rename NewUnitInfo -> ActorInfo
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@@ -26,7 +26,7 @@ namespace OpenRa.Traits
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return null;
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}
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public override int2? CreationLocation(Actor self, NewUnitInfo producee)
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public override int2? CreationLocation(Actor self, ActorInfo producee)
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{
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return FindAdjacentTile(self, producee.Traits.Get<OwnedActorInfo>().WaterBound ?
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UnitMovementType.Float : UnitMovementType.Wheel); /* hackety hack */
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