Add support for diamond cell grids.

This commit is contained in:
Paul Chote
2014-06-30 11:25:39 +12:00
parent af0e948a67
commit a30c8b53a7
11 changed files with 191 additions and 82 deletions

View File

@@ -20,11 +20,12 @@ namespace OpenRA.Graphics
{
public static Bitmap TerrainBitmap(TileSet tileset, Map map, bool actualSize = false)
{
var width = map.Bounds.Width;
var height = map.Bounds.Height;
var b = map.Bounds;
var width = b.Width;
var height = b.Height;
if (!actualSize)
width = height = Exts.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
width = height = Exts.NextPowerOf2(Math.Max(b.Width, b.Height));
var terrain = new Bitmap(width, height);
@@ -37,15 +38,17 @@ namespace OpenRA.Graphics
{
var c = (int*)bitmapData.Scan0;
for (var x = 0; x < map.Bounds.Width; x++)
for (var y = 0; y < map.Bounds.Height; y++)
for (var x = 0; x < b.Width; x++)
{
for (var y = 0; y < b.Height; y++)
{
var mapX = x + map.Bounds.Left;
var mapY = y + map.Bounds.Top;
var mapX = x + b.Left;
var mapY = y + b.Top;
var type = tileset.GetTerrainInfo(mapTiles[mapX, mapY]);
*(c + (y * bitmapData.Stride >> 2) + x) = type.Color.ToArgb();
}
}
}
terrain.UnlockBits(bitmapData);
@@ -57,6 +60,7 @@ namespace OpenRA.Graphics
static Bitmap AddStaticResources(TileSet tileset, Map map, Ruleset resourceRules, Bitmap terrainBitmap)
{
var terrain = new Bitmap(terrainBitmap);
var b = map.Bounds;
var bitmapData = terrain.LockBits(terrain.Bounds(),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
@@ -65,11 +69,12 @@ namespace OpenRA.Graphics
{
var c = (int*)bitmapData.Scan0;
for (var x = 0; x < map.Bounds.Width; x++)
for (var y = 0; y < map.Bounds.Height; y++)
for (var x = 0; x < b.Width; x++)
{
for (var y = 0; y < b.Height; y++)
{
var mapX = x + map.Bounds.Left;
var mapY = y + map.Bounds.Top;
var mapX = x + b.Left;
var mapY = y + b.Top;
if (map.MapResources.Value[mapX, mapY].Type == 0)
continue;
@@ -82,6 +87,7 @@ namespace OpenRA.Graphics
*(c + (y * bitmapData.Stride >> 2) + x) = tileset[tileset.GetTerrainIndex(res)].Color.ToArgb();
}
}
}
terrain.UnlockBits(bitmapData);
@@ -92,7 +98,9 @@ namespace OpenRA.Graphics
public static Bitmap CustomTerrainBitmap(World world)
{
var map = world.Map;
var size = Exts.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
var b = map.Bounds;
var size = Exts.NextPowerOf2(Math.Max(b.Width, b.Height));
var bitmap = new Bitmap(size, size);
var bitmapData = bitmap.LockBits(bitmap.Bounds(),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
@@ -101,16 +109,19 @@ namespace OpenRA.Graphics
