rename NewUnitInfo -> ActorInfo

This commit is contained in:
Chris Forbes
2010-01-17 10:00:46 +13:00
parent a2e1fe3d4f
commit a3ab1d77e7
9 changed files with 15 additions and 15 deletions

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@@ -13,7 +13,7 @@ namespace OpenRa
{
[Sync]
public readonly TypeDictionary traits = new TypeDictionary();
public readonly NewUnitInfo Info;
public readonly ActorInfo Info;
public readonly uint ActorID;
[Sync]
public int2 Location;

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@@ -9,13 +9,13 @@ using System.IO;
namespace OpenRa.GameRules
{
public class NewUnitInfo
public class ActorInfo
{
public readonly string Name;
public readonly string Category;
public readonly TypeDictionary Traits = new TypeDictionary();
public NewUnitInfo( string name, MiniYaml node, Dictionary<string, MiniYaml> allUnits )
public ActorInfo( string name, MiniYaml node, Dictionary<string, MiniYaml> allUnits )
{
var mergedNode = MergeWithParent( node, allUnits ).Nodes;

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@@ -22,7 +22,7 @@ namespace OpenRa
public static Map Map;
public static TileSet TileSet;
public static Dictionary<string, NewUnitInfo> NewUnitInfo;
public static Dictionary<string, ActorInfo> NewUnitInfo;
public static void LoadRules(string mapFileName, bool useAftermath)
{
@@ -70,9 +70,9 @@ namespace OpenRa
yamlRules = MiniYaml.Merge( MiniYaml.FromFile( "[mod]Separate buildqueue for defense.yaml" ), yamlRules );
NewUnitInfo = new Dictionary<string, NewUnitInfo>();
NewUnitInfo = new Dictionary<string, ActorInfo>();
foreach( var kv in yamlRules )
NewUnitInfo.Add(kv.Key.ToLowerInvariant(), new NewUnitInfo(kv.Key.ToLowerInvariant(), kv.Value, yamlRules));
NewUnitInfo.Add(kv.Key.ToLowerInvariant(), new ActorInfo(kv.Key.ToLowerInvariant(), kv.Value, yamlRules));
TechTree = new TechTree();
Map = new Map( AllRules );

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@@ -7,7 +7,7 @@ namespace OpenRa.GameRules
{
public class TechTree
{
readonly Cache<string, List<NewUnitInfo>> producesIndex = new Cache<string, List<NewUnitInfo>>(x => new List<NewUnitInfo>());
readonly Cache<string, List<ActorInfo>> producesIndex = new Cache<string, List<ActorInfo>>(x => new List<ActorInfo>());
public TechTree()
{
@@ -34,7 +34,7 @@ namespace OpenRa.GameRules
return ret;
}
public bool CanBuild( NewUnitInfo info, Player player, Cache<string, List<Actor>> playerBuildings )
public bool CanBuild( ActorInfo info, Player player, Cache<string, List<Actor>> playerBuildings )
{
var bi = info.Traits.GetOrDefault<BuildableInfo>();
if( bi == null ) return false;
@@ -60,7 +60,7 @@ namespace OpenRa.GameRules
yield return unit.Name;
}
public IEnumerable<NewUnitInfo> AllBuildables(Player player, params string[] categories)
public IEnumerable<ActorInfo> AllBuildables(Player player, params string[] categories)
{
return Rules.NewUnitInfo.Values
.Where( x => x.Name[ 0 ] != '^' )
@@ -68,7 +68,7 @@ namespace OpenRa.GameRules
.Where( x => x.Traits.Contains<BuildableInfo>() );
}
public IEnumerable<NewUnitInfo> UnitBuiltAt( NewUnitInfo info )
public IEnumerable<ActorInfo> UnitBuiltAt( ActorInfo info )
{
var builtAt = info.Traits.Get<BuildableInfo>().BuiltAt;
if( builtAt.Length != 0 )

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@@ -95,7 +95,7 @@
<Compile Include="GameRules\AftermathInfo.cs" />
<Compile Include="GameRules\ArmorType.cs" />
<Compile Include="GameRules\GeneralInfo.cs" />
<Compile Include="GameRules\NewUnitInfo.cs" />
<Compile Include="GameRules\ActorInfo.cs" />
<Compile Include="GameRules\SupportPowerInfo.cs" />
<Compile Include="GameRules\TechTree.cs" />
<Compile Include="GameRules\UserSettings.cs" />

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@@ -19,7 +19,7 @@ namespace OpenRa.Traits
public Production( Actor self ) { }
public virtual int2? CreationLocation( Actor self, NewUnitInfo producee )
public virtual int2? CreationLocation( Actor self, ActorInfo producee )
{
return ( 1 / 24f * self.CenterLocation ).ToInt2();
}
@@ -29,7 +29,7 @@ namespace OpenRa.Traits
return newUnit.Info.Traits.GetOrDefault<UnitInfo>().InitialFacing;
}
public bool Produce( Actor self, NewUnitInfo producee )
public bool Produce( Actor self, ActorInfo producee )
{
var location = CreationLocation( self, producee );
if( location == null || Game.UnitInfluence.GetUnitsAt( location.Value ).Any() )

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@@ -26,7 +26,7 @@ namespace OpenRa.Traits
return null;
}
public override int2? CreationLocation(Actor self, NewUnitInfo producee)
public override int2? CreationLocation(Actor self, ActorInfo producee)
{
return FindAdjacentTile(self, producee.Traits.Get<OwnedActorInfo>().WaterBound ?
UnitMovementType.Float : UnitMovementType.Wheel); /* hackety hack */

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@@ -27,7 +27,7 @@ namespace OpenRa.Traits
interface IProducer
{
bool Produce( Actor self, NewUnitInfo producee );
bool Produce( Actor self, ActorInfo producee );
void SetPrimaryProducer(Actor self, bool isPrimary);
}
public interface IOccupySpace { IEnumerable<int2> OccupiedCells(); }

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