Merge pull request #12757 from reaperrr/merge-ra-into-cnc

Merge Mods.RA into Mods.Cnc
This commit is contained in:
abcdefg30
2017-02-12 17:47:41 +01:00
committed by GitHub
51 changed files with 105 additions and 254 deletions

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@@ -146,15 +146,6 @@ test_dll: $(test_dll_TARGET)
STD_MOD_LIBS = $(game_TARGET)
STD_MOD_DEPS = $(STD_MOD_LIBS)
# Red Alert
mod_ra_SRCS := $(shell find OpenRA.Mods.RA/ -iname '*.cs')
mod_ra_TARGET = mods/ra/OpenRA.Mods.RA.dll
mod_ra_KIND = library
mod_ra_DEPS = $(STD_MOD_DEPS) $(mod_common_TARGET)
mod_ra_LIBS = $(COMMON_LIBS) $(STD_MOD_LIBS) $(mod_common_TARGET)
PROGRAMS += mod_ra
mod_ra: $(mod_ra_TARGET)
# Command and Conquer
mod_cnc_SRCS := $(shell find OpenRA.Mods.Cnc/ -iname '*.cs')
mod_cnc_TARGET = mods/cnc/OpenRA.Mods.Cnc.dll
@@ -196,9 +187,6 @@ check: utility mods
@echo "Checking for code style violations in OpenRA.Mods.Common..."
@mono --debug OpenRA.Utility.exe ra --check-code-style OpenRA.Mods.Common
@echo
@echo "Checking for code style violations in OpenRA.Mods.RA..."
@mono --debug OpenRA.Utility.exe ra --check-code-style OpenRA.Mods.RA
@echo
@echo "Checking for code style violations in OpenRA.Mods.Cnc..."
@mono --debug OpenRA.Utility.exe ra --check-code-style OpenRA.Mods.Cnc
@echo
@@ -313,7 +301,7 @@ tools: gamemonitor
package: all-dependencies core tools docs version
mods: mod_common mod_ra mod_cnc mod_d2k
mods: mod_common mod_cnc mod_d2k
all: dependencies core tools
@@ -378,8 +366,6 @@ install-core: default
@$(INSTALL_PROGRAM) $(mod_common_TARGET) "$(DATA_INSTALL_DIR)/mods/common"
@$(CP_R) mods/cnc "$(DATA_INSTALL_DIR)/mods/"
@$(INSTALL_PROGRAM) $(mod_cnc_TARGET) "$(DATA_INSTALL_DIR)/mods/cnc"
@$(CP_R) mods/ra "$(DATA_INSTALL_DIR)/mods/"
@$(INSTALL_PROGRAM) $(mod_ra_TARGET) "$(DATA_INSTALL_DIR)/mods/ra"
@$(CP_R) mods/d2k "$(DATA_INSTALL_DIR)/mods/"
@$(INSTALL_PROGRAM) $(mod_d2k_TARGET) "$(DATA_INSTALL_DIR)/mods/d2k"
@$(CP_R) mods/modchooser "$(DATA_INSTALL_DIR)/mods/"

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@@ -13,7 +13,7 @@ using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
namespace OpenRA.Mods.Cnc.Activities
{
class Infiltrate : Enter
{

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@@ -12,13 +12,13 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Cnc.Traits;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
namespace OpenRA.Mods.Cnc.Activities
{
// Assumes you have Minelayer on that unit
public class LayMines : Activity

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@@ -17,7 +17,7 @@ using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
namespace OpenRA.Mods.Cnc.Activities
{
class Leap : Activity
{

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@@ -12,12 +12,12 @@
using System;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Cnc.Traits;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
namespace OpenRA.Mods.Cnc.Activities
{
public interface IPreventsTeleport { bool PreventsTeleport(Actor self); }

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@@ -13,12 +13,12 @@ using System;
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Mods.Cnc.Traits;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Effects
namespace OpenRA.Mods.Cnc.Effects
{
[Desc("Attach this to actors to render pictograms while hidden.")]
class GpsDotInfo : ITraitInfo

