Fix GiveUnitCrateAction being limited to MobileInfo
This commit is contained in:
@@ -265,7 +265,11 @@ namespace OpenRA.Traits
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[RequireExplicitImplementation]
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[RequireExplicitImplementation]
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public interface ISelectionBar { float GetValue(); Color GetColor(); bool DisplayWhenEmpty { get; } }
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public interface ISelectionBar { float GetValue(); Color GetColor(); bool DisplayWhenEmpty { get; } }
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public interface IPositionableInfo : ITraitInfoInterface { }
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public interface IPositionableInfo : ITraitInfoInterface
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{
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bool CanEnterCell(World world, Actor self, CPos cell, Actor ignoreActor = null, bool checkTransientActors = true);
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}
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public interface IPositionable : IOccupySpace
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public interface IPositionable : IOccupySpace
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{
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{
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bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any);
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bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any);
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@@ -94,6 +94,25 @@ namespace OpenRA.Mods.Common.Traits
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public IReadOnlyDictionary<CPos, SubCell> OccupiedCells(ActorInfo info, CPos location, SubCell subCell = SubCell.Any) { return new ReadOnlyDictionary<CPos, SubCell>(); }
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public IReadOnlyDictionary<CPos, SubCell> OccupiedCells(ActorInfo info, CPos location, SubCell subCell = SubCell.Any) { return new ReadOnlyDictionary<CPos, SubCell>(); }
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bool IOccupySpaceInfo.SharesCell { get { return false; } }
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bool IOccupySpaceInfo.SharesCell { get { return false; } }
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// Used to determine if an aircraft can spawn landed
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public bool CanEnterCell(World world, Actor self, CPos cell, Actor ignoreActor = null, bool checkTransientActors = true)
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{
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if (!world.Map.Contains(cell))
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return false;
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var type = world.Map.GetTerrainInfo(cell).Type;
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if (!LandableTerrainTypes.Contains(type))
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return false;
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if (world.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(cell) != null)
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return false;
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if (!checkTransientActors)
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return true;
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return !world.ActorMap.GetActorsAt(cell).Any(x => x != ignoreActor);
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}
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}
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}
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public class Aircraft : ITick, ISync, IFacing, IPositionable, IMove, IIssueOrder, IResolveOrder, IOrderVoice, IDeathActorInitModifier,
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public class Aircraft : ITick, ISync, IFacing, IPositionable, IMove, IIssueOrder, IResolveOrder, IOrderVoice, IDeathActorInitModifier,
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@@ -38,6 +38,30 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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bool IOccupySpaceInfo.SharesCell { get { return false; } }
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bool IOccupySpaceInfo.SharesCell { get { return false; } }
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public bool CanEnterCell(World world, Actor self, CPos cell, Actor ignoreActor = null, bool checkTransientActors = true)
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{
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return GetAvailableSubCell(world, cell, ignoreActor, checkTransientActors) != SubCell.Invalid;
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}
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public SubCell GetAvailableSubCell(World world, CPos cell, Actor ignoreActor = null, bool checkTransientActors = true)
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{
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if (!world.Map.Contains(cell))
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return SubCell.Invalid;
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var type = world.Map.GetTerrainInfo(cell).Type;
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if (!TerrainTypes.Contains(type))
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return SubCell.Invalid;
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if (world.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(cell) != null)
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return SubCell.Invalid;
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if (!checkTransientActors)
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return SubCell.FullCell;
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return !world.ActorMap.GetActorsAt(cell).Any(x => x != ignoreActor)
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? SubCell.FullCell : SubCell.Invalid;
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}
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}
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}
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class Crate : ITick, IPositionable, ICrushable, ISync,
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class Crate : ITick, IPositionable, ICrushable, ISync,
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@@ -174,22 +198,7 @@ namespace OpenRA.Mods.Common.Traits
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public SubCell GetValidSubCell(SubCell preferred = SubCell.Any) { return SubCell.FullCell; }
