Don't skip the heal animation

This commit is contained in:
abcdefg30
2015-05-26 12:00:10 +02:00
parent 641213696f
commit a39f966a11

View File

@@ -129,7 +129,7 @@ namespace OpenRA.Mods.Common.Traits
public void TickIdle(Actor self) public void TickIdle(Actor self)
{ {
if (state != AnimationState.Idle && state != AnimationState.IdleAnimating) if (state != AnimationState.Idle && state != AnimationState.IdleAnimating && state != AnimationState.Attacking)
{ {
DefaultAnimation.PlayFetchIndex(NormalizeInfantrySequence(self, info.StandSequences.Random(Game.CosmeticRandom)), () => 0); DefaultAnimation.PlayFetchIndex(NormalizeInfantrySequence(self, info.StandSequences.Random(Game.CosmeticRandom)), () => 0);
state = AnimationState.Idle; state = AnimationState.Idle;