Add support for diamond cell grids.
This commit is contained in:
@@ -20,11 +20,12 @@ namespace OpenRA.Graphics
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{
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public static Bitmap TerrainBitmap(TileSet tileset, Map map, bool actualSize = false)
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{
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var width = map.Bounds.Width;
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var height = map.Bounds.Height;
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var b = map.Bounds;
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var width = b.Width;
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var height = b.Height;
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if (!actualSize)
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width = height = Exts.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
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width = height = Exts.NextPowerOf2(Math.Max(b.Width, b.Height));
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var terrain = new Bitmap(width, height);
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@@ -37,16 +38,18 @@ namespace OpenRA.Graphics
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{
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var c = (int*)bitmapData.Scan0;
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for (var x = 0; x < map.Bounds.Width; x++)
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for (var y = 0; y < map.Bounds.Height; y++)
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for (var x = 0; x < b.Width; x++)
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{
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var mapX = x + map.Bounds.Left;
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var mapY = y + map.Bounds.Top;
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for (var y = 0; y < b.Height; y++)
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{
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var mapX = x + b.Left;
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var mapY = y + b.Top;
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var type = tileset.GetTerrainInfo(mapTiles[mapX, mapY]);
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*(c + (y * bitmapData.Stride >> 2) + x) = type.Color.ToArgb();
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}
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}
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}
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terrain.UnlockBits(bitmapData);
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return terrain;
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@@ -57,6 +60,7 @@ namespace OpenRA.Graphics
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static Bitmap AddStaticResources(TileSet tileset, Map map, Ruleset resourceRules, Bitmap terrainBitmap)
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{
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var terrain = new Bitmap(terrainBitmap);
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var b = map.Bounds;
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var bitmapData = terrain.LockBits(terrain.Bounds(),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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@@ -65,11 +69,12 @@ namespace OpenRA.Graphics
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{
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var c = (int*)bitmapData.Scan0;
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for (var x = 0; x < map.Bounds.Width; x++)
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for (var y = 0; y < map.Bounds.Height; y++)
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for (var x = 0; x < b.Width; x++)
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{
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var mapX = x + map.Bounds.Left;
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var mapY = y + map.Bounds.Top;
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for (var y = 0; y < b.Height; y++)
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{
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var mapX = x + b.Left;
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var mapY = y + b.Top;
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if (map.MapResources.Value[mapX, mapY].Type == 0)
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continue;
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@@ -83,6 +88,7 @@ namespace OpenRA.Graphics
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*(c + (y * bitmapData.Stride >> 2) + x) = tileset[tileset.GetTerrainIndex(res)].Color.ToArgb();
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}
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}
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}
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terrain.UnlockBits(bitmapData);
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@@ -92,7 +98,9 @@ namespace OpenRA.Graphics
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public static Bitmap CustomTerrainBitmap(World world)
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{
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var map = world.Map;
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var size = Exts.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
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var b = map.Bounds;
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var size = Exts.NextPowerOf2(Math.Max(b.Width, b.Height));
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var bitmap = new Bitmap(size, size);
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var bitmapData = bitmap.LockBits(bitmap.Bounds(),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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@@ -101,17 +109,20 @@ namespace OpenRA.Graphics
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{
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var c = (int*)bitmapData.Scan0;
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for (var x = 0; x < map.Bounds.Width; x++)
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for (var y = 0; y < map.Bounds.Height; y++)
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for (var x = 0; x < b.Width; x++)
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{
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var mapX = x + map.Bounds.Left;
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var mapY = y + map.Bounds.Top;
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for (var y = 0; y < b.Height; y++)
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{
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var mapX = x + b.Left;
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var mapY = y + b.Top;
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var custom = map.CustomTerrain[mapX, mapY];
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if (custom == -1)
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continue;
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*(c + (y * bitmapData.Stride >> 2) + x) = world.TileSet[custom].Color.ToArgb();
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}
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}
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}
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bitmap.UnlockBits(bitmapData);
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return bitmap;
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@@ -120,7 +131,9 @@ namespace OpenRA.Graphics
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public static Bitmap ActorsBitmap(World world)
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{
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var map = world.Map;
