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<image name="border-t" x="4" y="0" width="248" height="4" />
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<image name="border-b" x="4" y="252" width="248" height="4" />
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<image name="border-l" x="0" y="4" width="4" height="248" />
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<image name="border-r" x="252" y="4" width="4" height="248" />
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<image name="corner-tl" x="0" y="0" width="4" height="4" />
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<image name="corner-tr" x="252" y="0" width="4" height="4" />
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<image name="corner-bl" x="0" y="252" width="4" height="4" />
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<image name="corner-br" x="252" y="252" width="4" height="4" />
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<image name="background" x="4" y="4" width="248" height="248" />
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</collection>
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<collection name="dialog" src="dialog.png">
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<image name="background" x="0" y="0" width="624" height="384" />
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<image name="border-r" x="624" y="0" width="14" height="200" />
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