Avoid redundantly setting viewport parameters in BeginFrame.

- Cache the old resolution, scroll and zoom in BeginFrame, and don't bother updating the viewport parameters again until they change.
- Pass around scroll as an int2 to reduce the number of back-and-forth casts.
This commit is contained in:
RoosterDragon
2014-06-04 01:22:47 +01:00
parent 334a210231
commit a2ed4fd5f9
11 changed files with 40 additions and 22 deletions

View File

@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA
return;
// Draw a black screen
Game.Renderer.BeginFrame(float2.Zero, 1f);
Game.Renderer.BeginFrame(int2.Zero, 1f);
Game.Renderer.EndFrame( new NullInputHandler() );
}