Merge pull request #12633 from reaperrr/slim-ra-weapons

Slim down RA weapon yamls via inheritance
This commit is contained in:
abcdefg30
2017-02-09 21:57:39 +01:00
committed by GitHub
7 changed files with 423 additions and 826 deletions

View File

@@ -127,7 +127,7 @@ ChromeLayout:
Weapons:
ra|weapons/explosions.yaml
ra|weapons/largecaliber.yaml
ra|weapons/ballistics.yaml
ra|weapons/missiles.yaml
ra|weapons/other.yaml
ra|weapons/smallcaliber.yaml

View File

@@ -0,0 +1,196 @@
^Cannon:
ReloadDelay: 50
Range: 4c768
Report: cannon1.aud
Projectile: Bullet
Speed: 682
Image: 120MM
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
Versus:
None: 20
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: small_explosion
ImpactSounds: kaboom12.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: small_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
25mm:
Inherits: ^Cannon
ReloadDelay: 13
Range: 4c0
Report: cannon2.aud
Projectile: Bullet
Speed: 853
Image: 50CAL
Warhead@1Dam: SpreadDamage
Damage: 16
Versus:
None: 30
Wood: 40
Light: 100
Heavy: 40
Concrete: 30
-Warhead@2Smu: LeaveSmudge
Warhead@3Eff: CreateEffect
ImpactSounds:
Warhead@4EffWater: CreateEffect
ImpactSounds:
90mm:
Inherits: ^Cannon
105mm:
Inherits: ^Cannon
ReloadDelay: 70
Burst: 2
BurstDelay: 4
120mm:
Inherits: ^Cannon
ReloadDelay: 90
Burst: 2
InvalidTargets: Air, Infantry
Warhead@1Dam: SpreadDamage
Damage: 60
InvalidTargets: Air
TurretGun:
Inherits: ^Cannon
ReloadDelay: 30
Range: 7c0
Report: turret1.aud
Warhead@1Dam: SpreadDamage
Damage: 60
Versus:
Wood: 50
^Artillery:
Inherits: ^Cannon
ReloadDelay: 85
Range: 12c0
Projectile: Bullet
Speed: 204
Blockable: false
LaunchAngle: 62
Inaccuracy: 1c682
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 220
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: artillery_explosion
ImpactSounds: kaboom15.aud
Warhead@4EffWater: CreateEffect
Explosions: med_splash
155mm:
Inherits: ^Artillery
MinRange: 3c0
Report: tank5.aud
Projectile: Bullet
ContrailLength: 30
8Inch:
Inherits: ^Artillery
MinRange: 3c0
ReloadDelay: 250
Range: 16c0
Burst: 2
Report: turret1.aud
Projectile: Bullet
Inaccuracy: 2c938
ContrailLength: 30
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 25
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 60
Wood: 75
Light: 60
Heavy: 25
Concrete: 100
Warhead@4EffWater: CreateEffect
Explosions: large_splash
2Inch:
Inherits: ^Cannon
ReloadDelay: 60
Range: 5c512
Report: cannon2.aud
Projectile: Bullet
Speed: 426
Warhead@1Dam: SpreadDamage
Damage: 25
Versus:
None: 30
Grenade:
Inherits: ^Artillery
ReloadDelay: 60
Range: 4c0
Report: grenade1.aud
Projectile: Bullet
Speed: 136
Inaccuracy: 554
Image: BOMB
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 60
Versus:
None: 50
Wood: 100
Light: 25
Heavy: 25
Concrete: 100
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud
Warhead@4EffWater: CreateEffect
Explosions: small_splash
DepthCharge:
Inherits: ^Artillery
ReloadDelay: 60
Range: 5c0
ValidTargets: Underwater
Projectile: Bullet
Speed: 85
Image: BOMB
Inaccuracy: 128
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 80
ValidTargets: Underwater
Versus:
None: 30
Wood: 75
Light: 75
Heavy: 100
Concrete: 50
DamageTypes: ExplosionDeath
Warhead@4EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: h2obomb2.aud
Warhead@3Eff: CreateEffect
Explosions: small_explosion
ImpactSounds: kaboom15.aud
ValidImpactTypes: WaterHit