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@@ -12,9 +12,9 @@
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Traits;
using OpenRA.Mods.Cnc.Traits;
namespace OpenRA.Mods.RA.Effects
namespace OpenRA.Mods.Cnc.Effects
{
class GpsSatellite : IEffect
{

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@@ -12,9 +12,9 @@
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Traits;
using OpenRA.Mods.Cnc.Traits;
namespace OpenRA.Mods.RA.Effects
namespace OpenRA.Mods.Cnc.Effects
{
class SatelliteLaunch : IEffect
{

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@@ -15,7 +15,7 @@ using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
namespace OpenRA.Mods.RA.Graphics
namespace OpenRA.Mods.Cnc.Graphics
{
struct TeslaZapRenderable : IRenderable, IFinalizedRenderable
{

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@@ -18,7 +18,7 @@ using OpenRA.Mods.Common.FileFormats;
using OpenRA.Mods.Common.UtilityCommands;
using OpenRA.Primitives;
namespace OpenRA.Mods.RA.UtilityCommands
namespace OpenRA.Mods.Cnc.UtilityCommands
{
class ImportRedAlertLegacyMapCommand : ImportLegacyMapCommand, IUtilityCommand
{

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@@ -93,6 +93,45 @@
<Compile Include="Traits\Attack\AttackTesla.cs" />
<Compile Include="Traits\Render\WithTeslaChargeAnimation.cs" />
<Compile Include="Traits\Render\WithTeslaChargeOverlay.cs" />
<Compile Include="Activities\Infiltrate.cs" />
<Compile Include="Activities\LayMines.cs" />
<Compile Include="Activities\Leap.cs" />
<Compile Include="Activities\Teleport.cs" />
<Compile Include="Effects\GpsDot.cs" />
<Compile Include="Effects\GpsSatellite.cs" />
<Compile Include="Effects\SatelliteLaunch.cs" />
<Compile Include="Projectiles\TeslaZap.cs" />
<Compile Include="Graphics\TeslaZapRenderable.cs" />
<Compile Include="Scripting\Properties\InfiltrateProperties.cs" />
<Compile Include="Scripting\Properties\DisguiseProperties.cs" />
<Compile Include="Traits\Attack\AttackLeap.cs" />
<Compile Include="Traits\Buildings\ClonesProducedUnits.cs" />
<Compile Include="Traits\Chronoshiftable.cs" />
<Compile Include="Traits\Cloneable.cs" />
<Compile Include="Traits\Disguise.cs" />
<Compile Include="Traits\FrozenUnderFogUpdatedByGps.cs" />
<Compile Include="Traits\HarvesterHuskModifier.cs" />
<Compile Include="Traits\Infiltration\InfiltrateForCash.cs" />
<Compile Include="Traits\Infiltration\InfiltrateForExploration.cs" />
<Compile Include="Traits\Infiltration\InfiltrateForPowerOutage.cs" />
<Compile Include="Traits\Infiltration\InfiltrateForSupportPower.cs" />
<Compile Include="Traits\Infiltration\Infiltrates.cs" />
<Compile Include="Traits\MadTank.cs" />
<Compile Include="Traits\Mine.cs" />
<Compile Include="Traits\Minelayer.cs" />
<Compile Include="Traits\PaletteEffects\ChronoshiftPaletteEffect.cs" />
<Compile Include="Traits\PaletteEffects\LightPaletteRotator.cs" />
<Compile Include="Traits\PortableChrono.cs" />
<Compile Include="Traits\Render\RenderJammerCircle.cs" />
<Compile Include="Traits\Render\WithLandingCraftAnimation.cs" />
<Compile Include="Traits\Render\RenderShroudCircle.cs" />
<Compile Include="Traits\SupportPowers\ChronoshiftPower.cs" />
<Compile Include="Traits\SupportPowers\GpsPower.cs" />
<Compile Include="Traits\GpsWatcher.cs" />
<Compile Include="Scripting\Properties\ChronosphereProperties.cs" />
<Compile Include="Traits\Render\WithDisguisingInfantryBody.cs" />
<Compile Include="ImportRedAlertLegacyMapCommand.cs" />
<Compile Include="Traits\Infiltration\InfiltrateForDecoration.cs" />
<Compile Include="TraitsInterfaces.cs" />
</ItemGroup>
<ItemGroup>

