Merge pull request #8191 from abcdefg30/luawidget
Add a custom text display to lua
This commit is contained in:
@@ -9,10 +9,11 @@
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#endregion
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using System.Drawing;
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using OpenRA.Scripting;
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namespace OpenRA.Graphics
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{
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public struct HSLColor
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public struct HSLColor : IScriptBindable
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{
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public readonly byte H;
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public readonly byte S;
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@@ -37,6 +37,12 @@ namespace OpenRA.Scripting
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{
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object temp;
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// Is t a nullable?
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// If yes, get the underlying type
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var nullable = Nullable.GetUnderlyingType(t);
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if (nullable != null)
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t = nullable;
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// Value wraps a CLR object
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if (value.TryGetClrObject(out temp))
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{
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@@ -176,6 +176,8 @@
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<Compile Include="Orders\UnitOrderTargeter.cs" />
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<Compile Include="Pathfinder\CellInfo.cs" />
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<Compile Include="PlayerExtensions.cs" />
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<Compile Include="Scripting\Global\HSLColorGlobal.cs" />
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<Compile Include="Scripting\Global\UserInterfaceGlobal.cs" />
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<Compile Include="ServerTraits\ColorValidator.cs" />
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<Compile Include="ServerTraits\LobbyCommands.cs" />
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<Compile Include="ServerTraits\LobbySettingsNotification.cs" />
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32
OpenRA.Mods.Common/Scripting/Global/HSLColorGlobal.cs
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32
OpenRA.Mods.Common/Scripting/Global/HSLColorGlobal.cs
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@@ -0,0 +1,32 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Scripting;
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namespace OpenRA.Mods.Common.Scripting.Global
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{
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[ScriptGlobal("HSLColor")]
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public class HSLColorGlobal : ScriptGlobal
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{
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public HSLColorGlobal(ScriptContext context)
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: base(context) { }
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[Desc("Create a new HSL color with the specified hue/saturation/luminosity.")]
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public HSLColor New(int hue, int saturation, int luminosity)
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{
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var h = (byte)hue.Clamp(0, 255);
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var s = (byte)saturation.Clamp(0, 255);
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var l = (byte)luminosity.Clamp(0, 255);
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return new HSLColor(h, s, l);
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}
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}
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}
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@@ -17,6 +17,7 @@ using OpenRA.Effects;
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using OpenRA.FileFormats;
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using OpenRA.FileSystem;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Scripting;
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@@ -168,24 +169,24 @@ namespace OpenRA.Mods.Common.Scripting
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}
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[Desc("Display a text message to the player.")]
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public void DisplayMessage(string text, string prefix = "Mission")
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public void DisplayMessage(string text, string prefix = "Mission", HSLColor? color = null)
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{
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if (string.IsNullOrEmpty(text))
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return;
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Color c = Color.White;
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Color c = color.HasValue ? HSLColor.RGBFromHSL(color.Value.H / 255f, color.Value.S / 255f, color.Value.L / 255f) : Color.White;
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Game.AddChatLine(c, prefix, text);
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} // TODO: expose HSLColor to Lua and add as parameter
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}
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[Desc("Display a text message at the specified location.")]
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public void FloatingText(string text, WPos position, int duration = 30)
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public void FloatingText(string text, WPos position, int duration = 30, HSLColor? color = null)
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{
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if (string.IsNullOrEmpty(text) || !world.Map.Contains(world.Map.CellContaining(position)))
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return;
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Color c = Color.White;
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Color c = color.HasValue ? HSLColor.RGBFromHSL(color.Value.H / 255f, color.Value.S / 255f, color.Value.L / 255f) : Color.White;
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world.AddFrameEndTask(w => w.Add(new FloatingText(position, c, text, duration)));
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} // TODO: expose HSLColor to Lua and add as parameter
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}
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public delegate VqaReader AsyncLoader(Stream s);
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}
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35
OpenRA.Mods.Common/Scripting/Global/UserInterfaceGlobal.cs
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35
OpenRA.Mods.Common/Scripting/Global/UserInterfaceGlobal.cs
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@@ -0,0 +1,35 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Widgets;
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using OpenRA.Scripting;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Scripting.Global
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{
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[ScriptGlobal("UserInterface")]
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public class UserInterfaceGlobal : ScriptGlobal
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{
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public UserInterfaceGlobal(ScriptContext context)
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: base(context) { }
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[Desc("Displays a text message at the top center of the screen.")]