View File

@@ -1,137 +1,92 @@
^Explosion:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Structure, Wall, Trees
Warhead@2Eff: CreateEffect
Explosions: self_destruct
ImpactSounds: kaboom22.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
CrateNapalm:
Inherits: ^Explosion
ValidTargets: Ground, Trees
Warhead@1Dam: SpreadDamage
Spread: 170
Damage: 60
ValidTargets: Ground, Trees
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees
Versus:
None: 90
Light: 60
Heavy: 25
Wood: 100
Concrete: 50
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
InvalidImpactTypes: None
-Warhead@3EffWater: CreateEffect
Warhead@Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Structure, Wall, Trees
CrateExplosion:
Inherits: ^Explosion
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: self_destruct
ImpactSounds: kaboom15.aud
Warhead@Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Structure, Wall, Trees
InvalidImpactTypes: None
-Warhead@3EffWater: CreateEffect
UnitExplode:
Inherits: ^Explosion
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: self_destruct
ImpactSounds: kaboom22.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Warhead@Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Structure, Wall, Trees
UnitExplodeShip:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Inherits: ^Explosion
-Warhead@Smu: LeaveSmudge
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: kaboom25.aud
InvalidImpactTypes: None
UnitExplodeSubmarine:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Inherits: ^Explosion
-Warhead@Smu: LeaveSmudge
Warhead@2Eff: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
InvalidImpactTypes: None
UnitExplodeSmall:
Inherits: ^Explosion
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 40
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: kaboom15.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Warhead@Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Structure, Wall, Trees
ArtilleryExplode:
Inherits: ^Explosion
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 150
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: self_destruct
ImpactSounds: kaboom22.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Warhead@Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Structure, Wall, Trees
V2Explode:
Inherits: SCUD
@@ -157,9 +112,8 @@ CivBuildingExplosion:
Delay: 1
BarrelExplode:
Inherits: ^Explosion
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
ValidTargets: Ground, Trees
@@ -167,13 +121,14 @@ BarrelExplode:
None: 120
Wood: 200
Light: 50
Heavy: 25
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath, Incendiary
Warhead@2Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
Delay: 5
InvalidImpactTypes: None
-Warhead@3EffWater: CreateEffect
Warhead@Smu: LeaveSmudge
SmudgeType: Scorch
Size: 2
@@ -193,17 +148,14 @@ ATMine:
InvalidTargets: Structure, Wall, Trees
APMine:
Inherits: ATMine
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 400
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: napalm
ImpactSounds: mine1.aud
Warhead@Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Structure, Wall, Trees
OreExplosion:
Warhead@1Dam: SpreadDamage