{
var c = (int*)bitmapData.Scan0;
for (var x = 0; x < map.Bounds.Width; x++)
for (var y = 0; y < map.Bounds.Height; y++)
for (var x = 0; x < b.Width; x++)
{
for (var y = 0; y < b.Height; y++)
{
var mapX = x + map.Bounds.Left;
var mapY = y + map.Bounds.Top;
var mapX = x + b.Left;
var mapY = y + b.Top;
var custom = map.CustomTerrain[mapX, mapY];
if (custom == -1)
continue;
*(c + (y * bitmapData.Stride >> 2) + x) = world.TileSet[custom].Color.ToArgb();
}
}
}
bitmap.UnlockBits(bitmapData);
@@ -120,7 +131,9 @@ namespace OpenRA.Graphics
public static Bitmap ActorsBitmap(World world)
{
var map = world.Map;
var size = Exts.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
var b = map.Bounds;
var size = Exts.NextPowerOf2(Math.Max(b.Width, b.Height));
var bitmap = new Bitmap(size, size);
var bitmapData = bitmap.LockBits(bitmap.Bounds(),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
@@ -136,8 +149,11 @@ namespace OpenRA.Graphics
var color = t.Trait.RadarSignatureColor(t.Actor);
foreach (var cell in t.Trait.RadarSignatureCells(t.Actor))
if (world.Map.Contains(cell))
*(c + ((cell.Y - world.Map.Bounds.Top) * bitmapData.Stride >> 2) + cell.X - world.Map.Bounds.Left) = color.ToArgb();
{
var uv = Map.CellToMap(map.TileShape, cell);
if (b.Contains(uv.X, uv.Y))
*(c + ((uv.Y - b.Top) * bitmapData.Stride >> 2) + uv.X - b.Left) = color.ToArgb();
}
}
}
@@ -148,7 +164,9 @@ namespace OpenRA.Graphics
public static Bitmap ShroudBitmap(World world)
{
var map = world.Map;
var size = Exts.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
var b = map.Bounds;
var size = Exts.NextPowerOf2(Math.Max(b.Width, b.Height));
var bitmap = new Bitmap(size, size);
if (world.RenderPlayer == null)
return bitmap;
@@ -158,20 +176,20 @@ namespace OpenRA.Graphics
var shroud = Color.Black.ToArgb();
var fog = Color.FromArgb(128, Color.Black).ToArgb();
var offset = new CVec(b.Left, b.Top);
unsafe
{
var c = (int*)bitmapData.Scan0;
for (var x = 0; x < map.Bounds.Width; x++)
for (var y = 0; y < map.Bounds.Height; y++)
{
var p = new CPos(x + map.Bounds.Left, y + map.Bounds.Top);
if (world.ShroudObscures(p))
*(c + (y * bitmapData.Stride >> 2) + x) = shroud;
else if (world.FogObscures(p))
*(c + (y * bitmapData.Stride >> 2) + x) = fog;
}
foreach (var cell in map.Cells)
{
var uv = Map.CellToMap(map.TileShape, cell) - offset;
if (world.ShroudObscures(cell))
*(c + (uv.Y * bitmapData.Stride >> 2) + uv.X) = shroud;
else if (world.FogObscures(cell))
*(c + (uv.Y * bitmapData.Stride >> 2) + uv.X) = fog;
}
}
bitmap.UnlockBits(bitmapData);

