Render lines using SpriteRenderer without breaking the batch.
This commit is contained in:
@@ -16,44 +16,20 @@ using System.Linq;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class RgbaColorRenderer : Renderer.IBatchRenderer
|
||||
public class RgbaColorRenderer
|
||||
{
|
||||
static readonly float2 Offset = new float2(0.5f, 0.5f);
|
||||
|
||||
readonly Renderer renderer;
|
||||
readonly IShader shader;
|
||||
readonly Action renderAction;
|
||||
readonly SpriteRenderer parent;
|
||||
readonly Vertex[] vertices = new Vertex[6];
|
||||
|
||||
readonly Vertex[] vertices;
|
||||
int nv = 0;
|
||||
|
||||
public RgbaColorRenderer(Renderer renderer, IShader shader)
|
||||
public RgbaColorRenderer(SpriteRenderer parent)
|
||||
{
|
||||
this.renderer = renderer;
|
||||
this.shader = shader;
|
||||
vertices = new Vertex[renderer.TempBufferSize];
|
||||
renderAction = () => renderer.DrawBatch(vertices, nv, PrimitiveType.TriangleList);
|
||||
}
|
||||
|
||||
public void Flush()
|
||||
{
|
||||
if (nv > 0)
|
||||
{
|
||||
renderer.Device.SetBlendMode(BlendMode.Alpha);
|
||||
shader.Render(renderAction);
|
||||
renderer.Device.SetBlendMode(BlendMode.None);
|
||||
|
||||
nv = 0;
|
||||
}
|
||||
this.parent = parent;
|
||||
}
|
||||
|
||||
public void DrawLine(float3 start, float3 end, float width, Color startColor, Color endColor)
|
||||
{
|
||||
renderer.CurrentBatchRenderer = this;
|
||||
|
||||
if (nv + 6 > renderer.TempBufferSize)
|
||||
Flush();
|
||||
|
||||
var delta = (end - start) / (end - start).XY.Length;
|
||||
var corner = width / 2 * new float3(-delta.Y, delta.X, delta.Z);
|
||||
|
||||
@@ -69,21 +45,18 @@ namespace OpenRA.Graphics
|
||||
var eb = endColor.B / 255.0f;
|
||||
var ea = endColor.A / 255.0f;
|
||||
|
||||
vertices[nv++] = new Vertex(start - corner + Offset, sr, sg, sb, sa, 0, 0);
|
||||
vertices[nv++] = new Vertex(start + corner + Offset, sr, sg, sb, sa, 0, 0);
|
||||
vertices[nv++] = new Vertex(end + corner + Offset, er, eg, eb, ea, 0, 0);
|
||||
vertices[nv++] = new Vertex(end + corner + Offset, er, eg, eb, ea, 0, 0);
|
||||
vertices[nv++] = new Vertex(end - corner + Offset, er, eg, eb, ea, 0, 0);
|
||||
vertices[nv++] = new Vertex(start - corner + Offset, sr, sg, sb, sa, 0, 0);
|
||||
vertices[0] = new Vertex(start - corner + Offset, sr, sg, sb, sa, 0, 0);
|
||||
vertices[1] = new Vertex(start + corner + Offset, sr, sg, sb, sa, 0, 0);
|
||||
vertices[2] = new Vertex(end + corner + Offset, er, eg, eb, ea, 0, 0);
|
||||
vertices[3] = new Vertex(end + corner + Offset, er, eg, eb, ea, 0, 0);
|
||||
vertices[4] = new Vertex(end - corner + Offset, er, eg, eb, ea, 0, 0);
|
||||
vertices[5] = new Vertex(start - corner + Offset, sr, sg, sb, sa, 0, 0);
|
||||
|
||||
parent.DrawRGBAVertices(vertices);
|
||||
}
|
||||
|
||||
public void DrawLine(float3 start, float3 end, float width, Color color)
|
||||
{
|
||||
renderer.CurrentBatchRenderer = this;
|
||||
|
||||
if (nv + 6 > renderer.TempBufferSize)
|
||||
Flush();
|
||||
|
||||
var delta = (end - start) / (end - start).XY.Length;
|
||||
var corner = width / 2 * new float2(-delta.Y, delta.X);
|
||||
|
||||
@@ -93,12 +66,13 @@ namespace OpenRA.Graphics
|
||||
var b = color.B / 255.0f;
|
||||
var a = color.A / 255.0f;
|
||||
|
||||
vertices[nv++] = new Vertex(start - corner + Offset, r, g, b, a, 0, 0);
|
||||
vertices[nv++] = new Vertex(start + corner + Offset, r, g, b, a, 0, 0);
|
||||
vertices[nv++] = new Vertex(end + corner + Offset, r, g, b, a, 0, 0);
|
||||
vertices[nv++] = new Vertex(end + corner + Offset, r, g, b, a, 0, 0);
|
||||
vertices[nv++] = new Vertex(end - corner + Offset, r, g, b, a, 0, 0);
|
||||
vertices[nv++] = new Vertex(start - corner + Offset, r, g, b, a, 0, 0);
|
||||
vertices[0] = new Vertex(start - corner + Offset, r, g, b, a, 0, 0);
|
||||
vertices[1] = new Vertex(start + corner + Offset, r, g, b, a, 0, 0);
|
||||