View File

@@ -1,295 +0,0 @@
25mm:
ReloadDelay: 13
Range: 4c0
Report: cannon2.aud
Projectile: Bullet
Speed: 853
Image: 50CAL
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 16
Versus:
None: 30
Wood: 40
Heavy: 40
Concrete: 30
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@3EffGround: CreateEffect
Explosions: small_explosion
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: small_splash
ValidImpactTypes: Water
90mm:
ReloadDelay: 50
Range: 4c768
Report: cannon1.aud
Projectile: Bullet
Speed: 682
Image: 120MM
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
Versus:
None: 20
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3EffGround: CreateEffect
Explosions: small_explosion
ImpactSounds: kaboom12.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: small_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
105mm:
ReloadDelay: 70
Range: 4c768
Report: cannon1.aud
Burst: 2
BurstDelay: 4
Projectile: Bullet
Speed: 682
Image: 120MM
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
Versus:
None: 20
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3EffGround: CreateEffect
Explosions: small_explosion
ImpactSounds: kaboom12.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: small_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
120mm:
ReloadDelay: 90
Range: 4c768
Report: cannon1.aud
Burst: 2
InvalidTargets: Air, Infantry
Projectile: Bullet
Speed: 682
Image: 120MM
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 60
InvalidTargets: Air
Versus:
None: 20
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3EffGround: CreateEffect
Explosions: small_explosion
ImpactSounds: kaboom12.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: small_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
TurretGun:
ReloadDelay: 30
Range: 7c0
Report: turret1.aud
Projectile: Bullet
Speed: 682
Image: 120MM
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 60
Versus:
None: 20
Wood: 50
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3EffGround: CreateEffect
Explosions: small_explosion
ImpactSounds: kaboom12.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: small_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
155mm:
ReloadDelay: 85
Range: 12c0
MinRange: 3c0
Report: tank5.aud
Projectile: Bullet
Speed: 204
Blockable: false
LaunchAngle: 62
Inaccuracy: 1c682
Image: 120MM
ContrailLength: 30
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 220
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: artillery_explosion
ImpactSounds: kaboom15.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: med_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
8Inch:
ReloadDelay: 250
Range: 16c0
Burst: 2
Report: turret1.aud
Projectile: Bullet
Speed: 204
Blockable: false
LaunchAngle: 62
Inaccuracy: 2c938
Image: 120MM
ContrailLength: 30
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 25
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 60
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: artillery_explosion
ImpactSounds: kaboom15.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
2Inch:
ReloadDelay: 60
Range: 5c512
Report: cannon2.aud
Projectile: Bullet
Speed: 426
Image: 120MM
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 25
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: small_explosion
ImpactSounds: kaboom12.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: small_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Grenade:
ReloadDelay: 60
Range: 4c0
Report: grenade1.aud
Projectile: Bullet
Speed: 136
Blockable: false
LaunchAngle: 62
Inaccuracy: 554
Image: BOMB
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 60
Versus:
None: 50
Wood: 100
Light: 25
Heavy: 25
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: small_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
DepthCharge:
ReloadDelay: 60
Range: 5c0
ValidTargets: Underwater
Projectile: Bullet
Speed: 85
Image: BOMB
LaunchAngle: 62
Blockable: false
Inaccuracy: 128
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 80
ValidTargets: Underwater
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: ExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: large_splash
ImpactSounds: h2obomb2.aud
Warhead@4EffHit: CreateEffect
Explosions: small_explosion
ImpactSounds: kaboom15.aud
ValidImpactTypes: WaterHit