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public SubCell GetValidSubCell(SubCell preferred = SubCell.Any) { return SubCell.FullCell; }
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public SubCell GetAvailableSubCell(CPos cell, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, bool checkTransientActors = true)
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public SubCell GetAvailableSubCell(CPos cell, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, bool checkTransientActors = true)
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{
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{
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if (!self.World.Map.Contains(cell))
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return info.GetAvailableSubCell(self.World, cell, ignoreActor, checkTransientActors);
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return SubCell.Invalid;
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var type = self.World.Map.GetTerrainInfo(cell).Type;
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if (!info.TerrainTypes.Contains(type))
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return SubCell.Invalid;
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if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(cell) != null)
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return SubCell.Invalid;
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if (!checkTransientActors)
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return SubCell.FullCell;
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return !self.World.ActorMap.GetActorsAt(cell)
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.Any(x => x != ignoreActor)
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? SubCell.FullCell : SubCell.Invalid;
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}
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}
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public bool CanEnterCell(CPos a, Actor ignoreActor = null, bool checkTransientActors = true)
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public bool CanEnterCell(CPos a, Actor ignoreActor = null, bool checkTransientActors = true)
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@@ -97,11 +97,11 @@ namespace OpenRA.Mods.Common.Traits
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IEnumerable<CPos> GetSuitableCells(CPos near, string unitName)
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IEnumerable<CPos> GetSuitableCells(CPos near, string unitName)
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{
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{
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var mi = self.World.Map.Rules.Actors[unitName].TraitInfo<MobileInfo>();
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var ip = self.World.Map.Rules.Actors[unitName].TraitInfo<IPositionableInfo>();
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for (var i = -1; i < 2; i++)
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for (var i = -1; i < 2; i++)
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for (var j = -1; j < 2; j++)
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for (var j = -1; j < 2; j++)
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if (mi.CanEnterCell(self.World, self, near + new CVec(i, j)))
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if (ip.CanEnterCell(self.World, self, near + new CVec(i, j)))
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yield return near + new CVec(i, j);
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yield return near + new CVec(i, j);
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}
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}
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@@ -263,11 +263,12 @@ namespace OpenRA.Mods.Common.Traits
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(current, terrainInfo) => unchecked(current * 31 + terrainInfo.Cost));
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(current, terrainInfo) => unchecked(current * 31 + terrainInfo.Cost));
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}
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}
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public bool CanEnterCell(World world, Actor self, CPos cell, Actor ignoreActor = null, CellConditions check = CellConditions.All)
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public bool CanEnterCell(World world, Actor self, CPos cell, Actor ignoreActor = null, bool checkTransientActors = true)
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{
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{
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if (MovementCostForCell(world, cell) == int.MaxValue)
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if (MovementCostForCell(world, cell) == int.MaxValue)
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return false;
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return false;
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var check = checkTransientActors ? CellConditions.All : CellConditions.BlockedByMovers;
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return CanMoveFreelyInto(world, self, cell, ignoreActor, check);
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return CanMoveFreelyInto(world, self, cell, ignoreActor, check);
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}
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}
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@@ -699,7 +700,7 @@ namespace OpenRA.Mods.Common.Traits
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public bool CanEnterCell(CPos cell, Actor ignoreActor = null, bool checkTransientActors = true)
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public bool CanEnterCell(CPos cell, Actor ignoreActor = null, bool checkTransientActors = true)
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{
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{
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return Info.CanEnterCell(self.World, self, cell, ignoreActor, checkTransientActors ? CellConditions.All : CellConditions.BlockedByMovers);
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return Info.CanEnterCell(self.World, self, cell, ignoreActor, checkTransientActors);
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}
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}
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public bool CanMoveFreelyInto(CPos cell, Actor ignoreActor = null, bool checkTransientActors = true)
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public bool CanMoveFreelyInto(CPos cell, Actor ignoreActor = null, bool checkTransientActors = true)
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