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var size = Exts.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
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var b = map.Bounds;
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var size = Exts.NextPowerOf2(Math.Max(b.Width, b.Height));
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var bitmap = new Bitmap(size, size);
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var bitmapData = bitmap.LockBits(bitmap.Bounds(),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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@@ -136,8 +149,11 @@ namespace OpenRA.Graphics
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var color = t.Trait.RadarSignatureColor(t.Actor);
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foreach (var cell in t.Trait.RadarSignatureCells(t.Actor))
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if (world.Map.Contains(cell))
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*(c + ((cell.Y - world.Map.Bounds.Top) * bitmapData.Stride >> 2) + cell.X - world.Map.Bounds.Left) = color.ToArgb();
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{
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var uv = Map.CellToMap(map.TileShape, cell);
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if (b.Contains(uv.X, uv.Y))
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*(c + ((uv.Y - b.Top) * bitmapData.Stride >> 2) + uv.X - b.Left) = color.ToArgb();
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}
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}
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}
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@@ -148,7 +164,9 @@ namespace OpenRA.Graphics
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public static Bitmap ShroudBitmap(World world)
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{
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var map = world.Map;
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var size = Exts.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
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var b = map.Bounds;
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var size = Exts.NextPowerOf2(Math.Max(b.Width, b.Height));
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var bitmap = new Bitmap(size, size);
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if (world.RenderPlayer == null)
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return bitmap;
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@@ -158,19 +176,19 @@ namespace OpenRA.Graphics
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var shroud = Color.Black.ToArgb();
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var fog = Color.FromArgb(128, Color.Black).ToArgb();
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var offset = new CVec(b.Left, b.Top);
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unsafe
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{
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var c = (int*)bitmapData.Scan0;
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for (var x = 0; x < map.Bounds.Width; x++)
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for (var y = 0; y < map.Bounds.Height; y++)
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foreach (var cell in map.Cells)
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{
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var p = new CPos(x + map.Bounds.Left, y + map.Bounds.Top);
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if (world.ShroudObscures(p))
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*(c + (y * bitmapData.Stride >> 2) + x) = shroud;
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else if (world.FogObscures(p))
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*(c + (y * bitmapData.Stride >> 2) + x) = fog;
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var uv = Map.CellToMap(map.TileShape, cell) - offset;
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if (world.ShroudObscures(cell))
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*(c + (uv.Y * bitmapData.Stride >> 2) + uv.X) = shroud;
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else if (world.FogObscures(cell))
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*(c + (uv.Y * bitmapData.Stride >> 2) + uv.X) = fog;
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}
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}
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@@ -44,11 +44,12 @@ namespace OpenRA.Graphics
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{
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var verticesPerRow = 4*map.Bounds.Width;
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var cells = viewport.VisibleCells;
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var firstRow = cells.TopLeft.Y - map.Bounds.Top;
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var lastRow = cells.BottomRight.Y - map.Bounds.Top + 1;
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var shape = wr.world.Map.TileShape;
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if (lastRow < 0 || firstRow > map.Bounds.Height)
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return;
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// Only draw the rows that are visible.
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// VisibleCells is clamped to the map, so additional checks are unnecessary
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var firstRow = Map.CellToMap(shape, cells.TopLeft).Y - map.Bounds.Top;
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var lastRow = Map.CellToMap(shape, cells.BottomRight).Y - map.Bounds.Top + 1;
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Game.Renderer.WorldSpriteRenderer.DrawVertexBuffer(
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vertexBuffer, verticesPerRow * firstRow, verticesPerRow * (lastRow - firstRow),
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@@ -92,8 +92,8 @@ namespace OpenRA.Graphics
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var b = map.Bounds;
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// Expand to corners of cells
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var tl = wr.ScreenPxPosition(map.CenterOfCell(new CPos(b.Left, b.Top)) - new WVec(512, 512, 0));
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var br = wr.ScreenPxPosition(map.CenterOfCell(new CPos(b.Right, b.Bottom)) + new WVec(511, 511, 0));
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var tl = wr.ScreenPxPosition(map.CenterOfCell(Map.MapToCell(map.TileShape, new CPos(b.Left, b.Top))) - new WVec(512, 512, 0));
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var br = wr.ScreenPxPosition(map.CenterOfCell(Map.MapToCell(map.TileShape, new CPos(b.Right, b.Bottom))) + new WVec(511, 511, 0));
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mapBounds = Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y);
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CenterLocation = (tl + br) / 2;
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@@ -138,8 +138,13 @@ namespace OpenRA.Graphics
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{
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get
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{
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var ctl = worldRenderer.world.Map.CenterOfCell(VisibleCells.TopLeft) - new WVec(512, 512, 0);
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var cbr = worldRenderer.world.Map.CenterOfCell(VisibleCells.BottomRight) + new WVec(511, 511, 0);
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// Visible rectangle in world coordinates (expanded to the corners of the cells)
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// Expand the cordon by an additional cell to account for staggered rows on diamond cell grids.
