Files
OpenRA/OpenRA.Mods.RA/HasUnitOnBuild.cs
2010-05-20 17:41:07 +12:00

56 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class HasUnitOnBuildInfo : ITraitInfo
{
public readonly string Unit = null;
public readonly string InitialActivity = null;
public readonly int2 SpawnOffset = int2.Zero;
public readonly int Facing = 0;
public object Create( Actor self ) { return new HasUnitOnBuild(self); }
}
public class HasUnitOnBuild
{
public HasUnitOnBuild(Actor self)
{
var info = self.Info.Traits.Get<HasUnitOnBuildInfo>();
self.World.AddFrameEndTask(
w =>
{
var unit = w.CreateActor(info.Unit, self.Location
+ info.SpawnOffset, self.Owner);
var unitTrait = unit.traits.Get<Unit>();
unitTrait.Facing = info.Facing;
if (info.InitialActivity != null)
unit.QueueActivity(Game.CreateObject<IActivity>(info.InitialActivity));
});
}
}
}