View File

@@ -44,11 +44,12 @@ namespace OpenRA.Graphics
{
var verticesPerRow = 4*map.Bounds.Width;
var cells = viewport.VisibleCells;
var firstRow = cells.TopLeft.Y - map.Bounds.Top;
var lastRow = cells.BottomRight.Y - map.Bounds.Top + 1;
var shape = wr.world.Map.TileShape;
if (lastRow < 0 || firstRow > map.Bounds.Height)
return;
// Only draw the rows that are visible.
// VisibleCells is clamped to the map, so additional checks are unnecessary
var firstRow = Map.CellToMap(shape, cells.TopLeft).Y - map.Bounds.Top;
var lastRow = Map.CellToMap(shape, cells.BottomRight).Y - map.Bounds.Top + 1;
Game.Renderer.WorldSpriteRenderer.DrawVertexBuffer(
vertexBuffer, verticesPerRow * firstRow, verticesPerRow * (lastRow - firstRow),

View File

@@ -92,8 +92,8 @@ namespace OpenRA.Graphics
var b = map.Bounds;
// Expand to corners of cells
var tl = wr.ScreenPxPosition(map.CenterOfCell(new CPos(b.Left, b.Top)) - new WVec(512, 512, 0));
var br = wr.ScreenPxPosition(map.CenterOfCell(new CPos(b.Right, b.Bottom)) + new WVec(511, 511, 0));
var tl = wr.ScreenPxPosition(map.CenterOfCell(Map.MapToCell(map.TileShape, new CPos(b.Left, b.Top))) - new WVec(512, 512, 0));
var br = wr.ScreenPxPosition(map.CenterOfCell(Map.MapToCell(map.TileShape, new CPos(b.Right, b.Bottom))) + new WVec(511, 511, 0));
mapBounds = Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y);
CenterLocation = (tl + br) / 2;
@@ -138,8 +138,13 @@ namespace OpenRA.Graphics
{
get
{
var ctl = worldRenderer.world.Map.CenterOfCell(VisibleCells.TopLeft) - new WVec(512, 512, 0);
var cbr = worldRenderer.world.Map.CenterOfCell(VisibleCells.BottomRight) + new WVec(511, 511, 0);
// Visible rectangle in world coordinates (expanded to the corners of the cells)
// Expand the cordon by an additional cell to account for staggered rows on diamond cell grids.
var map = worldRenderer.world.Map;
var ctl = map.CenterOfCell(VisibleCells.TopLeft) - new WVec(1536, 1536, 0);
var cbr = map.CenterOfCell(VisibleCells.BottomRight) + new WVec(1535, 1535, 0);
// Convert to screen coordinates
var tl = WorldToViewPx(worldRenderer.ScreenPxPosition(ctl)).Clamp(ScreenClip);
var br = WorldToViewPx(worldRenderer.ScreenPxPosition(cbr)).Clamp(ScreenClip);
return Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y);
@@ -152,12 +157,16 @@ namespace OpenRA.Graphics
{
if (cellsDirty)
{
// Calculate the intersection of the visible rectangle and the map.
// Visible rectangle in map coordinates
var map = worldRenderer.world.Map;
var tl = map.Clamp(map.CellContaining(worldRenderer.Position(TopLeft)) - new CVec(1, 1));
var br = map.Clamp(map.CellContaining(worldRenderer.Position(BottomRight)));
var ctl = Map.CellToMap(map.TileShape, map.CellContaining(worldRenderer.Position(TopLeft)));
var cbr = Map.CellToMap(map.TileShape, map.CellContaining(worldRenderer.Position(BottomRight)));
cells = new CellRegion(tl, br);
// Add a 2 cell cordon to prevent holes, then convert back to cell coordinates
var tl = map.Clamp(Map.MapToCell(map.TileShape, ctl - new CVec(2, 2)));
var br = map.Clamp(Map.MapToCell(map.TileShape, cbr + new CVec(2, 2)));
cells = new CellRegion(map.TileShape, tl, br);
cellsDirty = false;
}

View File

@@ -16,6 +16,8 @@ using OpenRA.Primitives;
namespace OpenRA
{
public enum TileShape { Rectangle, Diamond }
// Describes what is to be loaded in order to run a mod
public class Manifest
{
@@ -33,6 +35,7 @@ namespace OpenRA
public readonly Dictionary<string, Pair<string, int>> Fonts;
public readonly Size TileSize = new Size(24, 24);
public readonly string NewsUrl;
public readonly TileShape TileShape = TileShape.Rectangle;
public Manifest(string mod)
{
@@ -77,6 +80,9 @@ namespace OpenRA
if (yaml.ContainsKey("TileSize"))
TileSize = FieldLoader.GetValue<Size>("TileSize", yaml["TileSize"].Value);
if (yaml.ContainsKey("TileShape"))
TileShape = FieldLoader.GetValue<TileShape>("TileShape", yaml["TileShape"].Value);
// Allow inherited mods to import parent maps.
var compat = new List<string>();
compat.Add(mod);