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public void SetMissionText(string text, HSLColor? color = null)
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{
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var luaLabel = Ui.Root.Get("INGAME_ROOT").Get<LabelWidget>("MISSION_TEXT");
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luaLabel.GetText = () => text;
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Color c = color.HasValue ? HSLColor.RGBFromHSL(color.Value.H / 255f, color.Value.S / 255f, color.Value.L / 255f) : Color.White;
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luaLabel.GetColor = () => c;
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}
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}
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}
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@@ -39,6 +39,14 @@ Container@INGAME_ROOT:
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Container@PLAYER_ROOT:
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Container@MENU_ROOT:
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TooltipContainer@TOOLTIP_CONTAINER:
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Label@MISSION_TEXT:
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X: WINDOW_RIGHT/2 - 256
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Y: 22
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Width: 512
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Height: 25
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Font: Bold
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Align: Center
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Contrast: true
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Container@PERF_WIDGETS:
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Logic: PerfDebugLogic
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@@ -46,3 +46,11 @@ Container@INGAME_ROOT:
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Contrast: true
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Container@MENU_ROOT:
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TooltipContainer@TOOLTIP_CONTAINER:
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Label@MISSION_TEXT:
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X: WINDOW_RIGHT/2 - 256
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Y: 22
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Width: 512
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Height: 25
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Font: Bold
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Align: Center
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Contrast: true
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@@ -27,3 +27,11 @@ Container@INGAME_ROOT:
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Container@PERF_ROOT:
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Container@MENU_ROOT:
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TooltipContainer@TOOLTIP_CONTAINER:
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Label@MISSION_TEXT:
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X: WINDOW_RIGHT/2 - 256
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Y: 22
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Width: 512
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Height: 25
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Font: Bold
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Align: Center
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Contrast: true
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@@ -1017,9 +1017,6 @@ Actors:
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AlliesBase: waypoint
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Location: 39,37
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Owner: Neutral
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Timer: MissionTimer
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Location: 5,5
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Owner: Soviets
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Smudges:
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@@ -1070,11 +1067,6 @@ Rules:
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DropItems: E1,E1,E2,E4,E4,E1,E1,E2,E4,E4
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QuantizedFacings: 8
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DisplayBeacon: false
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MissionTimer:
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ParatroopersPower:
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ChargeTime: 600
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Description: Soviet reinforcements arrive in
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DisplayTimer: True
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MINV:
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Mine:
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AvoidFriendly: yes
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@@ -62,6 +62,7 @@ GuardHarvester = function(unit, harvester)
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end
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end
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ticked = TimerTicks
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Tick = function()
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if soviets.HasNoRequiredUnits() then
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if DestroyObj then
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@@ -98,10 +99,18 @@ Tick = function()
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end
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end
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if DateTime.Minutes(5) == TimerTicks - DateTime.GameTime then
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if DateTime.Minutes(5) == ticked then
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Media.PlaySpeechNotification(allies, "WarningFiveMinutesRemaining")
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InitCountDown()
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end
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if 0 < ticked then
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UserInterface.SetMissionText("Soviet reinforcements arrive in " .. Utils.FormatTime(ticked), TimerColor)
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ticked = ticked - 1
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elseif 0 == ticked then
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FinishTimer()
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ticked = ticked - 1
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end
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end
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SendSovietParadrops = function(table)
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@@ -195,6 +204,18 @@ FinalAttack = function()
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end)
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end
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FinishTimer = function()
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for i = 0, 9, 1 do
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local c = TimerColor
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if i % 2 == 0 then
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c = HSLColor.New(255, 255, 255)
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end
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Trigger.AfterDelay(DateTime.Seconds(i), function() UserInterface.SetMissionText("Soviet reinforcements have arrived!", c) end)
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end
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Trigger.AfterDelay(DateTime.Seconds(10), function() UserInterface.SetMissionText("") end)
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end
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wave = 1
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SendParadrops = function()
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SendSovietParadrops(ParaWaves[wave][2])
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@@ -277,6 +298,7 @@ end
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InitMission = function()
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Camera.Position = AlliesBase.CenterPosition
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TimerColor = HSLColor.New(0, 255, 128)
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Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(allies, "MissionTimerInitialised") end)
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@@ -286,7 +308,6 @@ InitMission = function()
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SpawnSovietVehicle(NewSovietEntryPoints, NewSovietRallyPoints)
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FinalAttack()
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Producing = false
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Timer.Destroy()
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end)
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Trigger.AfterDelay(AttackTicks, SendParadrops)
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