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@@ -13,10 +13,10 @@ using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Graphics;
using OpenRA.Mods.Cnc.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Projectiles
namespace OpenRA.Mods.Cnc.Projectiles
{
public class TeslaZapInfo : IProjectileInfo
{

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@@ -10,11 +10,11 @@
#endregion
using Eluant;
using OpenRA.Mods.RA.Traits;
using OpenRA.Mods.Cnc.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Scripting
namespace OpenRA.Mods.Cnc.Scripting
{
[ScriptPropertyGroup("Support Powers")]
public class ChronsphereProperties : ScriptActorProperties, Requires<ChronoshiftPowerInfo>

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@@ -9,11 +9,11 @@
*/
#endregion
using OpenRA.Mods.RA.Traits;
using OpenRA.Mods.Cnc.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Scripting
namespace OpenRA.Mods.Cnc.Scripting
{
[ScriptPropertyGroup("Ability")]
public class DisguiseProperties : ScriptActorProperties, Requires<DisguiseInfo>

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@@ -9,12 +9,12 @@
*/
#endregion
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Traits;
using OpenRA.Mods.Cnc.Activities;
using OpenRA.Mods.Cnc.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Scripting
namespace OpenRA.Mods.Cnc.Scripting
{
[ScriptPropertyGroup("Ability")]
public class InfiltrateProperties : ScriptActorProperties, Requires<InfiltratesInfo>

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@@ -11,11 +11,11 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Cnc.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Dogs use this attack model.")]
class AttackLeapInfo : AttackFrontalInfo

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@@ -14,7 +14,7 @@ using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Creates a free duplicate of produced units.")]
public class ClonesProducedUnitsInfo : ITraitInfo, Requires<ProductionInfo>, Requires<ExitInfo>

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@@ -10,12 +10,12 @@
#endregion
using System.Drawing;
using OpenRA.Mods.Cnc.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Can be teleported via Chronoshift power.")]
public class ChronoshiftableInfo : ITraitInfo

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@@ -12,7 +12,7 @@
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Actors with the \"ClonesProducedUnits\" trait will produce a free duplicate of me.")]
public class CloneableInfo : TraitInfo<Cloneable>

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@@ -18,7 +18,7 @@ using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Overrides the default ToolTip when this actor is disguised (aids in deceiving enemy players).")]
class DisguiseToolTipInfo : TooltipInfo, Requires<DisguiseInfo>

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@@ -14,7 +14,7 @@ using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Cnc.Traits
{
using FrozenActorAction = Action<FrozenUnderFogUpdatedByGps, FrozenActorLayer, GpsWatcher, FrozenActor>;

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@@ -12,11 +12,11 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.Mods.Cnc.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Required for `GpsPower`. Attach this to the player actor.")]
class GpsWatcherInfo : ITraitInfo

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@@ -12,7 +12,7 @@
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Cnc.Traits
{
public class HarvesterHuskModifierInfo : ITraitInfo, Requires<HarvesterInfo>
{

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@@ -14,7 +14,7 @@ using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("This structure can be infiltrated causing funds to be stolen.")]
class InfiltrateForCashInfo : ITraitInfo

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@@ -15,7 +15,7 @@ using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Reveals a decoration sprite to the indicated players when infiltrated.")]
class InfiltrateForDecorationInfo : WithDecorationInfo

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@@ -12,7 +12,7 @@
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Steal and reset the owner's exploration.")]
class InfiltrateForExplorationInfo : TraitInfo<InfiltrateForExploration> { }

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@@ -12,7 +12,7 @@
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Cnc.Traits
{
class InfiltrateForPowerOutageInfo : ITraitInfo
{

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@@ -13,7 +13,7 @@ using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Cnc.Traits
{
class InfiltrateForSupportPowerInfo : ITraitInfo
{

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@@ -12,14 +12,14 @@
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Mods.Cnc.Activities;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Cnc.Traits
{
class InfiltratesInfo : ITraitInfo
{