View File

@@ -20,22 +20,24 @@ namespace OpenRA
public class CellLayer<T> : IEnumerable<T>
{
public readonly Size Size;
public readonly TileShape Shape;
T[] entries;
public CellLayer(Map map)
: this(new Size(map.MapSize.X, map.MapSize.Y)) { }
: this(map.TileShape, new Size(map.MapSize.X, map.MapSize.Y)) { }
public CellLayer(Size size)
public CellLayer(TileShape shape, Size size)
{
Size = size;
Shape = shape;
entries = new T[size.Width * size.Height];
}
// Resolve an array index from cell coordinates
int Index(CPos cell)
{
// This will eventually define a distinct case for diagonal cell grids
return cell.Y * Size.Width + cell.X;
var uv = Map.CellToMap(Shape, cell);
return uv.Y * Size.Width + uv.X;
}
/// <summary>Gets or sets the <see cref="OpenRA.CellLayer"/> using cell coordinates</summary>
@@ -90,7 +92,7 @@ namespace OpenRA
/// <summary>Create a new layer by resizing another layer. New cells are filled with defaultValue.</summary>
public static CellLayer<T> Resize<T>(CellLayer<T> layer, Size newSize, T defaultValue)
{
var result = new CellLayer<T>(newSize);
var result = new CellLayer<T>(layer.Shape, newSize);
var width = Math.Min(layer.Size.Width, newSize.Width);
var height = Math.Min(layer.Size.Height, newSize.Height);

View File

@@ -23,25 +23,26 @@ namespace OpenRA
// Corners of the region
public readonly CPos TopLeft;
public readonly CPos BottomRight;
readonly TileShape shape;
// Corners in map coordinates
// Defined for forward compatibility with diagonal cell grids
// These will only equal TopLeft and BottomRight for TileShape.Rectangular
readonly CPos mapTopLeft;
readonly CPos mapBottomRight;
public CellRegion(CPos topLeft, CPos bottomRight)
public CellRegion(TileShape shape, CPos topLeft, CPos bottomRight)
{
this.shape = shape;
TopLeft = topLeft;
BottomRight = bottomRight;
mapTopLeft = TopLeft;
mapBottomRight = BottomRight;
mapTopLeft = Map.CellToMap(shape, TopLeft);
mapBottomRight = Map.CellToMap(shape, BottomRight);
}
public bool Contains(CPos cell)
{
// Defined for forward compatibility with diagonal cell grids
var uv = cell;
var uv = Map.CellToMap(shape, cell);
return uv.X >= mapTopLeft.X && uv.X <= mapBottomRight.X && uv.Y >= mapTopLeft.Y && uv.Y <= mapBottomRight.Y;
}
@@ -93,7 +94,7 @@ namespace OpenRA
v = r.mapTopLeft.Y;
}
public CPos Current { get { return new CPos(u, v); } }
public CPos Current { get { return Map.MapToCell(r.shape, new CPos(u, v)); } }
object IEnumerator.Current { get { return Current; } }
public void Dispose() { }
}