View File

@@ -1,53 +1,12 @@
Maverick:
ReloadDelay: 30
Range: 9c0
MinRange: 3c0
Report: missile7.aud
Burst: 2
BurstDelay: 7
ValidTargets: Ground, Water
Projectile: Missile
Speed: 256
Arm: 2
Blockable: false
ContrailLength: 10
Inaccuracy: 512
Image: DRAGON
HorizontalRateOfTurn: 5
CruiseAltitude: 2c0
RangeLimit: 14c410
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 70
ValidTargets: Ground, Water
Versus:
None: 30
Wood: 90
Light: 90
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: med_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Dragon:
^AntiGroundMissile:
ReloadDelay: 50
Range: 5c0
MinRange: 0c512
Report: missile6.aud
ValidTargets: Ground, Water
Projectile: Missile
Speed: 213
Arm: 2
Blockable: false
TrailImage: smokey
ContrailLength: 10
Inaccuracy: 128
Image: DRAGON
@@ -56,11 +15,12 @@ Dragon:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50
ValidTargets: Ground, Water
ValidTargets: Ground, Water, Air
Versus:
None: 10
Wood: 75
Light: 35
Heavy: 100
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
@@ -75,93 +35,81 @@ Dragon:
ImpactSounds: splash9.aud
ValidImpactTypes: Water
HellfireAG:
ReloadDelay: 60
Range: 5c0
MinRange: 1c256
Report: missile6.aud
Burst: 4
BurstDelay: 14
ValidTargets: Ground, Water
^AntiAirMissile:
Inherits: ^AntiGroundMissile
ValidTargets: Air
Maverick:
Inherits: ^AntiGroundMissile
ReloadDelay: 30
Range: 9c0
MinRange: 3c0
Report: missile7.aud
Burst: 2
BurstDelay: 7
Projectile: Missile
Speed: 256
Arm: 2
Blockable: false
ContrailLength: 10
Inaccuracy: 128
Image: DRAGON
HorizontalRateOfTurn: 10
RangeLimit: 8c512
Inaccuracy: 512
CruiseAltitude: 2c0
RangeLimit: 14c410
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 60
ValidTargets: Ground, Water
Damage: 70
Versus:
None: 30
Wood: 90
Light: 90
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: med_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Concrete: 100
Dragon:
Inherits: ^AntiGroundMissile
Projectile: Missile
TrailImage: smokey
HellfireAG:
Inherits: ^AntiGroundMissile
ReloadDelay: 60
MinRange: 1c256
Burst: 4
BurstDelay: 14
Projectile: Missile
Speed: 256
HorizontalRateOfTurn: 10
RangeLimit: 8c512
Warhead@1Dam: SpreadDamage
Damage: 60
Versus:
None: 30
Wood: 90
Light: 90
Concrete: 100
HellfireAA:
Inherits: ^AntiAirMissile
ReloadDelay: 60
Range: 5c0
MinRange: 1c256
Report: missile6.aud
Burst: 2
BurstDelay: 10
ValidTargets: Air
Projectile: Missile
Speed: 384
Arm: 2
Blockable: false
ContrailLength: 10
Inaccuracy: 128
Image: DRAGON
HorizontalRateOfTurn: 10
RangeLimit: 7c0
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
ValidTargets: Air
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: med_explosion_air
ImpactSounds: kaboom25.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: med_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
MammothTusk:
Inherits: ^AntiGroundMissile
ReloadDelay: 60
Range: 8c0
Report: missile6.aud
Burst: 2
ValidTargets: Air, Infantry
Projectile: Missile
Speed: 341
Arm: 2
Blockable: false
ContrailLength: 10
Inaccuracy: 128
Image: DRAGON
HorizontalRateOfTurn: 15
RangeLimit: 9c614
Warhead@1Dam: SpreadDamage
@@ -170,196 +118,104 @@ MammothTusk:
ValidTargets: Air, Infantry
Versus:
None: 100
Wood: 75
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom12.aud
InvalidImpactTypes: Water, Air, AirHit
Warhead@4EffWater: CreateEffect
Explosions: small_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Warhead@5EffAir: CreateEffect
Explosions: med_explosion_air
ImpactSounds: kaboom25.aud
ValidImpactTypes: Air, AirHit
Nike:
Inherits: ^AntiAirMissile
ReloadDelay: 15
Range: 7c512
Report: missile1.aud
ValidTargets: Air
Projectile: Missile
Arm: 3
Blockable: false
ContrailLength: 10
Inaccuracy: 0
Image: MISSILE
HorizontalRateOfTurn: 25
RangeLimit: 9c0
Speed: 341
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50
ValidTargets: Air
Versus:
None: 90
Light: 90
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: med_explosion_air
ImpactSounds: kaboom25.aud
RedEye:
Inherits: Nike
ReloadDelay: 50
Range: 7c512