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var map = worldRenderer.world.Map;
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var ctl = map.CenterOfCell(VisibleCells.TopLeft) - new WVec(1536, 1536, 0);
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var cbr = map.CenterOfCell(VisibleCells.BottomRight) + new WVec(1535, 1535, 0);
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// Convert to screen coordinates
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var tl = WorldToViewPx(worldRenderer.ScreenPxPosition(ctl)).Clamp(ScreenClip);
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var br = WorldToViewPx(worldRenderer.ScreenPxPosition(cbr)).Clamp(ScreenClip);
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return Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y);
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@@ -152,12 +157,16 @@ namespace OpenRA.Graphics
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{
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if (cellsDirty)
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{
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// Calculate the intersection of the visible rectangle and the map.
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// Visible rectangle in map coordinates
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var map = worldRenderer.world.Map;
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var tl = map.Clamp(map.CellContaining(worldRenderer.Position(TopLeft)) - new CVec(1, 1));
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var br = map.Clamp(map.CellContaining(worldRenderer.Position(BottomRight)));
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var ctl = Map.CellToMap(map.TileShape, map.CellContaining(worldRenderer.Position(TopLeft)));
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var cbr = Map.CellToMap(map.TileShape, map.CellContaining(worldRenderer.Position(BottomRight)));
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cells = new CellRegion(tl, br);
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// Add a 2 cell cordon to prevent holes, then convert back to cell coordinates
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var tl = map.Clamp(Map.MapToCell(map.TileShape, ctl - new CVec(2, 2)));
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var br = map.Clamp(Map.MapToCell(map.TileShape, cbr + new CVec(2, 2)));
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cells = new CellRegion(map.TileShape, tl, br);
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cellsDirty = false;
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}
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@@ -16,6 +16,8 @@ using OpenRA.Primitives;
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namespace OpenRA
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{
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public enum TileShape { Rectangle, Diamond }
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// Describes what is to be loaded in order to run a mod
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public class Manifest
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{
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@@ -33,6 +35,7 @@ namespace OpenRA
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public readonly Dictionary<string, Pair<string, int>> Fonts;
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public readonly Size TileSize = new Size(24, 24);
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public readonly string NewsUrl;
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public readonly TileShape TileShape = TileShape.Rectangle;
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public Manifest(string mod)
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{
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@@ -77,6 +80,9 @@ namespace OpenRA
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if (yaml.ContainsKey("TileSize"))
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TileSize = FieldLoader.GetValue<Size>("TileSize", yaml["TileSize"].Value);
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if (yaml.ContainsKey("TileShape"))
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TileShape = FieldLoader.GetValue<TileShape>("TileShape", yaml["TileShape"].Value);
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// Allow inherited mods to import parent maps.