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@@ -14,16 +14,16 @@ using System.Drawing;
using System.Linq;
using OpenRA.Activities;
using OpenRA.GameRules;
using OpenRA.Mods.Cnc.Activities;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Mods.RA.Activities;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Cnc.Traits
{
class MadTankInfo : ITraitInfo, IRulesetLoaded, Requires<ExplodesInfo>, Requires<WithFacingSpriteBodyInfo>
{

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@@ -13,7 +13,7 @@ using System.Collections.Generic;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Cnc.Traits
{
class MineInfo : ITraitInfo
{

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@@ -13,11 +13,11 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Cnc.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Cnc.Traits
{
public class MinelayerInfo : ITraitInfo
{

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@@ -13,7 +13,7 @@ using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Apply palette full screen rotations during chronoshifts. Add this to the world actor.")]
public class ChronoshiftPaletteEffectInfo : ITraitInfo

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@@ -13,7 +13,7 @@ using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Palette effect used for blinking \"animations\" on actors.")]
class LightPaletteRotatorInfo : ITraitInfo

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@@ -12,12 +12,12 @@
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Mods.Cnc.Activities;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Cnc.Traits
{
class PortableChronoInfo : ITraitInfo
{

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@@ -17,7 +17,7 @@ using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Radar;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Cnc.Traits
{
// TODO: remove all the Render*Circle duplication
class RenderJammerCircleInfo : TraitInfo<RenderJammerCircle>, IPlaceBuildingDecorationInfo

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@@ -17,7 +17,7 @@ using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Cnc.Traits
{
class RenderShroudCircleInfo : TraitInfo<RenderShroudCircle>, IPlaceBuildingDecorationInfo
{

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@@ -13,7 +13,7 @@ using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits.Render
namespace OpenRA.Mods.Cnc.Traits.Render
{
class WithDisguisingInfantryBodyInfo : WithInfantryBodyInfo, Requires<DisguiseInfo>
{

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@@ -15,7 +15,7 @@ using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits.Render
namespace OpenRA.Mods.Cnc.Traits.Render
{
public class WithLandingCraftAnimationInfo : ITraitInfo, Requires<IMoveInfo>, Requires<WithSpriteBodyInfo>, Requires<CargoInfo>
{

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@@ -13,12 +13,12 @@ using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Cnc.Activities;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Cnc.Traits
{
class ChronoshiftPowerInfo : SupportPowerInfo
{

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@@ -12,12 +12,12 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.Mods.Cnc.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Radar;
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Requires `GpsWatcher` on the player actor.")]
class GpsPowerInfo : SupportPowerInfo

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@@ -245,6 +245,8 @@
<Compile Include="Scripting\Properties\TransformProperties.cs" />
<Compile Include="Scripting\Properties\TransportProperties.cs" />
<Compile Include="Scripting\Properties\ConditionProperties.cs" />
<Compile Include="Scripting\Properties\ParadropProperties.cs" />
<Compile Include="Scripting\Properties\ParatroopersProperties.cs" />
<Compile Include="TraitsInterfaces.cs" />
<Compile Include="Traits\AcceptsSupplies.cs" />
<Compile Include="Traits\Air\Aircraft.cs" />
@@ -480,6 +482,7 @@
<Compile Include="Traits\SupportPowers\AirstrikePower.cs" />
<Compile Include="Traits\SupportPowers\GrantExternalConditionPower.cs" />
<Compile Include="Traits\SupportPowers\NukePower.cs" />
<Compile Include="Traits\SupportPowers\ParatroopersPower.cs" />
<Compile Include="Traits\SupportPowers\SupportPower.cs" />
<Compile Include="Traits\SupportPowers\SupportPowerManager.cs" />
<Compile Include="Traits\SupportPowers\SpawnActorPower.cs" />

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@@ -14,7 +14,7 @@ using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Scripting
namespace OpenRA.Mods.Common.Scripting
{
[ScriptPropertyGroup("Transports")]
public class ParadropProperties : ScriptActorProperties, Requires<CargoInfo>, Requires<ParaDropInfo>

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@@ -10,11 +10,11 @@
#endregion
using System.Linq;
using OpenRA.Mods.RA.Traits;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Scripting
namespace OpenRA.Mods.Common.Scripting
{
[ScriptPropertyGroup("Support Powers")]
public class ParatroopersProperties : ScriptActorProperties, Requires<ParatroopersPowerInfo>