View File

@@ -76,6 +76,8 @@ namespace OpenRA
public bool AllowStartUnitConfig = true;
public Bitmap CustomPreview;
public readonly TileShape TileShape;
[FieldLoader.LoadUsing("LoadOptions")]
public MapOptions Options;
@@ -125,11 +127,12 @@ namespace OpenRA
public static Map FromTileset(TileSet tileset)
{
var size = new Size(1, 1);
var tileShape = Game.modData.Manifest.TileShape;
var tileRef = new TerrainTile(tileset.Templates.First().Key, (byte)0);
var makeMapTiles = Exts.Lazy(() =>
{
var ret = new CellLayer<TerrainTile>(size);
var ret = new CellLayer<TerrainTile>(tileShape, size);
ret.Clear(tileRef);
return ret;
});
@@ -142,7 +145,7 @@ namespace OpenRA
MapSize = new int2(size),
Tileset = tileset.Id,
Options = new MapOptions(),
MapResources = Exts.Lazy(() => new CellLayer<ResourceTile>(size)),
MapResources = Exts.Lazy(() => new CellLayer<ResourceTile>(tileShape, size)),
MapTiles = makeMapTiles,
Actors = Exts.Lazy(() => new Dictionary<string, ActorReference>()),
Smudges = Exts.Lazy(() => new List<SmudgeReference>())
@@ -242,6 +245,7 @@ namespace OpenRA
MapTiles = Exts.Lazy(() => LoadMapTiles());
MapResources = Exts.Lazy(() => LoadResourceTiles());
TileShape = Game.modData.Manifest.TileShape;
// The Uid is calculated from the data on-disk, so
// format changes must be flushed to disk.
@@ -262,9 +266,9 @@ namespace OpenRA
rules = Exts.Lazy(() => Game.modData.RulesetCache.LoadMapRules(this));
cachedTileSet = Exts.Lazy(() => Rules.TileSets[Tileset]);
var tl = new CPos(Bounds.Left, Bounds.Top);
var br = new CPos(Bounds.Right - 1, Bounds.Bottom - 1);
Cells = new CellRegion(tl, br);
var tl = Map.MapToCell(TileShape, new CPos(Bounds.Left, Bounds.Top));
var br = Map.MapToCell(TileShape, new CPos(Bounds.Right - 1, Bounds.Bottom - 1));
Cells = new CellRegion(TileShape, tl, br);
CustomTerrain = new CellLayer<int>(this);
foreach (var cell in Cells)
@@ -465,17 +469,79 @@ namespace OpenRA
public bool Contains(CPos cell)
{
return Bounds.Contains(cell.X, cell.Y);
var uv = CellToMap(TileShape, cell);
return Bounds.Contains(uv.X, uv.Y);
}
public WPos CenterOfCell(CPos c)
public WPos CenterOfCell(CPos cell)
{
return new WPos(1024 * c.X + 512, 1024 * c.Y + 512, 0);
if (TileShape == TileShape.Rectangle)
return new WPos(1024 * cell.X + 512, 1024 * cell.Y + 512, 0);
// Convert from diamond cell position (x, y) to world position (u, v):
// (a) Consider the relationships:
// - Center of origin cell is (512, 512)
// - +x adds (512, 512) to world pos
// - +y adds (-512, 512) to world pos
// (b) Therefore:
// - ax + by adds (a - b) * 512 + 512 to u
// - ax + by adds (a + b) * 512 + 512 to v
return new WPos(512 * (cell.X - cell.Y + 1), 512 * (cell.X + cell.Y + 1), 0);
}
public CPos CellContaining(WPos pos)
{
return new CPos(pos.X / 1024, pos.Y / 1024);
if (TileShape == TileShape.Rectangle)
return new CPos(pos.X / 1024, pos.Y / 1024);
// Convert from world position to diamond cell position:
// (a) Subtract (512, 512) to move the rotation center to the middle of the corner cell
// (b) Rotate axes by -pi/4
// (c) Add 512 to x (but not y) to realign the cell
// (d) Divide by 1024 to find final cell coords
var u = (pos.Y + pos.X - 512) / 1024;
var v = (pos.Y - pos.X) / 1024;
return new CPos(u, v);
}
public static CPos MapToCell(TileShape shape, CPos map)
{
if (shape == TileShape.Rectangle)
return map;
// Convert from rectangular map position to diamond cell position
// - The staggered rows make this fiddly (hint: draw a diagram!)