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var compat = new List<string>();
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compat.Add(mod);
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@@ -20,22 +20,24 @@ namespace OpenRA
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public class CellLayer<T> : IEnumerable<T>
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{
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public readonly Size Size;
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public readonly TileShape Shape;
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T[] entries;
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public CellLayer(Map map)
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: this(new Size(map.MapSize.X, map.MapSize.Y)) { }
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: this(map.TileShape, new Size(map.MapSize.X, map.MapSize.Y)) { }
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public CellLayer(Size size)
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public CellLayer(TileShape shape, Size size)
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{
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Size = size;
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Shape = shape;
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entries = new T[size.Width * size.Height];
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}
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// Resolve an array index from cell coordinates
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int Index(CPos cell)
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{
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// This will eventually define a distinct case for diagonal cell grids
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return cell.Y * Size.Width + cell.X;
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var uv = Map.CellToMap(Shape, cell);
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return uv.Y * Size.Width + uv.X;
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}
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/// <summary>Gets or sets the <see cref="OpenRA.CellLayer"/> using cell coordinates</summary>
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@@ -90,7 +92,7 @@ namespace OpenRA
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/// <summary>Create a new layer by resizing another layer. New cells are filled with defaultValue.</summary>
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public static CellLayer<T> Resize<T>(CellLayer<T> layer, Size newSize, T defaultValue)
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{
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var result = new CellLayer<T>(newSize);
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var result = new CellLayer<T>(layer.Shape, newSize);
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var width = Math.Min(layer.Size.Width, newSize.Width);
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var height = Math.Min(layer.Size.Height, newSize.Height);
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@@ -23,25 +23,26 @@ namespace OpenRA
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// Corners of the region
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public readonly CPos TopLeft;
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public readonly CPos BottomRight;
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readonly TileShape shape;
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// Corners in map coordinates
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// Defined for forward compatibility with diagonal cell grids
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// These will only equal TopLeft and BottomRight for TileShape.Rectangular
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readonly CPos mapTopLeft;
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readonly CPos mapBottomRight;
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public CellRegion(CPos topLeft, CPos bottomRight)
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public CellRegion(TileShape shape, CPos topLeft, CPos bottomRight)
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{
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this.shape = shape;
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TopLeft = topLeft;
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BottomRight = bottomRight;
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mapTopLeft = TopLeft;
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mapBottomRight = BottomRight;
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mapTopLeft = Map.CellToMap(shape, TopLeft);
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mapBottomRight = Map.CellToMap(shape, BottomRight);
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}
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public bool Contains(CPos cell)
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{
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// Defined for forward compatibility with diagonal cell grids
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var uv = cell;
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var uv = Map.CellToMap(shape, cell);
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return uv.X >= mapTopLeft.X && uv.X <= mapBottomRight.X && uv.Y >= mapTopLeft.Y && uv.Y <= mapBottomRight.Y;
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}
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@@ -93,7 +94,7 @@ namespace OpenRA
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v = r.mapTopLeft.Y;
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}
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public CPos Current { get { return new CPos(u, v); } }
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public CPos Current { get { return Map.MapToCell(r.shape, new CPos(u, v)); } }
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object IEnumerator.Current { get { return Current; } }
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public void Dispose() { }
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}
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@@ -76,6 +76,8 @@ namespace OpenRA
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public bool AllowStartUnitConfig = true;
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public Bitmap CustomPreview;
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public readonly TileShape TileShape;
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[FieldLoader.LoadUsing("LoadOptions")]
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public MapOptions Options;
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@@ -125,11 +127,12 @@ namespace OpenRA
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public static Map FromTileset(TileSet tileset)
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{
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var size = new Size(1, 1);
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var tileShape = Game.modData.Manifest.TileShape;
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var tileRef = new TerrainTile(tileset.Templates.First().Key, (byte)0);
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var makeMapTiles = Exts.Lazy(() =>
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{
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var ret = new CellLayer<TerrainTile>(size);
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var ret = new CellLayer<TerrainTile>(tileShape, size);
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ret.Clear(tileRef);
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return ret;
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});
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@@ -142,7 +145,7 @@ namespace OpenRA
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MapSize = new int2(size),
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Tileset = tileset.Id,
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Options = new MapOptions(),
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MapResources = Exts.Lazy(() => new CellLayer<ResourceTile>(size)),
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MapResources = Exts.Lazy(() => new CellLayer<ResourceTile>(tileShape, size)),
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MapTiles = makeMapTiles,
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Actors = Exts.Lazy(() => new Dictionary<string, ActorReference>()),
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Smudges = Exts.Lazy(() => new List<SmudgeReference>())
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@@ -242,6 +245,7 @@ namespace OpenRA
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MapTiles = Exts.Lazy(() => LoadMapTiles());
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MapResources = Exts.Lazy(() => LoadResourceTiles());
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TileShape = Game.modData.Manifest.TileShape;
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// The Uid is calculated from the data on-disk, so
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// format changes must be flushed to disk.