MinRange: 0c512
Report: missile1.aud
ValidTargets: Air
Projectile: Missile
Arm: 3
Blockable: false
ContrailLength: 10
Image: MISSILE
Inaccuracy: 0
HorizontalRateOfTurn: 20
RangeLimit: 9c0
Speed: 298
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
ValidTargets: Air
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: med_explosion_air
ImpactSounds: kaboom25.aud
Stinger:
Inherits: ^AntiGroundMissile
ReloadDelay: 60
Range: 9c0
Report: missile6.aud
Burst: 2
BurstDelay: 0
ValidTargets: Ground, Water
Projectile: Missile
Arm: 3
Blockable: false
ContrailLength: 10
Image: DRAGON
Inaccuracy: 0
HorizontalRateOfTurn: 20
RangeLimit: 10c819
Speed: 170
CloseEnough: 149
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
ValidTargets: Air, Ground, Water
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud
InvalidImpactTypes: Water, Air, AirHit
Warhead@5EffAir: CreateEffect
Explosions: med_explosion_air
ImpactSounds: kaboom25.aud
ValidImpactTypes: Air, AirHit
Warhead@4EffWater: CreateEffect
Explosions: med_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
StingerAA:
ReloadDelay: 60
Range: 9c0
Report: missile6.aud
Burst: 2
BurstDelay: 0
Inherits: Stinger
ValidTargets: Air
Projectile: Missile
Arm: 3
Blockable: false
ContrailLength: 10
Image: DRAGON
HorizontalRateOfTurn: 20
RangeLimit: 10c819
Speed: 255
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
ValidTargets: Air, Ground, Water
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud
InvalidImpactTypes: Water, Air, AirHit
Warhead@5EffAir: CreateEffect
Explosions: med_explosion_air
ImpactSounds: kaboom25.aud
ValidImpactTypes: Air, AirHit
Warhead@4EffWater: CreateEffect
Explosions: med_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
CloseEnough: 298
APTusk:
Inherits: ^AntiGroundMissile
ReloadDelay: 60
Range: 6c0
Report: missile6.aud
ValidTargets: Ground, Water
Projectile: Missile
Speed: 298
Arm: 2
Blockable: false
TrailImage: smokey
ContrailLength: 10
Inaccuracy: 128
Image: DRAGON
HorizontalRateOfTurn: 10
RangeLimit: 7c204
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
ValidTargets: Ground, Water
Versus:
None: 25
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: med_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
TorpTube:
ReloadDelay: 100
@@ -385,6 +241,7 @@ TorpTube:
None: 30
Wood: 75
Light: 75
Heavy: 100
Concrete: 500
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@3Eff: CreateEffect
@@ -400,16 +257,17 @@ TorpTube:
ImpactSounds: splash9.aud
ValidImpactTypes: Water
SubMissile:
^SubMissileDefault:
Inherits: ^AntiGroundMissile
ReloadDelay: 300
Range: 16c0
Range: 8c0
Burst: 2
Report: missile6.aud
Projectile: Bullet
Speed: 162
Blockable: false
Projectile: Missile
Speed: 234
Inaccuracy: 0c614
HorizontalRateOfTurn: 15
RangeLimit: 9c0
LaunchAngle: 120
Inaccuracy: 2c938
Image: MISSILE
TrailImage: smokey
ContrailLength: 30
@@ -419,12 +277,11 @@ SubMissile:
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 40
Wood: 100
Light: 30
Heavy: 30
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: artillery_explosion
ImpactSounds: kaboom15.aud
@@ -434,24 +291,32 @@ SubMissile:
ImpactSounds: splash9.aud
ValidImpactTypes: Water
SubMissile:
Inherits: ^SubMissileDefault
Range: 16c0
-Projectile:
Projectile: Bullet
Speed: 162
Blockable: false
LaunchAngle: 120
Inaccuracy: 2c938
Image: MISSILE
TrailImage: smokey
ContrailLength: 30
SubMissileAA:
Inherits: SubMissile
Range: 8c0
Inherits: ^SubMissileDefault
ValidTargets: Air
Projectile: Missile
Speed: 234
Inaccuracy: 0c614
HorizontalRateOfTurn: 15
RangeLimit: 9c0
Warhead@1Dam: SpreadDamage
Damage: 15
ValidTargets: Air, Ground, Water
SCUD:
Inherits: ^AntiGroundMissile
ReloadDelay: 240
Range: 10c0
MinRange: 3c0
Report: missile1.aud
-Projectile:
Projectile: Bullet
Speed: 170
Blockable: false
@@ -465,21 +330,15 @@ SCUD:
Spread: 341
Damage: 45
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Trees
ValidTargets: Ground, Water, Trees
Versus:
None: 90
Wood: 75
Light: 70
Heavy: 40
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water

