Considerably raise Locomotor WaitAverage and WaitSpread

This considerably reduces frequency of repathing attempts without too much of an impact of in-game repathing speed, since most of the time the blocking actor doesn't move out of the way that fast anyway.
This commit is contained in:
reaperrr
2018-05-10 07:01:57 +02:00
committed by abcdefg30
parent e2979658a2
commit 9e95cd5331

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@@ -50,9 +50,9 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Locomotor ID.")]
public readonly string Name = "default";
public readonly int WaitAverage = 5;
public readonly int WaitAverage = 40;
public readonly int WaitSpread = 2;
public readonly int WaitSpread = 10;
[Desc("Allow multiple (infantry) units in one cell.")]
public readonly bool SharesCell = false;