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@@ -262,9 +266,9 @@ namespace OpenRA
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rules = Exts.Lazy(() => Game.modData.RulesetCache.LoadMapRules(this));
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cachedTileSet = Exts.Lazy(() => Rules.TileSets[Tileset]);
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var tl = new CPos(Bounds.Left, Bounds.Top);
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var br = new CPos(Bounds.Right - 1, Bounds.Bottom - 1);
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Cells = new CellRegion(tl, br);
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var tl = Map.MapToCell(TileShape, new CPos(Bounds.Left, Bounds.Top));
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var br = Map.MapToCell(TileShape, new CPos(Bounds.Right - 1, Bounds.Bottom - 1));
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Cells = new CellRegion(TileShape, tl, br);
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CustomTerrain = new CellLayer<int>(this);
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foreach (var cell in Cells)
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@@ -465,17 +469,79 @@ namespace OpenRA
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public bool Contains(CPos cell)
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{
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return Bounds.Contains(cell.X, cell.Y);
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var uv = CellToMap(TileShape, cell);
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return Bounds.Contains(uv.X, uv.Y);
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}
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public WPos CenterOfCell(CPos c)
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public WPos CenterOfCell(CPos cell)
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{
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return new WPos(1024 * c.X + 512, 1024 * c.Y + 512, 0);
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if (TileShape == TileShape.Rectangle)
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return new WPos(1024 * cell.X + 512, 1024 * cell.Y + 512, 0);
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// Convert from diamond cell position (x, y) to world position (u, v):
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// (a) Consider the relationships:
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// - Center of origin cell is (512, 512)
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// - +x adds (512, 512) to world pos
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// - +y adds (-512, 512) to world pos
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// (b) Therefore:
|
||||
// - ax + by adds (a - b) * 512 + 512 to u
|
||||
// - ax + by adds (a + b) * 512 + 512 to v
|
||||
return new WPos(512 * (cell.X - cell.Y + 1), 512 * (cell.X + cell.Y + 1), 0);
|
||||
}
|
||||
|
||||
public CPos CellContaining(WPos pos)
|
||||
{
|
||||
if (TileShape == TileShape.Rectangle)
|
||||
return new CPos(pos.X / 1024, pos.Y / 1024);
|
||||
|
||||
// Convert from world position to diamond cell position:
|
||||
// (a) Subtract (512, 512) to move the rotation center to the middle of the corner cell
|
||||
// (b) Rotate axes by -pi/4
|
||||
// (c) Add 512 to x (but not y) to realign the cell
|
||||
// (d) Divide by 1024 to find final cell coords
|
||||
var u = (pos.Y + pos.X - 512) / 1024;
|
||||
var v = (pos.Y - pos.X) / 1024;
|
||||
return new CPos(u, v);
|
||||
}
|
||||
|
||||
public static CPos MapToCell(TileShape shape, CPos map)
|
||||
{
|
||||
if (shape == TileShape.Rectangle)
|
||||
return map;
|
||||
|
||||
// Convert from rectangular map position to diamond cell position
|
||||
// - The staggered rows make this fiddly (hint: draw a diagram!)
|
||||
// (a) Consider the relationships:
|
||||
// - +1u (even -> odd) adds (1, -1) to (x, y)
|
||||
// - +1v (even -> odd) adds (1, 0) to (x, y)
|
||||
// - +1v (odd -> even) adds (0, 1) to (x, y)
|
||||
// (b) Therefore:
|
||||
// - au + 2bv adds (a + b) to (x, y)
|
||||
// - a correction factor is added if v is odd
|
||||
var offset = (map.Y & 1) == 1 ? 1 : 0;
|
||||
var y = (map.Y - offset) / 2 - map.X;
|
||||
var x = map.Y - y;
|
||||
return new CPos(x, y);
|
||||
}
|
||||
|
||||
public static CPos CellToMap(TileShape shape, CPos cell)
|
||||
{
|
||||
if (shape == TileShape.Rectangle)
|
||||
return cell;
|
||||
|
||||
// Convert from diamond cell (x, y) position to rectangular map position (u, v)
|
||||
// - The staggered rows make this fiddly (hint: draw a diagram!)