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@@ -12,14 +12,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
public class ParatroopersPowerInfo : SupportPowerInfo
{

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@@ -1,164 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>OpenRA.Mods.RA</RootNamespace>
<AssemblyName>OpenRA.Mods.RA</AssemblyName>
<FileAlignment>512</FileAlignment>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>3.5</OldToolsVersion>
<UpgradeBackupLocation />
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<Optimize>true</Optimize>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="Eluant">
<HintPath>..\thirdparty\download\Eluant.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Activities\Infiltrate.cs" />
<Compile Include="Activities\LayMines.cs" />
<Compile Include="Activities\Leap.cs" />
<Compile Include="Activities\Teleport.cs" />
<Compile Include="Effects\GpsDot.cs" />
<Compile Include="Effects\GpsSatellite.cs" />
<Compile Include="Effects\SatelliteLaunch.cs" />
<Compile Include="Projectiles\TeslaZap.cs" />
<Compile Include="Graphics\TeslaZapRenderable.cs" />
<Compile Include="Scripting\Properties\InfiltrateProperties.cs" />
<Compile Include="Scripting\Properties\DisguiseProperties.cs" />
<Compile Include="Traits\Attack\AttackLeap.cs" />
<Compile Include="Traits\Buildings\ClonesProducedUnits.cs" />
<Compile Include="Traits\Chronoshiftable.cs" />
<Compile Include="Traits\Cloneable.cs" />
<Compile Include="Traits\Disguise.cs" />
<Compile Include="Traits\FrozenUnderFogUpdatedByGps.cs" />
<Compile Include="Traits\HarvesterHuskModifier.cs" />
<Compile Include="Traits\Infiltration\InfiltrateForCash.cs" />
<Compile Include="Traits\Infiltration\InfiltrateForExploration.cs" />
<Compile Include="Traits\Infiltration\InfiltrateForPowerOutage.cs" />
<Compile Include="Traits\Infiltration\InfiltrateForSupportPower.cs" />
<Compile Include="Traits\Infiltration\Infiltrates.cs" />
<Compile Include="Traits\MadTank.cs" />
<Compile Include="Traits\Mine.cs" />
<Compile Include="Traits\Minelayer.cs" />
<Compile Include="Traits\PaletteEffects\ChronoshiftPaletteEffect.cs" />
<Compile Include="Traits\PaletteEffects\LightPaletteRotator.cs" />
<Compile Include="Traits\PortableChrono.cs" />
<Compile Include="Traits\Render\RenderJammerCircle.cs" />
<Compile Include="Traits\Render\WithLandingCraftAnimation.cs" />
<Compile Include="Traits\Render\RenderShroudCircle.cs" />
<Compile Include="Traits\SupportPowers\ChronoshiftPower.cs" />
<Compile Include="Traits\SupportPowers\GpsPower.cs" />
<Compile Include="Traits\GpsWatcher.cs" />
<Compile Include="Traits\SupportPowers\ParatroopersPower.cs" />
<Compile Include="Scripting\Properties\ChronosphereProperties.cs" />
<Compile Include="Scripting\Properties\ParadropProperties.cs" />
<Compile Include="Scripting\Properties\ParatroopersProperties.cs" />
<Compile Include="Traits\Render\WithDisguisingInfantryBody.cs" />
<Compile Include="ImportRedAlertLegacyMapCommand.cs" />
<Compile Include="Traits\Infiltration\InfiltrateForDecoration.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
<Name>OpenRA.Game</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\OpenRA.Mods.Common\OpenRA.Mods.Common.csproj">
<Project>{fe6c8cc0-2f07-442a-b29f-17617b3b7fc6}</Project>
<Name>OpenRA.Mods.Common</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Target Name="AfterBuild">
<MakeDir Directories="$(SolutionDir)mods/ra/"/>
<Copy
SourceFiles="$(TargetPath)"
DestinationFolder="$(SolutionDir)mods/ra/"/>
<!--
We need to copy OpenRA.Mods.RA.pdb (not `.dll.pdb`). This is only necessary on Windows.
Mono outputs a `.dll.mdb` so we can just append `.mdb` directly.
-->
<Copy
SourceFiles="$(TargetDir)$(TargetName).pdb"
DestinationFolder="$(SolutionDir)mods/ra/"
Condition="'$(OS)' == 'Windows_NT'"/>
<Copy
SourceFiles="$(TargetPath).mdb"
DestinationFolder="$(SolutionDir)mods/ra/"
Condition="'$(OS)' == 'Unix'"/>
<!-- Uncomment these lines when debugging or adding to this target
<Message Text="DEBUG OS: $(OS)"/>
<Message Text="DEBUG SolutionDir: $(SolutionDir)"/>
<Message Text="DEBUG TargetPath: $(TargetPath)"/>
<Message Text="DEBUG TargetDir: $(TargetDir)"/>
<Message Text="DEBUG TargetName: $(TargetName)"/>
-->
</Target>
</Project>

