Render lines using SpriteRenderer without breaking the batch.
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@@ -167,7 +167,6 @@ namespace OpenRA.Graphics
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{
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Game.Renderer.WorldSpriteRenderer.SetDepthPreviewEnabled(debugVis.Value.DepthBuffer);
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Game.Renderer.WorldRgbaSpriteRenderer.SetDepthPreviewEnabled(debugVis.Value.DepthBuffer);
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Game.Renderer.WorldRgbaColorRenderer.SetDepthPreviewEnabled(debugVis.Value.DepthBuffer);
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}
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RefreshPalette();
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