// (a) Consider the relationships:
// - +1u (even -> odd) adds (1, -1) to (x, y)
// - +1v (even -> odd) adds (1, 0) to (x, y)
// - +1v (odd -> even) adds (0, 1) to (x, y)
// (b) Therefore:
// - au + 2bv adds (a + b) to (x, y)
// - a correction factor is added if v is odd
var offset = (map.Y & 1) == 1 ? 1 : 0;
var y = (map.Y - offset) / 2 - map.X;
var x = map.Y - y;
return new CPos(x, y);
}
public static CPos CellToMap(TileShape shape, CPos cell)
{
if (shape == TileShape.Rectangle)
return cell;
// Convert from diamond cell (x, y) position to rectangular map position (u, v)
// - The staggered rows make this fiddly (hint: draw a diagram!)
// (a) Consider the relationships:
// - +1x (even -> odd) adds (0, 1) to (u, v)
// - +1x (odd -> even) adds (1, 1) to (u, v)
// - +1y (even -> odd) adds (-1, 1) to (u, v)
// - +1y (odd -> even) adds (0, 1) to (u, v)
// (b) Therefore:
// - ax + by adds (a - b)/2 to u (only even increments count)
// - ax + by adds a + b to v
var u = (cell.X - cell.Y) / 2;
var v = cell.X + cell.Y;
return new CPos(u, v);
}
public int FacingBetween(CPos cell, CPos towards, int fallbackfacing)
@@ -497,7 +563,10 @@ namespace OpenRA
public void ResizeCordon(int left, int top, int right, int bottom)
{
Bounds = Rectangle.FromLTRB(left, top, right, bottom);
Cells = new CellRegion(new CPos(Bounds.Left, Bounds.Top), new CPos(Bounds.Right - 1, Bounds.Bottom - 1));
var tl = Map.MapToCell(TileShape, new CPos(Bounds.Left, Bounds.Top));
var br = Map.MapToCell(TileShape, new CPos(Bounds.Right - 1, Bounds.Bottom - 1));
Cells = new CellRegion(TileShape, tl, br);
}
string ComputeHash()
@@ -597,17 +666,18 @@ namespace OpenRA
return cachedTileSet.Value[GetTerrainIndex(cell)];
}
public CPos Clamp(CPos xy)
public CPos Clamp(CPos cell)
{
var r = Bounds;
return xy.Clamp(new Rectangle(r.X, r.Y, r.Width - 1, r.Height - 1));
var bounds = new Rectangle(Bounds.X, Bounds.Y, Bounds.Width - 1, Bounds.Height - 1);
return MapToCell(TileShape, CellToMap(TileShape, cell).Clamp(bounds));
}
public CPos ChooseRandomCell(MersenneTwister rand)
{
return new CPos(
rand.Next(Bounds.Left, Bounds.Right),
rand.Next(Bounds.Top, Bounds.Bottom));
var x = rand.Next(Bounds.Left, Bounds.Right);
var y = rand.Next(Bounds.Top, Bounds.Bottom);
return MapToCell(TileShape, new CPos(x, y));
}
public CPos ChooseRandomEdgeCell(MersenneTwister rand)
@@ -615,15 +685,16 @@ namespace OpenRA
var isX = rand.Next(2) == 0;
var edge = rand.Next(2) == 0;
return new CPos(
isX ? rand.Next(Bounds.Left, Bounds.Right) : (edge ? Bounds.Left : Bounds.Right),
!isX ? rand.Next(Bounds.Top, Bounds.Bottom) : (edge ? Bounds.Top : Bounds.Bottom));
var x = isX ? rand.Next(Bounds.Left, Bounds.Right) : (edge ? Bounds.Left : Bounds.Right);
var y = !isX ? rand.Next(Bounds.Top, Bounds.Bottom) : (edge ? Bounds.Top : Bounds.Bottom);
return MapToCell(TileShape, new CPos(x, y));
}
public WRange DistanceToEdge(WPos pos, WVec dir)
{
var tl = CenterOfCell(new CPos(Bounds.Left, Bounds.Top)) - new WVec(512, 512, 0);
var br = CenterOfCell(new CPos(Bounds.Right, Bounds.Bottom)) + new WVec(511, 511, 0);
var tl = CenterOfCell(Cells.TopLeft) - new WVec(512, 512, 0);
var br = CenterOfCell(Cells.BottomRight) + new WVec(511, 511, 0);
var x = dir.X == 0 ? int.MaxValue : ((dir.X < 0 ? tl.X : br.X) - pos.X) / dir.X;
var y = dir.Y == 0 ? int.MaxValue : ((dir.Y < 0 ? tl.Y : br.Y) - pos.Y) / dir.Y;
return new WRange(Math.Min(x, y) * dir.Length);

