Make use of the new lua UserInterface in survival02
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@@ -1017,9 +1017,6 @@ Actors:
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AlliesBase: waypoint
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Location: 39,37
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Owner: Neutral
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Timer: MissionTimer
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Location: 5,5
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Owner: Soviets
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Smudges:
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@@ -1070,11 +1067,6 @@ Rules:
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DropItems: E1,E1,E2,E4,E4,E1,E1,E2,E4,E4
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QuantizedFacings: 8
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DisplayBeacon: false
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MissionTimer:
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ParatroopersPower:
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ChargeTime: 600
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Description: Soviet reinforcements arrive in
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DisplayTimer: True
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MINV:
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Mine:
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AvoidFriendly: yes
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@@ -62,6 +62,7 @@ GuardHarvester = function(unit, harvester)
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end
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end
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ticked = TimerTicks
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Tick = function()
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if soviets.HasNoRequiredUnits() then
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if DestroyObj then
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@@ -98,10 +99,18 @@ Tick = function()
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end
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end
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if DateTime.Minutes(5) == TimerTicks - DateTime.GameTime then
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if DateTime.Minutes(5) == ticked then
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Media.PlaySpeechNotification(allies, "WarningFiveMinutesRemaining")
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InitCountDown()
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end
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if 0 < ticked then
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UserInterface.SetMissionText("Soviet reinforcements arrive in " .. Utils.FormatTime(ticked), TimerColor)
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ticked = ticked - 1
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elseif 0 == ticked then
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FinishTimer()
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ticked = ticked - 1
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end
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end
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SendSovietParadrops = function(table)
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@@ -195,6 +204,18 @@ FinalAttack = function()
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end)
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end
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FinishTimer = function()
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for i = 0, 9, 1 do
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local c = TimerColor
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if i % 2 == 0 then
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c = HSLColor.New(255, 255, 255)
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end
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Trigger.AfterDelay(DateTime.Seconds(i), function() UserInterface.SetMissionText("Soviet reinforcements have arrived!", c) end)
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end
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Trigger.AfterDelay(DateTime.Seconds(10), function() UserInterface.SetMissionText("") end)
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end
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wave = 1
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SendParadrops = function()
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SendSovietParadrops(ParaWaves[wave][2])
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@@ -277,6 +298,7 @@ end
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InitMission = function()
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Camera.Position = AlliesBase.CenterPosition
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TimerColor = HSLColor.New(0, 255, 128)
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Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(allies, "MissionTimerInitialised") end)
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@@ -286,7 +308,6 @@ InitMission = function()
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SpawnSovietVehicle(NewSovietEntryPoints, NewSovietRallyPoints)
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FinalAttack()
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Producing = false
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Timer.Destroy()
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end)
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Trigger.AfterDelay(AttackTicks, SendParadrops)
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