|
||||
// (a) Consider the relationships:
|
||||
// - +1x (even -> odd) adds (0, 1) to (u, v)
|
||||
// - +1x (odd -> even) adds (1, 1) to (u, v)
|
||||
// - +1y (even -> odd) adds (-1, 1) to (u, v)
|
||||
// - +1y (odd -> even) adds (0, 1) to (u, v)
|
||||
// (b) Therefore:
|
||||
// - ax + by adds (a - b)/2 to u (only even increments count)
|
||||
// - ax + by adds a + b to v
|
||||
var u = (cell.X - cell.Y) / 2;
|
||||
var v = cell.X + cell.Y;
|
||||
return new CPos(u, v);
|
||||
}
|
||||
|
||||
public int FacingBetween(CPos cell, CPos towards, int fallbackfacing)
|
||||
@@ -497,7 +563,10 @@ namespace OpenRA
|
||||
public void ResizeCordon(int left, int top, int right, int bottom)
|
||||
{
|
||||
Bounds = Rectangle.FromLTRB(left, top, right, bottom);
|
||||
Cells = new CellRegion(new CPos(Bounds.Left, Bounds.Top), new CPos(Bounds.Right - 1, Bounds.Bottom - 1));
|
||||
|
||||
var tl = Map.MapToCell(TileShape, new CPos(Bounds.Left, Bounds.Top));
|
||||
var br = Map.MapToCell(TileShape, new CPos(Bounds.Right - 1, Bounds.Bottom - 1));
|
||||
Cells = new CellRegion(TileShape, tl, br);
|
||||
}
|
||||
|
||||
string ComputeHash()
|
||||
@@ -597,17 +666,18 @@ namespace OpenRA
|
||||
return cachedTileSet.Value[GetTerrainIndex(cell)];
|
||||
}
|
||||
|
||||
public CPos Clamp(CPos xy)
|
||||
public CPos Clamp(CPos cell)
|
||||
{
|
||||
var r = Bounds;
|
||||
return xy.Clamp(new Rectangle(r.X, r.Y, r.Width - 1, r.Height - 1));
|
||||
var bounds = new Rectangle(Bounds.X, Bounds.Y, Bounds.Width - 1, Bounds.Height - 1);
|
||||
return MapToCell(TileShape, CellToMap(TileShape, cell).Clamp(bounds));
|
||||
}
|
||||
|
||||
public CPos ChooseRandomCell(MersenneTwister rand)
|
||||
{
|
||||
return new CPos(
|
||||
rand.Next(Bounds.Left, Bounds.Right),
|
||||
rand.Next(Bounds.Top, Bounds.Bottom));
|
||||
var x = rand.Next(Bounds.Left, Bounds.Right);
|
||||
var y = rand.Next(Bounds.Top, Bounds.Bottom);
|
||||
|
||||
return MapToCell(TileShape, new CPos(x, y));
|
||||
}
|
||||
|
||||
public CPos ChooseRandomEdgeCell(MersenneTwister rand)
|
||||
@@ -615,15 +685,16 @@ namespace OpenRA
|
||||
var isX = rand.Next(2) == 0;
|
||||
var edge = rand.Next(2) == 0;
|
||||
|
||||
return new CPos(
|
||||
isX ? rand.Next(Bounds.Left, Bounds.Right) : (edge ? Bounds.Left : Bounds.Right),
|
||||
!isX ? rand.Next(Bounds.Top, Bounds.Bottom) : (edge ? Bounds.Top : Bounds.Bottom));
|
||||
var x = isX ? rand.Next(Bounds.Left, Bounds.Right) : (edge ? Bounds.Left : Bounds.Right);
|
||||
var y = !isX ? rand.Next(Bounds.Top, Bounds.Bottom) : (edge ? Bounds.Top : Bounds.Bottom);
|
||||
|
||||
return MapToCell(TileShape, new CPos(x, y));
|
||||
}
|
||||
|
||||
public WRange DistanceToEdge(WPos pos, WVec dir)
|
||||
{
|
||||
var tl = CenterOfCell(new CPos(Bounds.Left, Bounds.Top)) - new WVec(512, 512, 0);
|
||||
var br = CenterOfCell(new CPos(Bounds.Right, Bounds.Bottom)) + new WVec(511, 511, 0);
|
||||
var tl = CenterOfCell(Cells.TopLeft) - new WVec(512, 512, 0);
|
||||
var br = CenterOfCell(Cells.BottomRight) + new WVec(511, 511, 0);
|
||||
var x = dir.X == 0 ? int.MaxValue : ((dir.X < 0 ? tl.X : br.X) - pos.X) / dir.X;
