Render lines using SpriteRenderer without breaking the batch.

This commit is contained in:
Paul Chote
2018-05-19 12:22:15 +00:00
committed by abcdefg30
parent 9e95cd5331
commit a329711011
8 changed files with 67 additions and 139 deletions

View File

@@ -167,7 +167,6 @@ namespace OpenRA.Graphics
{
Game.Renderer.WorldSpriteRenderer.SetDepthPreviewEnabled(debugVis.Value.DepthBuffer);
Game.Renderer.WorldRgbaSpriteRenderer.SetDepthPreviewEnabled(debugVis.Value.DepthBuffer);
Game.Renderer.WorldRgbaColorRenderer.SetDepthPreviewEnabled(debugVis.Value.DepthBuffer);
}
RefreshPalette();