View File

@@ -1,13 +1,7 @@
FireballLauncher:
^FireWeapon:
ValidTargets: Ground, Water, Trees
ReloadDelay: 65
Range: 5c0
Burst: 2
BurstDelay: 20
Projectile: Bullet
Speed: 204
TrailImage: fb2
Image: FB1
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 150
@@ -26,10 +20,18 @@ FireballLauncher:
Explosions: napalm
ImpactSounds: firebl3.aud
FireballLauncher:
Inherits: ^FireWeapon
Burst: 2
BurstDelay: 20
Projectile: Bullet
Speed: 204
TrailImage: fb2
Image: FB1
Flamer:
ValidTargets: Ground, Water, Trees
Inherits: ^FireWeapon
ReloadDelay: 50
Range: 5c0
Burst: 15
BurstDelay: 1
Projectile: Bullet
@@ -41,23 +43,13 @@ Flamer:
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 8
ValidTargets: Ground, Water, Trees
Versus:
None: 90
Wood: 100
Light: 60
Heavy: 25
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Structure, Wall
Warhead@3Eff: CreateEffect
Explosions: small_napalm
ImpactSounds: firebl3.aud
Napalm:
ValidTargets: Ground, Water, Trees
Inherits: ^FireWeapon
ReloadDelay: 20
Range: 4c512
Projectile: Bullet
@@ -67,21 +59,11 @@ Napalm:
Warhead@1Dam: SpreadDamage
Spread: 170
Damage: 100
ValidTargets: Ground, Water, Trees
Versus:
None: 90
Light: 60
Heavy: 25
Wood: 100
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Structure, Wall
Warhead@3Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
TeslaZap:
^TeslaWeapon:
ReloadDelay: 3
Range: 8c512
Report: tesla1.aud
@@ -91,32 +73,25 @@ TeslaZap:
Damage: 100
Versus:
None: 1000
Wood: 60
DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
TeslaZap:
Inherits: ^TeslaWeapon
Warhead@1Dam: SpreadDamage
Versus:
Wood: 60
PortaTesla:
Inherits: ^TeslaWeapon
ReloadDelay: 70
Range: 6c0
Report: tesla1.aud
Projectile: TeslaZap
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 45
Versus:
None: 1000
DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
TTankZap:
Inherits: ^TeslaWeapon
ReloadDelay: 120
Range: 7c0
Report: tesla1.aud
Projectile: TeslaZap
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 100
Versus:
None: 1000
DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
DogJaw:
ValidTargets: Infantry
@@ -145,18 +120,12 @@ Heal:
DebugOverlayColor: 00FF00
Repair:
ReloadDelay: 80
Range: 4c0
Inherits: Heal
Report: fixit1.aud
ValidTargets: Repair
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
ValidStances: Ally
Spread: 213
Damage: -20
ValidTargets: Repair
DebugOverlayColor: 00FF00
Crush:
Warhead@1Dam: SpreadDamage
@@ -189,20 +158,10 @@ Claw:
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Mandible:
Inherits: Claw
ReloadDelay: 10
Range: 1c512
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 60
Versus:
None: 90
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
MADTankThump:
InvalidTargets: MADTank, Infantry