|
||||
var y = dir.Y == 0 ? int.MaxValue : ((dir.Y < 0 ? tl.Y : br.Y) - pos.Y) / dir.Y;
|
||||
return new WRange(Math.Min(x, y) * dir.Length);
|
||||
|
||||
@@ -129,9 +129,10 @@ namespace OpenRA.Widgets
|
||||
tooltipContainer.Value.RemoveTooltip();
|
||||
}
|
||||
|
||||
public int2 ConvertToPreview(CPos point)
|
||||
public int2 ConvertToPreview(CPos cell)
|
||||
{
|
||||
var preview = Preview();
|
||||
var point = Map.CellToMap(preview.Map.TileShape, cell);
|
||||
var dx = (int)(previewScale * (point.X - preview.Bounds.Left));
|
||||
var dy = (int)(previewScale * (point.Y - preview.Bounds.Top));
|
||||
return new int2(mapRect.X + dx, mapRect.Y + dy);
|
||||
|
||||
@@ -287,7 +287,7 @@ namespace OpenRA.Mods.RA.Move
|
||||
while (CellInfoPool.Count > 0)
|
||||
{
|
||||
var cellInfo = GetFromPool();
|
||||
if (cellInfo.Size != mapSize)
|
||||
if (cellInfo.Size != mapSize || cellInfo.Shape != self.World.Map.TileShape)
|
||||
{
|
||||
Log.Write("debug", "Discarding old pooled CellInfo of wrong size.");
|
||||
continue;
|
||||
|
||||
@@ -115,7 +115,7 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
var cell = MinimapPixelToCell(mi.Location);
|
||||
var pos = world.Map.CenterOfCell(cell);
|
||||
if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left)
|
||||
worldRenderer.Viewport.Center(world.Map.CenterOfCell(cell));
|
||||
worldRenderer.Viewport.Center(pos);
|
||||
|
||||
if (mi.Event == MouseInputEvent.Down && mi.Button == MouseButton.Right)
|
||||
{
|
||||
@@ -242,8 +242,8 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
|
||||
int2 CellToMinimapPixel(CPos p)
|
||||
{
|
||||
var mapOrigin = new CPos(world.Map.Bounds.Left, world.Map.Bounds.Top);
|
||||
var mapOffset = p - mapOrigin;
|
||||
var mapOrigin = new CVec(world.Map.Bounds.Left, world.Map.Bounds.Top);
|
||||
var mapOffset = Map.CellToMap(world.Map.TileShape, p) - mapOrigin;
|
||||
|
||||
return new int2(mapRect.X, mapRect.Y) + (previewScale * new float2(mapOffset.X, mapOffset.Y)).ToInt2();
|
||||
}
|
||||
@@ -253,7 +253,7 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
var viewOrigin = new float2(mapRect.X, mapRect.Y);
|
||||
var mapOrigin = new float2(world.Map.Bounds.Left, world.Map.Bounds.Top);
|
||||
var fcell = mapOrigin + (1f / previewScale) * (p - viewOrigin);
|
||||
return new CPos((int)fcell.X, (int)fcell.Y);
|
||||
return Map.MapToCell(world.Map.TileShape, new CPos((int)fcell.X, (int)fcell.Y));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -149,8 +149,8 @@ namespace OpenRA.Utility
|
||||
|
||||
map.Smudges = Exts.Lazy(() => new List<SmudgeReference>());
|
||||
map.Actors = Exts.Lazy(() => new Dictionary<string, ActorReference>());
|
||||
map.MapResources = Exts.Lazy(() => new CellLayer<ResourceTile>(size));
|
||||
map.MapTiles = Exts.Lazy(() => new CellLayer<TerrainTile>(size));
|
||||
map.MapResources = Exts.Lazy(() => new CellLayer<ResourceTile>(TileShape.Rectangle, size));
|
||||
map.MapTiles = Exts.Lazy(() => new CellLayer<TerrainTile>(TileShape.Rectangle, size));
|
||||
|
||||
map.Options = new MapOptions();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user