View File

@@ -129,9 +129,10 @@ namespace OpenRA.Widgets
tooltipContainer.Value.RemoveTooltip();
}
public int2 ConvertToPreview(CPos point)
public int2 ConvertToPreview(CPos cell)
{
var preview = Preview();
var point = Map.CellToMap(preview.Map.TileShape, cell);
var dx = (int)(previewScale * (point.X - preview.Bounds.Left));
var dy = (int)(previewScale * (point.Y - preview.Bounds.Top));
return new int2(mapRect.X + dx, mapRect.Y + dy);

View File

@@ -287,7 +287,7 @@ namespace OpenRA.Mods.RA.Move
while (CellInfoPool.Count > 0)
{
var cellInfo = GetFromPool();
if (cellInfo.Size != mapSize)
if (cellInfo.Size != mapSize || cellInfo.Shape != self.World.Map.TileShape)
{
Log.Write("debug", "Discarding old pooled CellInfo of wrong size.");
continue;

View File

@@ -115,7 +115,7 @@ namespace OpenRA.Mods.RA.Widgets
var cell = MinimapPixelToCell(mi.Location);
var pos = world.Map.CenterOfCell(cell);
if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left)
worldRenderer.Viewport.Center(world.Map.CenterOfCell(cell));
worldRenderer.Viewport.Center(pos);
if (mi.Event == MouseInputEvent.Down && mi.Button == MouseButton.Right)
{
@@ -242,8 +242,8 @@ namespace OpenRA.Mods.RA.Widgets
int2 CellToMinimapPixel(CPos p)
{
var mapOrigin = new CPos(world.Map.Bounds.Left, world.Map.Bounds.Top);
var mapOffset = p - mapOrigin;
var mapOrigin = new CVec(world.Map.Bounds.Left, world.Map.Bounds.Top);
var mapOffset = Map.CellToMap(world.Map.TileShape, p) - mapOrigin;
return new int2(mapRect.X, mapRect.Y) + (previewScale * new float2(mapOffset.X, mapOffset.Y)).ToInt2();
}
@@ -253,7 +253,7 @@ namespace OpenRA.Mods.RA.Widgets
var viewOrigin = new float2(mapRect.X, mapRect.Y);
var mapOrigin = new float2(world.Map.Bounds.Left, world.Map.Bounds.Top);
var fcell = mapOrigin + (1f / previewScale) * (p - viewOrigin);
return new CPos((int)fcell.X, (int)fcell.Y);
return Map.MapToCell(world.Map.TileShape, new CPos((int)fcell.X, (int)fcell.Y));
}
}
}

View File

@@ -149,8 +149,8 @@ namespace OpenRA.Utility
map.Smudges = Exts.Lazy(() => new List<SmudgeReference>());
map.Actors = Exts.Lazy(() => new Dictionary<string, ActorReference>());
map.MapResources = Exts.Lazy(() => new CellLayer<ResourceTile>(size));
map.MapTiles = Exts.Lazy(() => new CellLayer<TerrainTile>(size));
map.MapResources = Exts.Lazy(() => new CellLayer<ResourceTile>(TileShape.Rectangle, size));
map.MapTiles = Exts.Lazy(() => new CellLayer<TerrainTile>(TileShape.Rectangle, size));
map.Options = new MapOptions();