View File

@@ -1,27 +1,4 @@
ZSU-23:
Burst: 2
BurstDelay: 5
ReloadDelay: 0
Range: 10c0
Report: aacanon3.aud
ValidTargets: Air
Projectile: Bullet
Speed: 3c340
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 12
ValidTargets: Air
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: small_explosion_air
FLAK-23-AA:
^AACannon:
ReloadDelay: 10
Range: 8c0
Report: aacanon3.aud
@@ -32,30 +9,7 @@ FLAK-23-AA:
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 20
ValidTargets: Air, Ground, Water
Versus:
None: 40
Wood: 10
Light: 60
Heavy: 10
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2EffAir: CreateEffect
Explosions: small_explosion_air
ValidImpactTypes: Air, AirHit
FLAK-23-AG:
ReloadDelay: 10
Range: 6c0
Report: aacanon3.aud
ValidTargets: Ground, Water
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 20
ValidTargets: Air, Ground, Water
ValidTargets: Air
Versus:
None: 40
Wood: 10
@@ -65,34 +19,81 @@ FLAK-23-AG:
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: small_explosion_air
InvalidImpactTypes: Air, AirHit
ZSU-23:
Inherits: ^AACannon
Burst: 2
BurstDelay: 5
ReloadDelay: 0
Range: 10c0
Projectile: Bullet
Speed: 3c340
Warhead@1Dam: SpreadDamage
Damage: 12
Versus:
None: 30
Wood: 75
Light: 75
Heavy: 100
Concrete: 50
FLAK-23-AA:
Inherits: ^AACannon
Warhead@1Dam: SpreadDamage
ValidTargets: Air, Ground, Water
FLAK-23-AG:
Inherits: ^AACannon
Range: 6c0
ValidTargets: Ground, Water
Warhead@1Dam: SpreadDamage
ValidTargets: Air, Ground, Water
Warhead@2Eff: CreateEffect
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_splash
ValidImpactTypes: Water
Vulcan:
^HeavyMG:
ReloadDelay: 30
Range: 6c0
Report: gun13.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam_1: SpreadDamage
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 10
Damage: 30
Versus:
None: 200
None: 100
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff_1: CreateEffect
Warhead@2Eff: CreateEffect
Explosions: piffs
InvalidImpactTypes: Water
Warhead@2Eff_1Water: CreateEffect
Warhead@3EffWater: CreateEffect
Explosions: water_piffs
ValidImpactTypes: Water
Warhead@3Dam_2: SpreadDamage
^LightMG:
Inherits: ^HeavyMG
Warhead@1Dam: SpreadDamage
Damage: 15
Versus:
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
Vulcan:
Inherits: ^HeavyMG
Warhead@1Dam: SpreadDamage
Damage: 10
Versus:
None: 200
Warhead@4Dam_2: SpreadDamage
Spread: 128
Damage: 10
Delay: 2
@@ -189,134 +190,73 @@ Vulcan:
Delay: 10
ChainGun:
Inherits: ^HeavyMG
ReloadDelay: 10
Range: 5c0
MinRange: 0c768
Report: gun13.aud
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
Versus:
None: 120
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: water_piffs
ValidImpactTypes: Water
ChainGun.Yak:
Inherits: ^HeavyMG
ReloadDelay: 3
Range: 5c0
MinRange: 3c0
Report: gun13.aud
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
Versus:
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: water_piffs
ValidImpactTypes: Water
Pistol:
Inherits: ^LightMG
ReloadDelay: 7
Range: 3c0
Report: gun27.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 1
Versus:
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piff
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: water_piff
ValidImpactTypes: Water
M1Carbine:
Inherits: ^LightMG
ReloadDelay: 20
Range: 5c0
Report: gun11.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
Versus:
Wood: 25
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: water_piffs
ValidImpactTypes: Water
M60mg:
Inherits: ^LightMG
ReloadDelay: 30
Range: 4c0
Report: pillbox1.aud
Burst: 5
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
Versus:
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: water_piffs
ValidImpactTypes: Water
SilencedPPK:
^SnipeWeapon:
ReloadDelay: 80
Range: 2c512
Report: silppk.aud
Report: gun5.aud
ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Spread: 42
Damage: 150
ValidTargets: Infantry
ValidTargets: Barrel, Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
SilencedPPK:
Inherits: ^SnipeWeapon
Report: silppk.aud
Warhead@1Dam: SpreadDamage
Spread: 128
Warhead@2Eff: CreateEffect
Explosions: piffs
InvalidImpactTypes: Water
@@ -325,18 +265,11 @@ SilencedPPK:
ValidImpactTypes: Water
Colt45:
Inherits: ^SnipeWeapon
ReloadDelay: 5
Range: 7c0
Report: gun5.aud
ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 50
ValidTargets: Barrel, Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piff
InvalidImpactTypes: Water
@@ -345,15 +278,8 @@ Colt45:
ValidImpactTypes: Water
Sniper:
Report: gun5.aud
Inherits: ^SnipeWeapon
ReloadDelay: 70
Range: 10c0
ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 140
ValidTargets: Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath