move HasUnitOnBuild to RA

This commit is contained in:
Chris Forbes
2010-05-20 17:41:07 +12:00
parent 50cc18d1f4
commit a33bb7bd8a
4 changed files with 56 additions and 38 deletions

View File

@@ -294,7 +294,6 @@
<Compile Include="Widgets\BackgroundWidget.cs" />
<Compile Include="Widgets\LabelWidget.cs" />
<Compile Include="Widgets\CheckboxWidget.cs" />
<Compile Include="Traits\HasUnitOnBuild.cs" />
<Compile Include="Traits\Activities\Wait.cs" />
<Compile Include="Traits\CrateAction.cs" />
<Compile Include="Effects\CrateEffect.cs" />

View File

@@ -1,37 +0,0 @@
using System;
namespace OpenRA.Traits
{
class HasUnitOnBuildInfo : ITraitInfo
{
public readonly string Unit = null;
public readonly string InitialActivity = null;
public readonly int2 SpawnOffset = int2.Zero;
public readonly int Facing = 0;
public object Create( Actor self ) { return new HasUnitOnBuild(self); }
}
public class HasUnitOnBuild
{
public HasUnitOnBuild(Actor self)
{
var info = self.Info.Traits.Get<HasUnitOnBuildInfo>();
self.World.AddFrameEndTask(
w =>
{
var unit = w.CreateActor(info.Unit, self.Location
+ info.SpawnOffset, self.Owner);
var unitTrait = unit.traits.Get<Unit>();
unitTrait.Facing = info.Facing;
if (info.InitialActivity != null)
unit.QueueActivity(Game.CreateObject<IActivity>(info.InitialActivity));
});
}
}
}

View File

@@ -0,0 +1,55 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class HasUnitOnBuildInfo : ITraitInfo
{
public readonly string Unit = null;
public readonly string InitialActivity = null;
public readonly int2 SpawnOffset = int2.Zero;
public readonly int Facing = 0;
public object Create( Actor self ) { return new HasUnitOnBuild(self); }
}
public class HasUnitOnBuild
{
public HasUnitOnBuild(Actor self)
{
var info = self.Info.Traits.Get<HasUnitOnBuildInfo>();
self.World.AddFrameEndTask(
w =>
{
var unit = w.CreateActor(info.Unit, self.Location
+ info.SpawnOffset, self.Owner);
var unitTrait = unit.traits.Get<Unit>();
unitTrait.Facing = info.Facing;
if (info.InitialActivity != null)
unit.QueueActivity(Game.CreateObject<IActivity>(info.InitialActivity));
});
}
}
}

View File

@@ -66,6 +66,7 @@
<Compile Include="Effects\NukeLaunch.cs" />
<Compile Include="Activities\Harvest.cs" />
<Compile Include="Harvester.cs" />
<Compile Include="HasUnitOnBuild.cs" />
<Compile Include="Husk.cs" />
<Compile Include="LeavesHusk.cs" />
<Compile Include="OreRefinery.cs" />