vertices[2] = new Vertex(end + corner + Offset, r, g, b, a, 0, 0);
|
||||
vertices[3] = new Vertex(end + corner + Offset, r, g, b, a, 0, 0);
|
||||
vertices[4] = new Vertex(end - corner + Offset, r, g, b, a, 0, 0);
|
||||
vertices[5] = new Vertex(start - corner + Offset, r, g, b, a, 0, 0);
|
||||
parent.DrawRGBAVertices(vertices);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -146,7 +120,6 @@ namespace OpenRA.Graphics
|
||||
return;
|
||||
}
|
||||
|
||||
renderer.CurrentBatchRenderer = this;
|
||||
color = Util.PremultiplyAlpha(color);
|
||||
var r = color.R / 255.0f;
|
||||
var g = color.G / 255.0f;
|
||||
@@ -184,15 +157,13 @@ namespace OpenRA.Graphics
|
||||
var cd = closed || i < limit ? IntersectionOf(end - corner, dir, end - nextCorner, nextDir) : end - corner;
|
||||
|
||||
// Fill segment
|
||||
if (nv + 6 > renderer.TempBufferSize)
|
||||
Flush();
|
||||
|
||||
vertices[nv++] = new Vertex(ca + Offset, r, g, b, a, 0, 0);
|
||||
vertices[nv++] = new Vertex(cb + Offset, r, g, b, a, 0, 0);
|
||||
vertices[nv++] = new Vertex(cc + Offset, r, g, b, a, 0, 0);
|
||||
vertices[nv++] = new Vertex(cc + Offset, r, g, b, a, 0, 0);
|
||||
vertices[nv++] = new Vertex(cd + Offset, r, g, b, a, 0, 0);
|
||||
vertices[nv++] = new Vertex(ca + Offset, r, g, b, a, 0, 0);
|
||||
vertices[0] = new Vertex(ca + Offset, r, g, b, a, 0, 0);
|
||||
vertices[1] = new Vertex(cb + Offset, r, g, b, a, 0, 0);
|
||||
vertices[2] = new Vertex(cc + Offset, r, g, b, a, 0, 0);
|
||||
vertices[3] = new Vertex(cc + Offset, r, g, b, a, 0, 0);
|
||||
vertices[4] = new Vertex(cd + Offset, r, g, b, a, 0, 0);
|
||||
vertices[5] = new Vertex(ca + Offset, r, g, b, a, 0, 0);
|
||||
parent.DrawRGBAVertices(vertices);
|
||||
|
||||
// Advance line segment
|
||||
end = next;
|
||||
@@ -238,23 +209,19 @@ namespace OpenRA.Graphics
|
||||
|
||||
public void FillRect(float3 a, float3 b, float3 c, float3 d, Color color)
|
||||
{
|
||||
renderer.CurrentBatchRenderer = this;
|
||||
|
||||
if (nv + 6 > renderer.TempBufferSize)
|
||||
Flush();
|
||||
|
||||
color = Util.PremultiplyAlpha(color);
|
||||
var cr = color.R / 255.0f;
|
||||
var cg = color.G / 255.0f;
|
||||
var cb = color.B / 255.0f;
|
||||
var ca = color.A / 255.0f;
|
||||
|
||||
vertices[nv++] = new Vertex(a + Offset, cr, cg, cb, ca, 0, 0);
|
||||
vertices[nv++] = new Vertex(b + Offset, cr, cg, cb, ca, 0, 0);
|
||||
vertices[nv++] = new Vertex(c + Offset, cr, cg, cb, ca, 0, 0);
|
||||
vertices[nv++] = new Vertex(c + Offset, cr, cg, cb, ca, 0, 0);
|
||||
vertices[nv++] = new Vertex(d + Offset, cr, cg, cb, ca, 0, 0);
|
||||
vertices[nv++] = new Vertex(a + Offset, cr, cg, cb, ca, 0, 0);
|
||||
vertices[0] = new Vertex(a + Offset, cr, cg, cb, ca, 0, 0);
|
||||
vertices[1] = new Vertex(b + Offset, cr, cg, cb, ca, 0, 0);
|
||||
vertices[2] = new Vertex(c + Offset, cr, cg, cb, ca, 0, 0);
|
||||
vertices[3] = new Vertex(c + Offset, cr, cg, cb, ca, 0, 0);
|
||||
vertices[4] = new Vertex(d + Offset, cr, cg, cb, ca, 0, 0);
|
||||
vertices[5] = new Vertex(a + Offset, cr, cg, cb, ca, 0, 0);
|
||||
parent.DrawRGBAVertices(vertices);
|
||||
}
|
||||
|
||||
public void FillEllipse(float3 tl, float3 br, Color color, int vertices = 32)
|
||||
@@ -271,20 +238,5 @@ namespace OpenRA.Graphics
|
||||
DrawLine(new float3(xc - dx, y, z), new float3(xc + dx, y, z), 1, color);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetViewportParams(Size screen, float depthScale, float depthOffset, float zoom, int2 scroll)
|
||||
{
|
||||
shader.SetVec("Scroll", scroll.X, scroll.Y, scroll.Y);
|
||||
shader.SetVec("r1",
|
||||
zoom * 2f / screen.Width,
|
||||
-zoom * 2f / screen.Height,
|
||||
-depthScale * zoom / screen.Height);
|
||||
shader.SetVec("r2", -1, 1, 1 - depthOffset);
|
||||
}
|
||||
|
||||
public void SetDepthPreviewEnabled(bool enabled)
|
||||
{
|
||||
shader.SetBool("EnableDepthPreview", enabled);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user