View File

@@ -5,8 +5,6 @@ VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRA.Game", "OpenRA.Game\OpenRA.Game.csproj", "{0DFB103F-2962-400F-8C6D-E2C28CCBA633}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRA.Mods.RA", "OpenRA.Mods.RA\OpenRA.Mods.RA.csproj", "{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRA.Mods.Cnc", "OpenRA.Mods.Cnc\OpenRA.Mods.Cnc.csproj", "{2881135D-4D62-493E-8F83-5EEE92CCC6BE}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRA.Utility", "OpenRA.Utility\OpenRA.Utility.csproj", "{F33337BE-CB69-4B24-850F-07D23E408DDF}"
@@ -138,10 +136,6 @@ Global
{0DFB103F-2962-400F-8C6D-E2C28CCBA633}.Debug|x86.Build.0 = Debug|x86
{0DFB103F-2962-400F-8C6D-E2C28CCBA633}.Release|x86.ActiveCfg = Release|x86
{0DFB103F-2962-400F-8C6D-E2C28CCBA633}.Release|x86.Build.0 = Release|x86
{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}.Debug|x86.ActiveCfg = Debug|x86
{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}.Debug|x86.Build.0 = Debug|x86
{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}.Release|x86.ActiveCfg = Release|x86
{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}.Release|x86.Build.0 = Release|x86
{2881135D-4D62-493E-8F83-5EEE92CCC6BE}.Debug|x86.ActiveCfg = Debug|x86
{2881135D-4D62-493E-8F83-5EEE92CCC6BE}.Debug|x86.Build.0 = Debug|x86
{2881135D-4D62-493E-8F83-5EEE92CCC6BE}.Release|x86.ActiveCfg = Release|x86

View File

@@ -137,8 +137,6 @@ function Check-Command {
./OpenRA.Utility.exe ra --check-code-style OpenRA.Game
echo "Checking for code style violations in OpenRA.Mods.Common..."
./OpenRA.Utility.exe ra --check-code-style OpenRA.Mods.Common
echo "Checking for code style violations in OpenRA.Mods.RA..."
./OpenRA.Utility.exe ra --check-code-style OpenRA.Mods.RA
echo "Checking for code style violations in OpenRA.Mods.Cnc..."
./OpenRA.Utility.exe cnc --check-code-style OpenRA.Mods.Cnc
echo "Checking for code style violations in OpenRA.Mods.D2k..."

View File

@@ -16,7 +16,6 @@ Chrome:
Assemblies:
./mods/common/OpenRA.Mods.Common.dll
./mods/ra/OpenRA.Mods.RA.dll
./mods/d2k/OpenRA.Mods.D2k.dll
./mods/cnc/OpenRA.Mods.Cnc.dll

View File

@@ -80,7 +80,6 @@ Chrome:
Assemblies:
common|OpenRA.Mods.Common.dll
ra|OpenRA.Mods.RA.dll
cnc|OpenRA.Mods.Cnc.dll
ChromeLayout:

View File

@@ -126,7 +126,6 @@ Chrome:
Assemblies:
common|OpenRA.Mods.Common.dll
ra|OpenRA.Mods.RA.dll
cnc|OpenRA.Mods.Cnc.dll
ChromeLayout: